diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs index 99de01b9..c4619577 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs @@ -104,13 +104,18 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework // weapons if (ShouldGet(ItemType.Weapon)) { - var weaponsData = this.TryLoad<int, string>("Data\\weapons"); - foreach (int id in weaponsData.Keys) + Dictionary<int, string> weaponsData = this.TryLoad<int, string>("Data\\weapons"); + foreach (KeyValuePair<int, string> pair in weaponsData) { - yield return this.TryCreate(ItemType.Weapon, id, p => weaponsData[p.ID].Split('/')[8] == "4" - ? new Slingshot(p.ID) - : new MeleeWeapon(p.ID) - ); + string rawFields = pair.Value; + yield return this.TryCreate(ItemType.Weapon, pair.Key, p => + { + string[] fields = rawFields.Split('/'); + bool isSlingshot = fields.Length > 8 && fields[8] == "4"; + return isSlingshot + ? new Slingshot(p.ID) + : new MeleeWeapon(p.ID); + }); } } |