diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI/Events/ContentEvents.cs | 12 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/EventArgsIntChanged.cs | 5 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/EventArgsValueChanged.cs | 31 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/SGame.cs | 14 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 1 |
5 files changed, 60 insertions, 3 deletions
diff --git a/src/StardewModdingAPI/Events/ContentEvents.cs b/src/StardewModdingAPI/Events/ContentEvents.cs index cc07f242..558fc070 100644 --- a/src/StardewModdingAPI/Events/ContentEvents.cs +++ b/src/StardewModdingAPI/Events/ContentEvents.cs @@ -24,6 +24,9 @@ namespace StardewModdingAPI.Events /********* ** Events *********/ + /// <summary>Raised after the content language changes.</summary> + public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged; + /// <summary>Raised when an XNB file is being read into the cache. Mods can change the data here before it's cached.</summary> public static event EventHandler<IContentEventHelper> AssetLoading; @@ -40,6 +43,15 @@ namespace StardewModdingAPI.Events ContentEvents.Monitor = monitor; } + /// <summary>Raise an <see cref="AfterLocaleChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="oldLocale">The previous locale.</param> + /// <param name="newLocale">The current locale.</param> + internal static void InvokeAfterLocaleChanged(IMonitor monitor, string oldLocale, string newLocale) + { + monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterLocaleChanged)}", ContentEvents.AfterLocaleChanged?.GetInvocationList(), null, new EventArgsValueChanged<string>(oldLocale, newLocale)); + } + /// <summary>Raise an <see cref="AssetLoading"/> event.</summary> /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="contentHelper">Encapsulates access and changes to content being read from a data file.</param> diff --git a/src/StardewModdingAPI/Events/EventArgsIntChanged.cs b/src/StardewModdingAPI/Events/EventArgsIntChanged.cs index 31079730..0c742d12 100644 --- a/src/StardewModdingAPI/Events/EventArgsIntChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsIntChanged.cs @@ -9,11 +9,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The previous value.</summary> - public int NewInt { get; } - - /// <summary>The current value.</summary> public int PriorInt { get; } + /// <summary>The current value.</summary> + public int NewInt { get; } /********* ** Public methods diff --git a/src/StardewModdingAPI/Events/EventArgsValueChanged.cs b/src/StardewModdingAPI/Events/EventArgsValueChanged.cs new file mode 100644 index 00000000..1d25af49 --- /dev/null +++ b/src/StardewModdingAPI/Events/EventArgsValueChanged.cs @@ -0,0 +1,31 @@ +using System; + +namespace StardewModdingAPI.Events +{ + /// <summary>Event arguments for a field that changed value.</summary> + /// <typeparam name="T">The value type.</typeparam> + public class EventArgsValueChanged<T> : EventArgs + { + /********* + ** Accessors + *********/ + /// <summary>The previous value.</summary> + public T PriorValue { get; } + + /// <summary>The current value.</summary> + public T NewValue { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="priorValue">The previous value.</param> + /// <param name="newValue">The current value.</param> + public EventArgsValueChanged(T priorValue, T newValue) + { + this.PriorValue = priorValue; + this.NewValue = newValue; + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs index aa22d572..5edb103e 100644 --- a/src/StardewModdingAPI/Framework/SGame.cs +++ b/src/StardewModdingAPI/Framework/SGame.cs @@ -159,6 +159,9 @@ namespace StardewModdingAPI.Framework /// <summary>The player character at last check.</summary> public SFarmer PreviousFarmer { get; private set; } + /// <summary>The previous content locale.</summary> + public LocalizedContentManager.LanguageCode? PreviousLocale { get; private set; } + /// <summary>An index incremented on every tick and reset every 60th tick (0–59).</summary> public int CurrentUpdateTick { get; private set; } @@ -1079,6 +1082,17 @@ namespace StardewModdingAPI.Framework /// <summary>Detect changes since the last update ticket and trigger mod events.</summary> private void UpdateEventCalls() { + // content locale changed event + if (this.PreviousLocale != LocalizedContentManager.CurrentLanguageCode) + { + var oldValue = this.PreviousLocale; + var newValue = LocalizedContentManager.CurrentLanguageCode; + + if (oldValue != null) + ContentEvents.InvokeAfterLocaleChanged(this.Monitor, oldValue.ToString(), newValue.ToString()); + this.PreviousLocale = newValue; + } + // save loaded event if (Game1.hasLoadedGame && !SaveGame.IsProcessing/*still loading save*/ && this.AfterLoadTimer >= 0) { diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index 40f964b9..727da30f 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -119,6 +119,7 @@ <Compile Include="Advanced\IConfigFile.cs" /> <Compile Include="Command.cs" /> <Compile Include="Events\ContentEvents.cs" /> + <Compile Include="Events\EventArgsValueChanged.cs" /> <Compile Include="Framework\Command.cs" /> <Compile Include="Config.cs" /> <Compile Include="Constants.cs" /> |