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-rw-r--r--src/SMAPI/Framework/SCore.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index df6cd129..86b69239 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -289,7 +289,7 @@ namespace StardewModdingAPI.Framework
this.UpdateWindowTitles();
// start game
- this.Monitor.Log("Starting game...", LogLevel.Debug);
+ this.Monitor.Log("Waiting for game to launch...", LogLevel.Debug);
try
{
this.IsGameRunning = true;
@@ -377,7 +377,7 @@ namespace StardewModdingAPI.Framework
// load mods
{
- this.Monitor.Log("Loading mod metadata...");
+ this.Monitor.Log("Loading mod metadata...", LogLevel.Debug);
ModResolver resolver = new ModResolver();
// log loose files
@@ -1487,7 +1487,7 @@ namespace StardewModdingAPI.Framework
/// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
private void LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
{
- this.Monitor.Log("Loading mods...");
+ this.Monitor.Log("Loading mods...", LogLevel.Debug);
// load mods
IList<IModMetadata> skippedMods = new List<IModMetadata>();
@@ -1523,6 +1523,7 @@ namespace StardewModdingAPI.Framework
this.ReloadTranslations(loaded);
// initialize loaded non-content-pack mods
+ this.Monitor.Log("Launching mods...", LogLevel.Debug);
foreach (IModMetadata metadata in loadedMods)
{
// add interceptors
@@ -1572,6 +1573,8 @@ namespace StardewModdingAPI.Framework
// unlock mod integrations
this.ModRegistry.AreAllModsInitialized = true;
+
+ this.Monitor.Log("Mods loaded and ready!", LogLevel.Debug);
}
/// <summary>Raised after a mod adds or removes asset interceptors.</summary>