diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI/Context.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs index 6ceabd5a..3fe70c68 100644 --- a/src/StardewModdingAPI/Context.cs +++ b/src/StardewModdingAPI/Context.cs @@ -17,7 +17,7 @@ namespace StardewModdingAPI public static bool IsWorldReady { get; internal set; } /// <summary>Whether the game is currently running the draw loop. This isn't relevant to most mods, since you should use <see cref="GraphicsEvents.OnPostRenderEvent"/> to draw to the screen.</summary> - public static bool IsInDrawLoop { get; set; } + public static bool IsInDrawLoop { get; internal set; } /**** ** Internal |