summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-23 23:31:34 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-23 23:31:34 -0400
commit56919271fc60f85a752b0967fe27e69c1f3770c7 (patch)
treef3c4fceb9b8d1a6c19965bb7110816e2d402e2a5 /src
parent8f1379e27323f00361c1cef107cf4ab269827b16 (diff)
downloadSMAPI-56919271fc60f85a752b0967fe27e69c1f3770c7.tar.gz
SMAPI-56919271fc60f85a752b0967fe27e69c1f3770c7.tar.bz2
SMAPI-56919271fc60f85a752b0967fe27e69c1f3770c7.zip
fix Context.IsInDrawLoop having a public setter
Diffstat (limited to 'src')
-rw-r--r--src/StardewModdingAPI/Context.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs
index 6ceabd5a..3fe70c68 100644
--- a/src/StardewModdingAPI/Context.cs
+++ b/src/StardewModdingAPI/Context.cs
@@ -17,7 +17,7 @@ namespace StardewModdingAPI
public static bool IsWorldReady { get; internal set; }
/// <summary>Whether the game is currently running the draw loop. This isn't relevant to most mods, since you should use <see cref="GraphicsEvents.OnPostRenderEvent"/> to draw to the screen.</summary>
- public static bool IsInDrawLoop { get; set; }
+ public static bool IsInDrawLoop { get; internal set; }
/****
** Internal