diff options
Diffstat (limited to 'src')
3 files changed, 0 insertions, 122 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs deleted file mode 100644 index 97a36066..00000000 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs +++ /dev/null @@ -1,90 +0,0 @@ -using System.Collections.Generic; -using StardewValley; - -namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player -{ - /// <summary>A command which edits the player's current level for a skill.</summary> - internal class SetLevelCommand : TrainerCommand - { - /********* - ** Properties - *********/ - /// <summary>The experience points needed to reach each level.</summary> - /// <remarks>Derived from <see cref="Farmer.checkForLevelGain"/>.</remarks> - private readonly IDictionary<int, int> LevelExp = new Dictionary<int, int> - { - [0] = 0, - [1] = 100, - [2] = 380, - [3] = 770, - [4] = 1300, - [5] = 2150, - [6] = 3300, - [7] = 4800, - [8] = 6900, - [9] = 10000, - [10] = 15000 - }; - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetLevelCommand() - : base("player_setlevel", "Sets the player's specified skill to the specified value.\n\nUsage: player_setlevel <skill> <value>\n- skill: the skill to set (one of 'luck', 'mining', 'combat', 'farming', 'fishing', or 'foraging').\n- value: the target level (a number from 1 to 10).") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // validate - if (!args.TryGet(0, "skill", out string skill, oneOf: new[] { "luck", "mining", "combat", "farming", "fishing", "foraging" })) - return; - if (!args.TryGetInt(1, "level", out int level, min: 0, max: 10)) - return; - - // handle - switch (skill) - { - case "luck": - Game1.player.LuckLevel = level; - Game1.player.experiencePoints[Farmer.luckSkill] = this.LevelExp[level]; - monitor.Log($"OK, your luck skill is now {Game1.player.LuckLevel}.", LogLevel.Info); - break; - - case "mining": - Game1.player.MiningLevel = level; - Game1.player.experiencePoints[Farmer.miningSkill] = this.LevelExp[level]; - monitor.Log($"OK, your mining skill is now {Game1.player.MiningLevel}.", LogLevel.Info); - break; - - case "combat": - Game1.player.CombatLevel = level; - Game1.player.experiencePoints[Farmer.combatSkill] = this.LevelExp[level]; - monitor.Log($"OK, your combat skill is now {Game1.player.CombatLevel}.", LogLevel.Info); - break; - - case "farming": - Game1.player.FarmingLevel = level; - Game1.player.experiencePoints[Farmer.farmingSkill] = this.LevelExp[level]; - monitor.Log($"OK, your farming skill is now {Game1.player.FarmingLevel}.", LogLevel.Info); - break; - - case "fishing": - Game1.player.FishingLevel = level; - Game1.player.experiencePoints[Farmer.fishingSkill] = this.LevelExp[level]; - monitor.Log($"OK, your fishing skill is now {Game1.player.FishingLevel}.", LogLevel.Info); - break; - - case "foraging": - Game1.player.ForagingLevel = level; - Game1.player.experiencePoints[Farmer.foragingSkill] = this.LevelExp[level]; - monitor.Log($"OK, your foraging skill is now {Game1.player.ForagingLevel}.", LogLevel.Info); - break; - } - } - } -} diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs deleted file mode 100644 index e9693540..00000000 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs +++ /dev/null @@ -1,30 +0,0 @@ -using StardewValley; - -namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player -{ - /// <summary>A command which edits the player's current added speed.</summary> - internal class SetSpeedCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetSpeedCommand() - : base("player_setspeed", "Sets the player's added speed to the specified value.\n\nUsage: player_setspeed <value>\n- value: an integer amount (0 is normal).") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // parse arguments - if (!args.TryGetInt(0, "added speed", out int amount, min: 0)) - return; - - // handle - Game1.player.addedSpeed = amount; - monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info); - } - } -} diff --git a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj index 357f34d7..50b7b87f 100644 --- a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj @@ -56,8 +56,6 @@ <Compile Include="Framework\Commands\Player\AddCommand.cs" /> <Compile Include="Framework\Commands\Player\SetStyleCommand.cs" /> <Compile Include="Framework\Commands\Player\SetColorCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetSpeedCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetLevelCommand.cs" /> <Compile Include="Framework\Commands\Player\SetMaxHealthCommand.cs" /> <Compile Include="Framework\Commands\Player\SetMaxStaminaCommand.cs" /> <Compile Include="Framework\Commands\Player\SetHealthCommand.cs" /> |