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-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs3
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets3
2 files changed, 6 insertions, 0 deletions
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index 7a1ed7a4..3d9b206b 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -164,6 +164,9 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
// release zips
this.EqualsInvariant(file.Extension, ".zip")
+ // unneeded *.deps.json (only SMAPI's top-level one is used)
+ || file.Name.EndsWith(".deps.json")
+
// dependencies bundled with SMAPI
|| IsAssemblyFile("0Harmony")
|| IsAssemblyFile("Newtonsoft.Json")
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index a3cd6c45..74ac56e6 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -15,6 +15,9 @@
<!-- recognise XNA Framework DLLs in the GAC (only affects mods using new csproj format) -->
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
+ <!-- don't create the 'refs' folder (which isn't useful for mods) -->
+ <ProduceReferenceAssembly>false</ProduceReferenceAssembly>
+
<!-- suppress processor architecture mismatch warning (mods should be compiled in 'Any CPU' so they work in both 32-bit and 64-bit mode) -->
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>