summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs9
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/InstructionHandleResult.cs5
-rw-r--r--src/StardewModdingAPI/Metadata/InstructionMetadata.cs3
3 files changed, 14 insertions, 3 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
index 835ef631..25bfb47e 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -267,8 +267,13 @@ namespace StardewModdingAPI.Framework.ModLoading
break;
case InstructionHandleResult.DetectedGamePatch:
- this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected {handler.NounPhrase} in assembly {filename}.");
- this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} patches the game in a way that may impact game stability (detected {handler.NounPhrase}).", LogLevel.Warn);
+ this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected game patcher ({handler.NounPhrase}) in assembly {filename}.");
+ this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} patches the game, which may impact game stability. If you encounter problems, try removing this mod first.", LogLevel.Warn);
+ break;
+
+ case InstructionHandleResult.DetectedSaveSerialiser:
+ this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serialiser change ({handler.NounPhrase}) in assembly {filename}.");
+ this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future.", LogLevel.Warn);
break;
case InstructionHandleResult.None:
diff --git a/src/StardewModdingAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/StardewModdingAPI/Framework/ModLoading/InstructionHandleResult.cs
index f4abb095..95d57ef2 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/InstructionHandleResult.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/InstructionHandleResult.cs
@@ -13,6 +13,9 @@ namespace StardewModdingAPI.Framework.ModLoading
NotCompatible,
/// <summary>The instruction is compatible, but patches the game in a way that may impact stability.</summary>
- DetectedGamePatch
+ DetectedGamePatch,
+
+ /// <summary>The instruction is compatible, but affects the save serializer in a way that may make saves unloadable without the mod.</summary>
+ DetectedSaveSerialiser
}
}
diff --git a/src/StardewModdingAPI/Metadata/InstructionMetadata.cs b/src/StardewModdingAPI/Metadata/InstructionMetadata.cs
index c53755ae..79fabbd2 100644
--- a/src/StardewModdingAPI/Metadata/InstructionMetadata.cs
+++ b/src/StardewModdingAPI/Metadata/InstructionMetadata.cs
@@ -73,6 +73,9 @@ namespace StardewModdingAPI.Metadata
** detect code which may impact game stability
****/
new TypeFinder("Harmony.HarmonyInstance", InstructionHandleResult.DetectedGamePatch),
+ new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerialiser),
+ new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerialiser),
+ new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerialiser),
/****
** rewrite CIL to fix incompatible code