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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs28
1 files changed, 23 insertions, 5 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
index 08dd8eed..6a17213c 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
using StardewValley;
using StardewValley.Menus;
@@ -59,13 +60,13 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
// equipment
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Boots").Keys)
+ foreach (int id in this.TryLoad<int, string>("Data\\Boots").Keys)
yield return this.TryCreate(ItemType.Boots, id, () => new Boots(id));
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\hats").Keys)
+ foreach (int id in this.TryLoad<int, string>("Data\\hats").Keys)
yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id));
// weapons
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
+ foreach (int id in this.TryLoad<int, string>("Data\\weapons").Keys)
{
yield return this.TryCreate(ItemType.Weapon, id, () => (id >= 32 && id <= 34)
? (Item)new Slingshot(id)
@@ -74,7 +75,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
}
// furniture
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Furniture").Keys)
+ foreach (int id in this.TryLoad<int, string>("Data\\Furniture").Keys)
{
if (id == 1466 || id == 1468)
yield return this.TryCreate(ItemType.Furniture, id, () => new TV(id, Vector2.Zero));
@@ -94,7 +95,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
// secret notes
if (id == 79)
{
- foreach (int secretNoteId in Game1.content.Load<Dictionary<int, string>>("Data\\SecretNotes").Keys)
+ foreach (int secretNoteId in this.TryLoad<int, string>("Data\\SecretNotes").Keys)
{
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + secretNoteId, () =>
{
@@ -233,6 +234,23 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
/*********
** Private methods
*********/
+ /// <summary>Try to load a data file, and return empty data if it's invalid.</summary>
+ /// <typeparam name="TKey">The asset key type.</typeparam>
+ /// <typeparam name="TValue">The asset value type.</typeparam>
+ /// <param name="assetName">The data asset name.</param>
+ private Dictionary<TKey, TValue> TryLoad<TKey, TValue>(string assetName)
+ {
+ try
+ {
+ return Game1.content.Load<Dictionary<TKey, TValue>>(assetName);
+ }
+ catch (ContentLoadException)
+ {
+ // generally due to a player incorrectly replacing a data file with an XNB mod
+ return new Dictionary<TKey, TValue>();
+ }
+ }
+
/// <summary>Create a searchable item if valid.</summary>
/// <param name="type">The item type.</param>
/// <param name="id">The unique ID (if different from the item's parent sheet index).</param>