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-rw-r--r--src/StardewModdingAPI/Program.cs157
1 files changed, 78 insertions, 79 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index d6f999e0..98de4608 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -360,7 +360,6 @@ namespace StardewModdingAPI
this.Monitor.Log("SMAPI found problems in your game's content files which are likely to cause errors or crashes. Consider uninstalling XNB mods or reinstalling the game.", LogLevel.Error);
// load mods
- int modsLoaded;
{
this.Monitor.Log("Loading mod metadata...");
ModResolver resolver = new ModResolver();
@@ -410,7 +409,7 @@ namespace StardewModdingAPI
mods = resolver.ProcessDependencies(mods).ToArray();
// load mods
- modsLoaded = this.LoadMods(mods, new JsonHelper(), this.ContentManager, deprecationWarnings);
+ this.LoadMods(mods, new JsonHelper(), this.ContentManager, deprecationWarnings);
foreach (Action warning in deprecationWarnings)
warning();
}
@@ -421,6 +420,7 @@ namespace StardewModdingAPI
}
// update window titles
+ int modsLoaded = this.ModRegistry.GetMods().Count();
this.GameInstance.Window.Title = $"Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods";
Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} with {modsLoaded} mods";
@@ -578,100 +578,101 @@ namespace StardewModdingAPI
/// <param name="jsonHelper">The JSON helper with which to read mods' JSON files.</param>
/// <param name="contentManager">The content manager to use for mod content.</param>
/// <param name="deprecationWarnings">A list to populate with any deprecation warnings.</param>
- /// <returns>Returns the number of mods successfully loaded.</returns>
- private int LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList<Action> deprecationWarnings)
+ private void LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList<Action> deprecationWarnings)
{
this.Monitor.Log("Loading mods...");
- // keep track of skipped mods
- IDictionary<IModMetadata, string> skippedMods = new Dictionary<IModMetadata, string>();
- void TrackSkip(IModMetadata mod, string reasonPhrase) => skippedMods[mod] = reasonPhrase;
-
// load mod assemblies
- int modsLoaded = 0;
- AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor);
- AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name);
- foreach (IModMetadata metadata in mods)
+ IDictionary<IModMetadata, string> skippedMods = new Dictionary<IModMetadata, string>();
{
- // validate status
- if (metadata.Status == ModMetadataStatus.Failed)
- {
- this.Monitor.Log($"Skipped {metadata.DisplayName}...", LogLevel.Trace);
- TrackSkip(metadata, metadata.Error);
- continue;
- }
-
- // get basic info
- IManifest manifest = metadata.Manifest;
- string assemblyPath = Path.Combine(metadata.DirectoryPath, metadata.Manifest.EntryDll);
+ void TrackSkip(IModMetadata mod, string reasonPhrase) => skippedMods[mod] = reasonPhrase;
- // preprocess & load mod assembly
- Assembly modAssembly;
- try
- {
- this.Monitor.Log($"Loading {metadata.DisplayName} from {assemblyPath.Replace(Constants.ModPath, "").TrimStart(Path.DirectorySeparatorChar)}...", LogLevel.Trace);
- modAssembly = modAssemblyLoader.Load(assemblyPath, assumeCompatible: metadata.Compatibility?.Compatibility == ModCompatibilityType.AssumeCompatible);
- }
- catch (IncompatibleInstructionException ex)
- {
- TrackSkip(metadata, $"it's not compatible with the latest version of the game (detected {ex.NounPhrase}). Please check for a newer version of the mod (you have v{manifest.Version}).");
- continue;
- }
- catch (Exception ex)
+ int modsLoaded = 0;
+ AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor);
+ AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name);
+ foreach (IModMetadata metadata in mods)
{
- TrackSkip(metadata, $"its DLL '{manifest.EntryDll}' couldn't be loaded:\n{ex.GetLogSummary()}");
- continue;
- }
+ // validate status
+ if (metadata.Status == ModMetadataStatus.Failed)
+ {
+ this.Monitor.Log($"Skipped {metadata.DisplayName}...", LogLevel.Trace);
+ TrackSkip(metadata, metadata.Error);
+ continue;
+ }
- // validate assembly
- try
- {
- int modEntries = modAssembly.DefinedTypes.Count(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract);
- if (modEntries == 0)
+ // get basic info
+ IManifest manifest = metadata.Manifest;
+ string assemblyPath = Path.Combine(metadata.DirectoryPath, metadata.Manifest.EntryDll);
+
+ // preprocess & load mod assembly
+ Assembly modAssembly;
+ try
+ {
+ this.Monitor.Log($"Loading {metadata.DisplayName} from {assemblyPath.Replace(Constants.ModPath, "").TrimStart(Path.DirectorySeparatorChar)}...", LogLevel.Trace);
+ modAssembly = modAssemblyLoader.Load(assemblyPath, assumeCompatible: metadata.Compatibility?.Compatibility == ModCompatibilityType.AssumeCompatible);
+ }
+ catch (IncompatibleInstructionException ex)
{
- TrackSkip(metadata, $"its DLL has no '{nameof(Mod)}' subclass.");
+ TrackSkip(metadata, $"it's not compatible with the latest version of the game (detected {ex.NounPhrase}). Please check for a newer version of the mod (you have v{manifest.Version}).");
continue;
}
- if (modEntries > 1)
+ catch (Exception ex)
{
- TrackSkip(metadata, $"its DLL contains multiple '{nameof(Mod)}' subclasses.");
+ TrackSkip(metadata, $"its DLL '{manifest.EntryDll}' couldn't be loaded:\n{ex.GetLogSummary()}");
continue;
}
- }
- catch (Exception ex)
- {
- TrackSkip(metadata, $"its DLL couldn't be loaded:\n{ex.GetLogSummary()}");
- continue;
- }
- // initialise mod
- try
- {
- // get implementation
- TypeInfo modEntryType = modAssembly.DefinedTypes.First(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract);
- Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString());
- if (mod == null)
+ // validate assembly
+ try
{
- TrackSkip(metadata, "its entry class couldn't be instantiated.");
+ int modEntries = modAssembly.DefinedTypes.Count(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract);
+ if (modEntries == 0)
+ {
+ TrackSkip(metadata, $"its DLL has no '{nameof(Mod)}' subclass.");
+ continue;
+ }
+ if (modEntries > 1)
+ {
+ TrackSkip(metadata, $"its DLL contains multiple '{nameof(Mod)}' subclasses.");
+ continue;
+ }
+ }
+ catch (Exception ex)
+ {
+ TrackSkip(metadata, $"its DLL couldn't be loaded:\n{ex.GetLogSummary()}");
continue;
}
- // inject data
- mod.ModManifest = manifest;
- mod.Helper = new ModHelper(metadata.DisplayName, metadata.DirectoryPath, jsonHelper, this.ModRegistry, this.CommandManager, contentManager, this.Reflection);
- mod.Monitor = this.GetSecondaryMonitor(metadata.DisplayName);
- mod.PathOnDisk = metadata.DirectoryPath;
+ // initialise mod
+ try
+ {
+ // get implementation
+ TypeInfo modEntryType = modAssembly.DefinedTypes.First(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract);
+ Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString());
+ if (mod == null)
+ {
+ TrackSkip(metadata, "its entry class couldn't be instantiated.");
+ continue;
+ }
- // track mod
- metadata.SetMod(mod);
- this.ModRegistry.Add(metadata);
- modsLoaded++;
- }
- catch (Exception ex)
- {
- TrackSkip(metadata, $"initialisation failed:\n{ex.GetLogSummary()}");
+ // inject data
+ mod.ModManifest = manifest;
+ mod.Helper = new ModHelper(metadata.DisplayName, metadata.DirectoryPath, jsonHelper, this.ModRegistry, this.CommandManager, contentManager, this.Reflection);
+ mod.Monitor = this.GetSecondaryMonitor(metadata.DisplayName);
+ mod.PathOnDisk = metadata.DirectoryPath;
+
+ // track mod
+ metadata.SetMod(mod);
+ this.ModRegistry.Add(metadata);
+ modsLoaded++;
+ }
+ catch (Exception ex)
+ {
+ TrackSkip(metadata, $"initialisation failed:\n{ex.GetLogSummary()}");
+ }
}
}
+ IModMetadata[] loadedMods = this.ModRegistry.GetMods().ToArray();
// log skipped mods
if (skippedMods.Any())
@@ -687,8 +688,8 @@ namespace StardewModdingAPI
}
// log loaded mods
- this.Monitor.Log($"Loaded {modsLoaded} mods" + (modsLoaded > 0 ? ":" : "."), LogLevel.Info);
- foreach (var metadata in this.ModRegistry.GetMods().OrderBy(p => p.DisplayName))
+ this.Monitor.Log($"Loaded {loadedMods.Length} mods" + (loadedMods.Length > 0 ? ":" : "."), LogLevel.Info);
+ foreach (IModMetadata metadata in loadedMods.OrderBy(p => p.DisplayName))
{
IManifest manifest = metadata.Manifest;
this.Monitor.Log(
@@ -703,7 +704,7 @@ namespace StardewModdingAPI
this.ReloadTranslations();
// initialise loaded mods
- foreach (IModMetadata metadata in this.ModRegistry.GetMods())
+ foreach (IModMetadata metadata in loadedMods)
{
// add interceptors
if (metadata.Mod.Helper.Content is ContentHelper helper)
@@ -726,8 +727,6 @@ namespace StardewModdingAPI
}
}
- // print result
- return modsLoaded;
}
/// <summary>Reload translations for all mods.</summary>