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-rw-r--r--src/StardewModdingAPI/Constants.cs2
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs24
-rw-r--r--src/StardewModdingAPI/Program.cs6
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.data.json14
4 files changed, 33 insertions, 13 deletions
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index 262ba61d..76003b69 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -33,7 +33,7 @@ namespace StardewModdingAPI
public static ISemanticVersion ApiVersion => new SemanticVersion(1, 8, 0, null);
/// <summary>The minimum supported version of Stardew Valley.</summary>
- public const string MinimumGameVersion = "1.2";
+ public const string MinimumGameVersion = "1.2.9";
/// <summary>The directory path containing Stardew Valley's app data.</summary>
public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index f64457f8..56631260 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -923,7 +923,7 @@ namespace StardewModdingAPI.Framework
{
SpriteBatch spriteBatch = Game1.spriteBatch;
SpriteFont smallFont = Game1.smallFont;
- object[] objArray = new object[8];
+ object[] objArray = new object[10];
int index1 = 0;
string str1;
if (!Game1.panMode)
@@ -938,20 +938,26 @@ namespace StardewModdingAPI.Framework
float cursorTransparency = Game1.mouseCursorTransparency;
objArray[index3] = (object)cursorTransparency;
int index4 = 3;
- string str3 = " wasMouseVisibleThisFrame: ";
+ string str3 = " mousePosition: ";
objArray[index4] = (object)str3;
int index5 = 4;
- string str4 = Game1.wasMouseVisibleThisFrame.ToString();
- objArray[index5] = (object)str4;
+ int mouseX = Game1.getMouseX();
+ objArray[index5] = (object)mouseX;
int index6 = 5;
- string newLine = Environment.NewLine;
- objArray[index6] = (object)newLine;
+ string str4 = ",";
+ objArray[index6] = (object)str4;
int index7 = 6;
- string str5 = "debugOutput: ";
- objArray[index7] = (object)str5;
+ int mouseY = Game1.getMouseY();
+ objArray[index7] = (object)mouseY;
int index8 = 7;
+ string newLine = Environment.NewLine;
+ objArray[index8] = (object)newLine;
+ int index9 = 8;
+ string str5 = "debugOutput: ";
+ objArray[index9] = (object)str5;
+ int index10 = 9;
string debugOutput = Game1.debugOutput;
- objArray[index8] = (object)debugOutput;
+ objArray[index10] = (object)debugOutput;
string text = string.Concat(objArray);
Vector2 position = new Vector2((float)this.GraphicsDevice.Viewport.TitleSafeArea.X, (float)this.GraphicsDevice.Viewport.TitleSafeArea.Y);
Color red = Color.Red;
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index ea81d182..b8a16e79 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -97,6 +97,7 @@ namespace StardewModdingAPI
// initialise logging
Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB"); // for consistent log formatting
this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version} on {Environment.OSVersion}", LogLevel.Info);
+ Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Game1.version}";
// read settings
{
@@ -252,11 +253,10 @@ namespace StardewModdingAPI
this.GameInstance = new SGame(this.Monitor);
this.GameInstance.Exiting += (sender, e) => this.IsGameRunning = false;
this.GameInstance.Window.ClientSizeChanged += (sender, e) => GraphicsEvents.InvokeResize(this.Monitor, sender, e);
- this.GameInstance.Window.Title = $"Stardew Valley - Version {Game1.version}";
+ this.GameInstance.Window.Title = $"Stardew Valley {Game1.version}";
gameProgramType.GetField("gamePtr").SetValue(gameProgramType, this.GameInstance);
// configure
- Game1.version += $" | SMAPI {Constants.ApiVersion}";
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
}
@@ -565,7 +565,7 @@ namespace StardewModdingAPI
// print result
this.Monitor.Log($"Loaded {modsLoaded} mods.");
- Console.Title = $"Stardew Modding API Console - Version {Constants.ApiVersion} - Mods Loaded: {modsLoaded}";
+ Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Game1.version} with {modsLoaded} mods";
}
// ReSharper disable once FunctionNeverReturns
diff --git a/src/StardewModdingAPI/StardewModdingAPI.data.json b/src/StardewModdingAPI/StardewModdingAPI.data.json
index c4f708dc..a28dc3e8 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.data.json
+++ b/src/StardewModdingAPI/StardewModdingAPI.data.json
@@ -66,6 +66,13 @@ This file contains advanced metadata for SMAPI. You shouldn't change this file.
"Notes": "Crashes with 'Method not found: Void StardewValley.Menus.TextBox.set_Highlighted(Boolean)'."
},
{
+ "Name": "Chests Anywhere",
+ "ID": "Pathoschild.ChestsAnywhere",
+ "UpperVersion": "1.9-beta",
+ "UpdateUrl": "http://www.nexusmods.com/stardewvalley/mods/518",
+ "Notes": "ID changed in 1.9. Crashes with InvalidOperationException: 'The menu doesn't seem to have a player inventory'."
+ },
+ {
"Name": "CJB Automation",
"ID": "CJBAutomation",
"UpperVersion": "1.4",
@@ -185,6 +192,13 @@ This file contains advanced metadata for SMAPI. You shouldn't change this file.
"Notes": "Crashes with 'Method not found: Void StardewModdingAPI.Command.CallCommand(System.String)'."
},
{
+ "Name": "Teleporter",
+ "ID": "Teleporter",
+ "UpperVersion": "1.0.2",
+ "UpdateUrl": "http://community.playstarbound.com/resources/4374",
+ "Notes": "Crashes with 'InvalidOperationException: The StardewValley.Menus.MapPage object doesn't have a private 'points' instance field'."
+ },
+ {
"Name": "Zoryn's Better RNG",
"ID": "76b6d1e1-f7ba-4d72-8c32-5a1e6d2716f6",
"UpperVersion": "1.5",