diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/ModEntry.cs | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs index f543814e..e4bcc5bc 100644 --- a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs +++ b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs @@ -26,21 +26,15 @@ namespace StardewModdingAPI.Mods.ErrorHandler public override void Entry(IModHelper helper) { // get SMAPI core types - SCore core = SCore.Instance; - LogManager logManager = core.GetType().GetField("LogManager", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(core) as LogManager; - if (logManager == null) - { - this.Monitor.Log("Can't access SMAPI's internal log manager. Error-handling patches won't be applied.", LogLevel.Error); - return; - } + IMonitor monitorForGame = this.GetMonitorForGame(); // apply patches new GamePatcher(this.Monitor).Apply( - new EventErrorPatch(logManager.MonitorForGame), - new DialogueErrorPatch(logManager.MonitorForGame, this.Helper.Reflection), + new EventErrorPatch(monitorForGame), + new DialogueErrorPatch(monitorForGame, this.Helper.Reflection), new ObjectErrorPatch(), new LoadErrorPatch(this.Monitor, this.OnSaveContentRemoved), - new ScheduleErrorPatch(logManager.MonitorForGame), + new ScheduleErrorPatch(monitorForGame), new UtilityErrorPatches() ); @@ -61,7 +55,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler /// <summary>The method invoked when a save is loaded.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - public void OnSaveLoaded(object sender, SaveLoadedEventArgs e) + private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { // show in-game warning for removed save content if (this.IsSaveContentRemoved) @@ -70,5 +64,16 @@ namespace StardewModdingAPI.Mods.ErrorHandler Game1.addHUDMessage(new HUDMessage(this.Helper.Translation.Get("warn.invalid-content-removed"), HUDMessage.error_type)); } } + + /// <summary>Get the monitor with which to log game errors.</summary> + private IMonitor GetMonitorForGame() + { + SCore core = SCore.Instance; + LogManager logManager = core.GetType().GetField("LogManager", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(core) as LogManager; + if (logManager == null) + this.Monitor.Log("Can't access SMAPI's internal log manager. Some game errors may be reported as being from Error Handler.", LogLevel.Error); + + return logManager?.MonitorForGame ?? this.Monitor; + } } } |