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-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs10
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs41
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs8
-rw-r--r--src/SMAPI/Framework/SCore.cs3
-rw-r--r--src/SMAPI/SMAPI.config.json5
-rw-r--r--src/SMAPI/SMAPI.csproj1
6 files changed, 59 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index 69a39ac7..3ad112cd 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -32,6 +32,9 @@ namespace StardewModdingAPI.Framework
/// <summary>An asset key prefix for assets from SMAPI mod folders.</summary>
private readonly string ManagedPrefix = "SMAPI";
+ /// <summary>Whether to use a newer approach when loading image files from mod folder which may be faster.</summary>
+ private readonly bool UseExperimentalImageLoading;
+
/// <summary>Get a file lookup for the given directory.</summary>
private readonly Func<string, IFileLookup> GetFileLookup;
@@ -130,7 +133,8 @@ namespace StardewModdingAPI.Framework
/// <param name="getFileLookup">Get a file lookup for the given directory.</param>
/// <param name="onAssetsInvalidated">A callback to invoke when any asset names have been invalidated from the cache.</param>
/// <param name="requestAssetOperations">Get the load/edit operations to apply to an asset by querying registered <see cref="IContentEvents.AssetRequested"/> event handlers.</param>
- public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, Func<string, IFileLookup> getFileLookup, Action<IList<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, AssetOperationGroup?> requestAssetOperations)
+ /// <param name="useExperimentalImageLoading">Whether to use a newer approach when loading image files from mod folder which may be faster.</param>
+ public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, Func<string, IFileLookup> getFileLookup, Action<IList<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, AssetOperationGroup?> requestAssetOperations, bool useExperimentalImageLoading)
{
this.GetFileLookup = getFileLookup;
this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor));
@@ -141,6 +145,7 @@ namespace StardewModdingAPI.Framework
this.OnAssetsInvalidated = onAssetsInvalidated;
this.RequestAssetOperations = requestAssetOperations;
this.FullRootDirectory = Path.Combine(Constants.GamePath, rootDirectory);
+ this.UseExperimentalImageLoading = useExperimentalImageLoading;
this.ContentManagers.Add(
this.MainContentManager = new GameContentManager(
name: "Game1.content",
@@ -219,7 +224,8 @@ namespace StardewModdingAPI.Framework
reflection: this.Reflection,
jsonHelper: this.JsonHelper,
onDisposing: this.OnDisposing,
- fileLookup: this.GetFileLookup(rootDirectory)
+ fileLookup: this.GetFileLookup(rootDirectory),
+ useExperimentalImageLoading: this.UseExperimentalImageLoading
);
this.ContentManagers.Add(manager);
return manager;
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 1b94b8c6..055dcc5f 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -7,6 +7,7 @@ using BmFont;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
+using SkiaSharp;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Toolkit.Serialization;
@@ -25,6 +26,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
/*********
** Fields
*********/
+ /// <summary>Whether to use a newer approach when loading image files from mod folder which may be faster.</summary>
+ private readonly bool UseExperimentalImageLoading;
+
/// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
private readonly JsonHelper JsonHelper;
@@ -57,13 +61,15 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param>
/// <param name="fileLookup">A lookup for files within the <paramref name="rootDirectory"/>.</param>
- public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFileLookup fileLookup)
+ /// <param name="useExperimentalImageLoading">Whether to use a newer approach when loading image files from mod folder which may be faster.</param>
+ public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFileLookup fileLookup, bool useExperimentalImageLoading)
: base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true)
{
this.GameContentManager = gameContentManager;
this.FileLookup = fileLookup;
this.JsonHelper = jsonHelper;
this.ModName = modName;
+ this.UseExperimentalImageLoading = useExperimentalImageLoading;
this.TryLocalizeKeys = false;
}
@@ -187,10 +193,35 @@ namespace StardewModdingAPI.Framework.ContentManagers
throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(T)}'; must be type '{typeof(Texture2D)}'.");
// load
- using FileStream stream = File.OpenRead(file.FullName);
- Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream);
- texture = this.PremultiplyTransparency(texture);
- return (T)(object)texture;
+ if (this.UseExperimentalImageLoading)
+ {
+ // load raw data
+ using FileStream stream = File.OpenRead(file.FullName);
+ using SKBitmap bitmap = SKBitmap.Decode(stream);
+ SKPMColor[] rawPixels = SKPMColor.PreMultiply(bitmap.Pixels);
+
+ // convert to XNA pixel format
+ Color[] pixels = new Color[rawPixels.Length];
+ for (int i = pixels.Length - 1; i >= 0; i--)
+ {
+ SKPMColor pixel = rawPixels[i];
+ pixels[i] = pixel.Alpha == 0
+ ? Color.Transparent
+ : new Color(r: pixel.Red, g: pixel.Green, b: pixel.Blue, alpha: pixel.Alpha);
+ }
+
+ // create texture
+ Texture2D texture = new(Game1.graphics.GraphicsDevice, bitmap.Width, bitmap.Height);
+ texture.SetData(pixels);
+ return (T)(object)texture;
+ }
+ else
+ {
+ using FileStream stream = File.OpenRead(file.FullName);
+ Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream);
+ texture = this.PremultiplyTransparency(texture);
+ return (T)(object)texture;
+ }
}
/// <summary>Load an unpacked image file (<c>.tbin</c> or <c>.tmx</c>).</summary>
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index 240af002..f12da0a7 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -23,6 +23,7 @@ namespace StardewModdingAPI.Framework.Models
[nameof(LogNetworkTraffic)] = false,
[nameof(RewriteMods)] = true,
[nameof(UsePintail)] = true,
+ [nameof(UseExperimentalImageLoading)] = false,
[nameof(UseCaseInsensitivePaths)] = Constants.Platform is Platform.Android or Platform.Linux
};
@@ -66,6 +67,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</summary>
public bool UsePintail { get; }
+ /// <summary>Whether to use a newer approach when loading image files from mod folder which may be faster.</summary>
+ public bool UseExperimentalImageLoading { get; }
+
/// <summary>Whether to make SMAPI file APIs case-insensitive, even on Linux.</summary>
public bool UseCaseInsensitivePaths { get; }
@@ -92,11 +96,12 @@ namespace StardewModdingAPI.Framework.Models
/// <param name="verboseLogging">The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</param>
/// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param>
/// <param name="usePintail">Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</param>
+ /// <param name="useExperimentalImageLoading">Whether to use a newer approach when loading image files from mod folder which may be faster.</param>
/// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param>
/// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
/// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param>
/// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param>
- public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? usePintail, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
+ public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? usePintail, bool? useExperimentalImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
{
this.DeveloperMode = developerMode;
this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)];
@@ -107,6 +112,7 @@ namespace StardewModdingAPI.Framework.Models
this.VerboseLogging = new HashSet<string>(verboseLogging ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase);
this.RewriteMods = rewriteMods ?? (bool)SConfig.DefaultValues[nameof(this.RewriteMods)];
this.UsePintail = usePintail ?? (bool)SConfig.DefaultValues[nameof(this.UsePintail)];
+ this.UseExperimentalImageLoading = useExperimentalImageLoading ?? (bool)SConfig.DefaultValues[nameof(this.UseExperimentalImageLoading)];
this.UseCaseInsensitivePaths = useCaseInsensitivePaths ?? (bool)SConfig.DefaultValues[nameof(this.UseCaseInsensitivePaths)];
this.LogNetworkTraffic = logNetworkTraffic ?? (bool)SConfig.DefaultValues[nameof(this.LogNetworkTraffic)];
this.ConsoleColors = consoleColors;
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 4f4212dc..242776b3 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -1301,7 +1301,8 @@ namespace StardewModdingAPI.Framework
onAssetLoaded: this.OnAssetLoaded,
onAssetsInvalidated: this.OnAssetsInvalidated,
getFileLookup: this.GetFileLookup,
- requestAssetOperations: this.RequestAssetOperations
+ requestAssetOperations: this.RequestAssetOperations,
+ useExperimentalImageLoading: this.Settings.UseExperimentalImageLoading
);
if (this.ContentCore.Language != this.Translator.LocaleEnum)
this.Translator.SetLocale(this.ContentCore.GetLocale(), this.ContentCore.Language);
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index a6ec42d3..8e710435 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -61,6 +61,11 @@ copy all the settings, or you may cause bugs due to overridden changes in future
"UsePintail": true,
/**
+ * Whether to use a newer approach when loading image files from mod folder which may be faster.
+ */
+ "UseExperimentalImageLoading": false,
+
+ /**
* Whether to add a section to the 'mod issues' list for mods which directly use potentially
* sensitive .NET APIs like file or shell access. Note that many mods do this legitimately as
* part of their normal functionality, so these warnings are meaningless without further
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index a0ca54cc..91e4c668 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -41,6 +41,7 @@
<Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
<Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
+ <Reference Include="SkiaSharp" HintPath="$(GamePath)\SkiaSharp.dll" Private="False" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</ItemGroup>