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-rw-r--r--src/StardewModdingAPI.Tests/Framework/Sample.cs30
-rw-r--r--src/StardewModdingAPI.Tests/ModResolverTests.cs391
-rw-r--r--src/StardewModdingAPI.Tests/Properties/AssemblyInfo.cs6
-rw-r--r--src/StardewModdingAPI.Tests/StardewModdingAPI.Tests.csproj65
-rw-r--r--src/StardewModdingAPI.Tests/packages.config7
-rw-r--r--src/StardewModdingAPI.sln12
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs39
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs14
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs18
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs19
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs12
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs277
-rw-r--r--src/StardewModdingAPI/Framework/ModRegistry.cs28
-rw-r--r--src/StardewModdingAPI/Framework/Models/Manifest.cs6
-rw-r--r--src/StardewModdingAPI/Framework/Models/ManifestDependency.cs23
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/ManifestFieldConverter.cs (renamed from src/StardewModdingAPI/Framework/Serialisation/SemanticVersionConverter.cs)39
-rw-r--r--src/StardewModdingAPI/IManifest.cs3
-rw-r--r--src/StardewModdingAPI/IManifestDependency.cs12
-rw-r--r--src/StardewModdingAPI/Program.cs226
-rw-r--r--src/StardewModdingAPI/Properties/AssemblyInfo.cs3
-rw-r--r--src/StardewModdingAPI/SemanticVersion.cs17
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj9
22 files changed, 1050 insertions, 206 deletions
diff --git a/src/StardewModdingAPI.Tests/Framework/Sample.cs b/src/StardewModdingAPI.Tests/Framework/Sample.cs
new file mode 100644
index 00000000..10006f1e
--- /dev/null
+++ b/src/StardewModdingAPI.Tests/Framework/Sample.cs
@@ -0,0 +1,30 @@
+using System;
+
+namespace StardewModdingAPI.Tests.Framework
+{
+ /// <summary>Provides sample values for unit testing.</summary>
+ internal static class Sample
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>A random number generator.</summary>
+ private static readonly Random Random = new Random();
+
+
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Get a sample string.</summary>
+ public static string String()
+ {
+ return Guid.NewGuid().ToString("N");
+ }
+
+ /// <summary>Get a sample integer.</summary>
+ public static int Int()
+ {
+ return Sample.Random.Next();
+ }
+ }
+}
diff --git a/src/StardewModdingAPI.Tests/ModResolverTests.cs b/src/StardewModdingAPI.Tests/ModResolverTests.cs
new file mode 100644
index 00000000..1142a264
--- /dev/null
+++ b/src/StardewModdingAPI.Tests/ModResolverTests.cs
@@ -0,0 +1,391 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using Moq;
+using Newtonsoft.Json;
+using NUnit.Framework;
+using StardewModdingAPI.Framework.Models;
+using StardewModdingAPI.Framework.ModLoading;
+using StardewModdingAPI.Framework.Serialisation;
+using StardewModdingAPI.Tests.Framework;
+
+namespace StardewModdingAPI.Tests
+{
+ [TestFixture]
+ public class ModResolverTests
+ {
+ /*********
+ ** Unit tests
+ *********/
+ /****
+ ** ReadManifests
+ ****/
+ [Test(Description = "Assert that the resolver correctly returns an empty list if there are no mods installed.")]
+ public void ReadBasicManifest_NoMods_ReturnsEmptyList()
+ {
+ // arrange
+ string rootFolder = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N"));
+ Directory.CreateDirectory(rootFolder);
+
+ // act
+ IModMetadata[] mods = new ModResolver().ReadManifests(rootFolder, new JsonHelper(), new ModCompatibility[0]).ToArray();
+
+ // assert
+ Assert.AreEqual(0, mods.Length, 0, $"Expected to find zero manifests, found {mods.Length} instead.");
+ }
+
+ [Test(Description = "Assert that the resolver correctly returns a failed metadata if there's an empty mod folder.")]
+ public void ReadBasicManifest_EmptyModFolder_ReturnsFailedManifest()
+ {
+ // arrange
+ string rootFolder = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N"));
+ string modFolder = Path.Combine(rootFolder, Guid.NewGuid().ToString("N"));
+ Directory.CreateDirectory(modFolder);
+
+ // act
+ IModMetadata[] mods = new ModResolver().ReadManifests(rootFolder, new JsonHelper(), new ModCompatibility[0]).ToArray();
+ IModMetadata mod = mods.FirstOrDefault();
+
+ // assert
+ Assert.AreEqual(1, mods.Length, 0, $"Expected to find one manifest, found {mods.Length} instead.");
+ Assert.AreEqual(ModMetadataStatus.Failed, mod.Status, "The mod metadata was not marked failed.");
+ Assert.IsNotNull(mod.Error, "The mod metadata did not have an error message set.");
+ }
+
+ [Test(Description = "Assert that the resolver correctly reads manifest data from a randomised file.")]
+ public void ReadBasicManifest_CanReadFile()
+ {
+ // create manifest data
+ IDictionary<string, object> originalDependency = new Dictionary<string, object>
+ {
+ [nameof(IManifestDependency.UniqueID)] = Sample.String()
+ };
+ IDictionary<string, object> original = new Dictionary<string, object>
+ {
+ [nameof(IManifest.Name)] = Sample.String(),
+ [nameof(IManifest.Author)] = Sample.String(),
+ [nameof(IManifest.Version)] = new SemanticVersion(Sample.Int(), Sample.Int(), Sample.Int(), Sample.String()),
+ [nameof(IManifest.Description)] = Sample.String(),
+ [nameof(IManifest.UniqueID)] = $"{Sample.String()}.{Sample.String()}",
+ [nameof(IManifest.EntryDll)] = $"{Sample.String()}.dll",
+ [nameof(IManifest.MinimumApiVersion)] = $"{Sample.Int()}.{Sample.Int()}-{Sample.String()}",
+ [nameof(IManifest.Dependencies)] = new[] { originalDependency },
+ ["ExtraString"] = Sample.String(),
+ ["ExtraInt"] = Sample.Int()
+ };
+
+ // write to filesystem
+ string rootFolder = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N"));
+ string modFolder = Path.Combine(rootFolder, Guid.NewGuid().ToString("N"));
+ string filename = Path.Combine(modFolder, "manifest.json");
+ Directory.CreateDirectory(modFolder);
+ File.WriteAllText(filename, JsonConvert.SerializeObject(original));
+
+ // act
+ IModMetadata[] mods = new ModResolver().ReadManifests(rootFolder, new JsonHelper(), new ModCompatibility[0]).ToArray();
+ IModMetadata mod = mods.FirstOrDefault();
+
+ // assert
+ Assert.AreEqual(1, mods.Length, 0, "Expected to find one manifest.");
+ Assert.IsNotNull(mod, "The loaded manifest shouldn't be null.");
+ Assert.AreEqual(null, mod.Compatibility, "The compatibility record should be null since we didn't provide one.");
+ Assert.AreEqual(modFolder, mod.DirectoryPath, "The directory path doesn't match.");
+ Assert.AreEqual(ModMetadataStatus.Found, mod.Status, "The status doesn't match.");
+ Assert.AreEqual(null, mod.Error, "The error should be null since parsing should have succeeded.");
+
+ Assert.AreEqual(original[nameof(IManifest.Name)], mod.DisplayName, "The display name should use the manifest name.");
+ Assert.AreEqual(original[nameof(IManifest.Name)], mod.Manifest.Name, "The manifest's name doesn't match.");
+ Assert.AreEqual(original[nameof(IManifest.Author)], mod.Manifest.Author, "The manifest's author doesn't match.");
+ Assert.AreEqual(original[nameof(IManifest.Description)], mod.Manifest.Description, "The manifest's description doesn't match.");
+ Assert.AreEqual(original[nameof(IManifest.EntryDll)], mod.Manifest.EntryDll, "The manifest's entry DLL doesn't match.");
+ Assert.AreEqual(original[nameof(IManifest.MinimumApiVersion)], mod.Manifest.MinimumApiVersion, "The manifest's minimum API version doesn't match.");
+ Assert.AreEqual(original[nameof(IManifest.Version)]?.ToString(), mod.Manifest.Version?.ToString(), "The manifest's version doesn't match.");
+
+ Assert.IsNotNull(mod.Manifest.ExtraFields, "The extra fields should not be null.");
+ Assert.AreEqual(2, mod.Manifest.ExtraFields.Count, "The extra fields should contain two values.");
+ Assert.AreEqual(original["ExtraString"], mod.Manifest.ExtraFields["ExtraString"], "The manifest's extra fields should contain an 'ExtraString' value.");
+ Assert.AreEqual(original["ExtraInt"], mod.Manifest.ExtraFields["ExtraInt"], "The manifest's extra fields should contain an 'ExtraInt' value.");
+
+ Assert.IsNotNull(mod.Manifest.Dependencies, "The dependencies field should not be null.");
+ Assert.AreEqual(1, mod.Manifest.Dependencies.Length, "The dependencies field should contain one value.");
+ Assert.AreEqual(originalDependency[nameof(IManifestDependency.UniqueID)], mod.Manifest.Dependencies[0].UniqueID, "The first dependency's unique ID doesn't match.");
+ }
+
+ /****
+ ** ValidateManifests
+ ****/
+ [Test(Description = "Assert that validation doesn't fail if there are no mods installed.")]
+ public void ValidateManifests_NoMods_DoesNothing()
+ {
+ new ModResolver().ValidateManifests(new ModMetadata[0], apiVersion: new SemanticVersion("1.0"));
+ }
+
+ [Test(Description = "Assert that validation skips manifests that have already failed without calling any other properties.")]
+ public void ValidateManifests_Skips_Failed()
+ {
+ // arrange
+ Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict);
+ mock.Setup(p => p.Status).Returns(ModMetadataStatus.Failed);
+
+ // act
+ new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0"));
+
+ // assert
+ mock.VerifyGet(p => p.Status, Times.Once, "The validation did not check the manifest status.");
+ }
+
+ [Test(Description = "Assert that validation fails if the mod has 'assume broken' compatibility.")]
+ public void ValidateManifests_ModCompatibility_AssumeBroken_Fails()
+ {
+ // arrange
+ Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict);
+ mock.Setup(p => p.Status).Returns(ModMetadataStatus.Found);
+ mock.Setup(p => p.Compatibility).Returns(new ModCompatibility { Compatibility = ModCompatibilityType.AssumeBroken });
+ mock.Setup(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>())).Returns(() => mock.Object);
+
+ // act
+ new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0"));
+
+ // assert
+ mock.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "The validation did not fail the metadata.");
+ }
+
+ [Test(Description = "Assert that validation fails when the minimum API version is higher than the current SMAPI version.")]
+ public void ValidateManifests_MinimumApiVersion_Fails()
+ {
+ // arrange
+ Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict);
+ mock.Setup(p => p.Status).Returns(ModMetadataStatus.Found);
+ mock.Setup(p => p.Compatibility).Returns(() => null);
+ mock.Setup(p => p.Manifest).Returns(this.GetRandomManifest(m => m.MinimumApiVersion = "1.1"));
+ mock.Setup(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>())).Returns(() => mock.Object);
+
+ // act
+ new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0"));
+
+ // assert
+ mock.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "The validation did not fail the metadata.");
+ }
+
+ [Test(Description = "Assert that validation fails when the manifest references a DLL that does not exist.")]
+ public void ValidateManifests_MissingEntryDLL_Fails()
+ {
+ // arrange
+ Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict);
+ mock.Setup(p => p.Status).Returns(ModMetadataStatus.Found);
+ mock.Setup(p => p.Compatibility).Returns(() => null);
+ mock.Setup(p => p.Manifest).Returns(this.GetRandomManifest());
+ mock.Setup(p => p.DirectoryPath).Returns(Path.GetTempPath());
+ mock.Setup(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>())).Returns(() => mock.Object);
+
+ // act
+ new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0"));
+
+ // assert
+ mock.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "The validation did not fail the metadata.");
+ }
+
+ [Test(Description = "Assert that validation fails when the manifest references a DLL that does not exist.")]
+ public void ValidateManifests_Valid_Passes()
+ {
+ // set up manifest
+ IManifest manifest = this.GetRandomManifest();
+
+ // create DLL
+ string modFolder = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N"));
+ Directory.CreateDirectory(modFolder);
+ File.WriteAllText(Path.Combine(modFolder, manifest.EntryDll), "");
+
+ // arrange
+ Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict);
+ mock.Setup(p => p.Status).Returns(ModMetadataStatus.Found);
+ mock.Setup(p => p.Compatibility).Returns(() => null);
+ mock.Setup(p => p.Manifest).Returns(manifest);
+ mock.Setup(p => p.DirectoryPath).Returns(modFolder);
+
+ // act
+ new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0"));
+
+ // assert
+ // if Moq doesn't throw a method-not-setup exception, the validation didn't override the status.
+ }
+
+ /****
+ ** ProcessDependencies
+ ****/
+ [Test(Description = "Assert that processing dependencies doesn't fail if there are no mods installed.")]
+ public void ProcessDependencies_NoMods_DoesNothing()
+ {
+ // act
+ IModMetadata[] mods = new ModResolver().ProcessDependencies(new IModMetadata[0]).ToArray();
+
+ // assert
+ Assert.AreEqual(0, mods.Length, 0, "Expected to get an empty list of mods.");
+ }
+
+ [Test(Description = "Assert that processing dependencies doesn't change the order if there are no mod dependencies.")]
+ public void ProcessDependencies_NoDependencies_DoesNothing()
+ {
+ // arrange
+ // A B C
+ Mock<IModMetadata> modA = this.GetMetadataForDependencyTest("Mod A");
+ Mock<IModMetadata> modB = this.GetMetadataForDependencyTest("Mod B");
+ Mock<IModMetadata> modC = this.GetMetadataForDependencyTest("Mod C");
+
+ // act
+ IModMetadata[] mods = new ModResolver().ProcessDependencies(new[] { modA.Object, modB.Object, modC.Object }).ToArray();
+
+ // assert
+ Assert.AreEqual(3, mods.Length, 0, "Expected to get the same number of mods input.");
+ Assert.AreSame(modA.Object, mods[0], "The load order unexpectedly changed with no dependencies.");
+ Assert.AreSame(modB.Object, mods[1], "The load order unexpectedly changed with no dependencies.");
+ Assert.AreSame(modC.Object, mods[2], "The load order unexpectedly changed with no dependencies.");
+ }
+
+ [Test(Description = "Assert that simple dependencies are reordered correctly.")]
+ public void ProcessDependencies_Reorders_SimpleDependencies()
+ {
+ // arrange
+ // A ◀── B
+ // ▲ ▲
+ // │ │
+ // └─ C ─┘
+ Mock<IModMetadata> modA = this.GetMetadataForDependencyTest("Mod A");
+ Mock<IModMetadata> modB = this.GetMetadataForDependencyTest("Mod B", dependencies: new[] { "Mod A" });
+ Mock<IModMetadata> modC = this.GetMetadataForDependencyTest("Mod C", dependencies: new[] { "Mod A", "Mod B" });
+
+ // act
+ IModMetadata[] mods = new ModResolver().ProcessDependencies(new[] { modC.Object, modA.Object, modB.Object }).ToArray();
+
+ // assert
+ Assert.AreEqual(3, mods.Length, 0, "Expected to get the same number of mods input.");
+ Assert.AreSame(modA.Object, mods[0], "The load order is incorrect: mod A should be first since the other mods depend on it.");
+ Assert.AreSame(modB.Object, mods[1], "The load order is incorrect: mod B should be second since it needs mod A, and is needed by mod C.");
+ Assert.AreSame(modC.Object, mods[2], "The load order is incorrect: mod C should be third since it needs both mod A and mod B.");
+ }
+
+ [Test(Description = "Assert that simple dependency chains are reordered correctly.")]
+ public void ProcessDependencies_Reorders_DependencyChain()
+ {
+ // arrange
+ // A ◀── B ◀── C ◀── D
+ Mock<IModMetadata> modA = this.GetMetadataForDependencyTest("Mod A");
+ Mock<IModMetadata> modB = this.GetMetadataForDependencyTest("Mod B", dependencies: new[] { "Mod A" });
+ Mock<IModMetadata> modC = this.GetMetadataForDependencyTest("Mod C", dependencies: new[] { "Mod B" });
+ Mock<IModMetadata> modD = this.GetMetadataForDependencyTest("Mod D", dependencies: new[] { "Mod C" });
+
+ // act
+ IModMetadata[] mods = new ModResolver().ProcessDependencies(new[] { modC.Object, modA.Object, modB.Object, modD.Object }).ToArray();
+
+ // assert
+ Assert.AreEqual(4, mods.Length, 0, "Expected to get the same number of mods input.");
+ Assert.AreSame(modA.Object, mods[0], "The load order is incorrect: mod A should be first since it's needed by mod B.");
+ Assert.AreSame(modB.Object, mods[1], "The load order is incorrect: mod B should be second since it needs mod A, and is needed by mod C.");
+ Assert.AreSame(modC.Object, mods[2], "The load order is incorrect: mod C should be third since it needs mod B, and is needed by mod D.");
+ Assert.AreSame(modD.Object, mods[3], "The load order is incorrect: mod D should be fourth since it needs mod C.");
+ }
+
+ [Test(Description = "Assert that overlapping dependency chains are reordered correctly.")]
+ public void ProcessDependencies_Reorders_OverlappingDependencyChain()
+ {
+ // arrange
+ // A ◀── B ◀── C ◀── D
+ // ▲ ▲
+ // │ │
+ // E ◀── F
+ Mock<IModMetadata> modA = this.GetMetadataForDependencyTest("Mod A");
+ Mock<IModMetadata> modB = this.GetMetadataForDependencyTest("Mod B", dependencies: new[] { "Mod A" });
+ Mock<IModMetadata> modC = this.GetMetadataForDependencyTest("Mod C", dependencies: new[] { "Mod B" });
+ Mock<IModMetadata> modD = this.GetMetadataForDependencyTest("Mod D", dependencies: new[] { "Mod C" });
+ Mock<IModMetadata> modE = this.GetMetadataForDependencyTest("Mod E", dependencies: new[] { "Mod B" });
+ Mock<IModMetadata> modF = this.GetMetadataForDependencyTest("Mod F", dependencies: new[] { "Mod C", "Mod E" });
+
+ // act
+ IModMetadata[] mods = new ModResolver().ProcessDependencies(new[] { modC.Object, modA.Object, modB.Object, modD.Object, modF.Object, modE.Object }).ToArray();
+
+ // assert
+ Assert.AreEqual(6, mods.Length, 0, "Expected to get the same number of mods input.");
+ Assert.AreSame(modA.Object, mods[0], "The load order is incorrect: mod A should be first since it's needed by mod B.");
+ Assert.AreSame(modB.Object, mods[1], "The load order is incorrect: mod B should be second since it needs mod A, and is needed by mod C.");
+ Assert.AreSame(modC.Object, mods[2], "The load order is incorrect: mod C should be third since it needs mod B, and is needed by mod D.");
+ Assert.AreSame(modD.Object, mods[3], "The load order is incorrect: mod D should be fourth since it needs mod C.");
+ Assert.AreSame(modE.Object, mods[4], "The load order is incorrect: mod E should be fifth since it needs mod B, but is specified after C which also needs mod B.");
+ Assert.AreSame(modF.Object, mods[5], "The load order is incorrect: mod F should be last since it needs mods E and C.");
+ }
+
+ [Test(Description = "Assert that mods with circular dependency chains are skipped, but any other mods are loaded in the correct order.")]
+ public void ProcessDependencies_Skips_CircularDependentMods()
+ {
+ // arrange
+ // A ◀── B ◀── C ──▶ D
+ // ▲ │
+ // │ ▼
+ // └──── E
+ Mock<IModMetadata> modA = this.GetMetadataForDependencyTest("Mod A");
+ Mock<IModMetadata> modB = this.GetMetadataForDependencyTest("Mod B", dependencies: new[] { "Mod A" });
+ Mock<IModMetadata> modC = this.GetMetadataForDependencyTest("Mod C", dependencies: new[] { "Mod B", "Mod D" }, allowStatusChange: true);
+ Mock<IModMetadata> modD = this.GetMetadataForDependencyTest("Mod D", dependencies: new[] { "Mod E" }, allowStatusChange: true);
+ Mock<IModMetadata> modE = this.GetMetadataForDependencyTest("Mod E", dependencies: new[] { "Mod C" }, allowStatusChange: true);
+
+ // act
+ IModMetadata[] mods = new ModResolver().ProcessDependencies(new[] { modC.Object, modA.Object, modB.Object, modD.Object, modE.Object }).ToArray();
+
+ // assert
+ Assert.AreEqual(5, mods.Length, 0, "Expected to get the same number of mods input.");
+ Assert.AreSame(modA.Object, mods[0], "The load order is incorrect: mod A should be first since it's needed by mod B.");
+ Assert.AreSame(modB.Object, mods[1], "The load order is incorrect: mod B should be second since it needs mod A.");
+ modC.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "Mod C was expected to fail since it's part of a dependency loop.");
+ modD.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "Mod D was expected to fail since it's part of a dependency loop.");
+ modE.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "Mod E was expected to fail since it's part of a dependency loop.");
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get a randomised basic manifest.</summary>
+ /// <param name="adjust">Adjust the generated manifest.</param>
+ private Manifest GetRandomManifest(Action<Manifest> adjust = null)
+ {
+ Manifest manifest = new Manifest
+ {
+ Name = Sample.String(),
+ Author = Sample.String(),
+ Version = new SemanticVersion(Sample.Int(), Sample.Int(), Sample.Int(), Sample.String()),
+ Description = Sample.String(),
+ UniqueID = $"{Sample.String()}.{Sample.String()}",
+ EntryDll = $"{Sample.String()}.dll"
+ };
+ adjust?.Invoke(manifest);
+ return manifest;
+ }
+
+ /// <summary>Get a randomised basic manifest.</summary>
+ /// <param name="uniqueID">The mod's name and unique ID.</param>
+ /// <param name="dependencies">The dependencies this mod requires.</param>
+ /// <param name="allowStatusChange">Whether the code being tested is allowed to change the mod status.</param>
+ private Mock<IModMetadata> GetMetadataForDependencyTest(string uniqueID, string[] dependencies = null, bool allowStatusChange = false)
+ {
+ Mock<IModMetadata> mod = new Mock<IModMetadata>(MockBehavior.Strict);
+ mod.Setup(p => p.Status).Returns(ModMetadataStatus.Found);
+ mod.Setup(p => p.DisplayName).Returns(uniqueID);
+ mod.Setup(p => p.Manifest).Returns(
+ this.GetRandomManifest(manifest =>
+ {
+ manifest.Name = uniqueID;
+ manifest.UniqueID = uniqueID;
+ manifest.Dependencies = dependencies?.Select(dependencyID => (IManifestDependency)new ManifestDependency(dependencyID)).ToArray();
+ })
+ );
+ if (allowStatusChange)
+ {
+ mod
+ .Setup(p => p.SetStatus(It.IsAny<ModMetadataStatus>(), It.IsAny<string>()))
+ .Callback<ModMetadataStatus, string>((status, message) => Console.WriteLine($"<{uniqueID} changed status: [{status}] {message}"))
+ .Returns(mod.Object);
+ }
+ return mod;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI.Tests/Properties/AssemblyInfo.cs b/src/StardewModdingAPI.Tests/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..ee09145b
--- /dev/null
+++ b/src/StardewModdingAPI.Tests/Properties/AssemblyInfo.cs
@@ -0,0 +1,6 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+[assembly: AssemblyTitle("StardewModdingAPI.Tests")]
+[assembly: AssemblyDescription("")]
+[assembly: Guid("36ccb19e-92eb-48c7-9615-98eefd45109b")]
diff --git a/src/StardewModdingAPI.Tests/StardewModdingAPI.Tests.csproj b/src/StardewModdingAPI.Tests/StardewModdingAPI.Tests.csproj
new file mode 100644
index 00000000..c84adbd7
--- /dev/null
+++ b/src/StardewModdingAPI.Tests/StardewModdingAPI.Tests.csproj
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <ProjectGuid>{36CCB19E-92EB-48C7-9615-98EEFD45109B}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>StardewModdingAPI.Tests</RootNamespace>
+ <AssemblyName>StardewModdingAPI.Tests</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Castle.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=407dd0808d44fbdc, processorArchitecture=MSIL">
+ <HintPath>..\packages\Castle.Core.4.0.0\lib\net45\Castle.Core.dll</HintPath>
+ </Reference>
+ <Reference Include="Moq, Version=4.7.10.0, Culture=neutral, PublicKeyToken=69f491c39445e920, processorArchitecture=MSIL">
+ <HintPath>..\packages\Moq.4.7.10\lib\net45\Moq.dll</HintPath>
+ </Reference>
+ <Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
+ <HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
+ </Reference>
+ <Reference Include="nunit.framework, Version=3.6.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
+ <HintPath>..\packages\NUnit.3.6.1\lib\net45\nunit.framework.dll</HintPath>
+ </Reference>
+ <Reference Include="System" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="..\GlobalAssemblyInfo.cs">
+ <Link>Properties\GlobalAssemblyInfo.cs</Link>
+ </Compile>
+ <Compile Include="ModResolverTests.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="Framework\Sample.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="packages.config" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
+ <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
+ <Name>StardewModdingAPI</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+</Project> \ No newline at end of file
diff --git a/src/StardewModdingAPI.Tests/packages.config b/src/StardewModdingAPI.Tests/packages.config
new file mode 100644
index 00000000..ba954308
--- /dev/null
+++ b/src/StardewModdingAPI.Tests/packages.config
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="Castle.Core" version="4.0.0" targetFramework="net45" />
+ <package id="Moq" version="4.7.10" targetFramework="net45" />
+ <package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
+ <package id="NUnit" version="3.6.1" targetFramework="net452" />
+</packages> \ No newline at end of file
diff --git a/src/StardewModdingAPI.sln b/src/StardewModdingAPI.sln
index 4bc72188..edc299f4 100644
--- a/src/StardewModdingAPI.sln
+++ b/src/StardewModdingAPI.sln
@@ -28,6 +28,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI.Installer
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI.AssemblyRewriters", "StardewModdingAPI.AssemblyRewriters\StardewModdingAPI.AssemblyRewriters.csproj", "{10DB0676-9FC1-4771-A2C8-E2519F091E49}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI.Tests", "StardewModdingAPI.Tests\StardewModdingAPI.Tests.csproj", "{36CCB19E-92EB-48C7-9615-98EEFD45109B}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -78,6 +80,16 @@ Global
{10DB0676-9FC1-4771-A2C8-E2519F091E49}.Release|Mixed Platforms.Build.0 = Release|x86
{10DB0676-9FC1-4771-A2C8-E2519F091E49}.Release|x86.ActiveCfg = Release|x86
{10DB0676-9FC1-4771-A2C8-E2519F091E49}.Release|x86.Build.0 = Release|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Debug|Any CPU.ActiveCfg = Debug|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Debug|Mixed Platforms.Build.0 = Debug|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Debug|x86.ActiveCfg = Debug|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Debug|x86.Build.0 = Debug|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Release|Any CPU.ActiveCfg = Release|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Release|Mixed Platforms.ActiveCfg = Release|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Release|Mixed Platforms.Build.0 = Release|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Release|x86.ActiveCfg = Release|x86
+ {36CCB19E-92EB-48C7-9615-98EEFD45109B}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs b/src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs
new file mode 100644
index 00000000..3771ffdd
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs
@@ -0,0 +1,39 @@
+using StardewModdingAPI.Framework.Models;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Metadata for a mod.</summary>
+ internal interface IModMetadata
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod's display name.</summary>
+ string DisplayName { get; }
+
+ /// <summary>The mod's full directory path.</summary>
+ string DirectoryPath { get; }
+
+ /// <summary>The mod manifest.</summary>
+ IManifest Manifest { get; }
+
+ /// <summary>Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
+ ModCompatibility Compatibility { get; }
+
+ /// <summary>The metadata resolution status.</summary>
+ ModMetadataStatus Status { get; }
+
+ /// <summary>The reason the metadata is invalid, if any.</summary>
+ string Error { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Set the mod status.</summary>
+ /// <param name="status">The metadata resolution status.</param>
+ /// <param name="error">The reason the metadata is invalid, if any.</param>
+ /// <returns>Return the instance for chaining.</returns>
+ IModMetadata SetStatus(ModMetadataStatus status, string error = null);
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs b/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs
new file mode 100644
index 00000000..ab11272a
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs
@@ -0,0 +1,14 @@
+using System;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>An exception which indicates that something went seriously wrong while loading mods, and SMAPI should abort outright.</summary>
+ public class InvalidModStateException : Exception
+ {
+ /// <summary>Construct an instance.</summary>
+ /// <param name="message">The error message.</param>
+ /// <param name="ex">The underlying exception, if any.</param>
+ public InvalidModStateException(string message, Exception ex = null)
+ : base(message, ex) { }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs b/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs
new file mode 100644
index 00000000..0774b487
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs
@@ -0,0 +1,18 @@
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>The status of a given mod in the dependency-sorting algorithm.</summary>
+ internal enum ModDependencyStatus
+ {
+ /// <summary>The mod hasn't been visited yet.</summary>
+ Queued,
+
+ /// <summary>The mod is currently being analysed as part of a dependency chain.</summary>
+ Checking,
+
+ /// <summary>The mod has already been sorted.</summary>
+ Sorted,
+
+ /// <summary>The mod couldn't be sorted due to a metadata issue (e.g. missing dependencies).</summary>
+ Failed
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs b/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
index 1ac167dc..7b25e090 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
@@ -3,7 +3,7 @@
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Metadata for a mod.</summary>
- internal class ModMetadata
+ internal class ModMetadata : IModMetadata
{
/*********
** Accessors
@@ -20,6 +20,12 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
public ModCompatibility Compatibility { get; }
+ /// <summary>The metadata resolution status.</summary>
+ public ModMetadataStatus Status { get; private set; }
+
+ /// <summary>The reason the metadata is invalid, if any.</summary>
+ public string Error { get; private set; }
+
/*********
** Public methods
@@ -36,5 +42,16 @@ namespace StardewModdingAPI.Framework.ModLoading
this.Manifest = manifest;
this.Compatibility = compatibility;
}
+
+ /// <summary>Set the mod status.</summary>
+ /// <param name="status">The metadata resolution status.</param>
+ /// <param name="error">The reason the metadata is invalid, if any.</param>
+ /// <returns>Return the instance for chaining.</returns>
+ public IModMetadata SetStatus(ModMetadataStatus status, string error = null)
+ {
+ this.Status = status;
+ this.Error = error;
+ return this;
+ }
}
}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs b/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs
new file mode 100644
index 00000000..1b2b0b55
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs
@@ -0,0 +1,12 @@
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Indicates the status of a mod's metadata resolution.</summary>
+ internal enum ModMetadataStatus
+ {
+ /// <summary>The mod has been found, but hasn't been processed yet.</summary>
+ Found,
+
+ /// <summary>The mod cannot be loaded.</summary>
+ Failed
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
new file mode 100644
index 00000000..00d4448b
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
@@ -0,0 +1,277 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using StardewModdingAPI.Framework.Models;
+using StardewModdingAPI.Framework.Serialisation;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Finds and processes mod metadata.</summary>
+ internal class ModResolver
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get manifest metadata for each folder in the given root path.</summary>
+ /// <param name="rootPath">The root path to search for mods.</param>
+ /// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
+ /// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
+ /// <returns>Returns the manifests by relative folder.</returns>
+ public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords)
+ {
+ compatibilityRecords = compatibilityRecords.ToArray();
+ foreach (DirectoryInfo modDir in this.GetModFolders(rootPath))
+ {
+ // read file
+ Manifest manifest = null;
+ string path = Path.Combine(modDir.FullName, "manifest.json");
+ string error = null;
+ try
+ {
+ // read manifest
+ manifest = jsonHelper.ReadJsonFile<Manifest>(path);
+
+ // validate
+ if (manifest == null)
+ {
+ error = File.Exists(path)
+ ? "its manifest is invalid."
+ : "it doesn't have a manifest.";
+ }
+ else if (string.IsNullOrWhiteSpace(manifest.EntryDll))
+ error = "its manifest doesn't set an entry DLL.";
+ }
+ catch (Exception ex)
+ {
+ error = $"parsing its manifest failed:\n{ex.GetLogSummary()}";
+ }
+
+ // get compatibility record
+ ModCompatibility compatibility = null;
+ if (manifest != null)
+ {
+ string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
+ compatibility = (
+ from mod in compatibilityRecords
+ where
+ mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase)
+ && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
+ && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
+ select mod
+ ).FirstOrDefault();
+ }
+ // build metadata
+ string displayName = !string.IsNullOrWhiteSpace(manifest?.Name)
+ ? manifest.Name
+ : modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
+ ModMetadataStatus status = error == null
+ ? ModMetadataStatus.Found
+ : ModMetadataStatus.Failed;
+
+ yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility).SetStatus(status, error);
+ }
+ }
+
+ /// <summary>Validate manifest metadata.</summary>
+ /// <param name="mods">The mod manifests to validate.</param>
+ /// <param name="apiVersion">The current SMAPI version.</param>
+ public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion)
+ {
+ foreach (IModMetadata mod in mods)
+ {
+ // skip if already failed
+ if (mod.Status == ModMetadataStatus.Failed)
+ continue;
+
+ // validate compatibility
+ {
+ ModCompatibility compatibility = mod.Compatibility;
+ if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken)
+ {
+ bool hasOfficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UpdateUrl);
+ bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UnofficialUpdateUrl);
+
+ string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game";
+ string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersionLabel ?? compatibility.UpperVersion} here:";
+ if (hasOfficialUrl)
+ error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}";
+ if (hasUnofficialUrl)
+ error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}";
+
+ mod.SetStatus(ModMetadataStatus.Failed, error);
+ continue;
+ }
+ }
+
+ // validate SMAPI version
+ if (!string.IsNullOrWhiteSpace(mod.Manifest.MinimumApiVersion))
+ {
+ if (!SemanticVersion.TryParse(mod.Manifest.MinimumApiVersion, out ISemanticVersion minVersion))
+ {
+ mod.SetStatus(ModMetadataStatus.Failed, $"it has an invalid minimum SMAPI version '{mod.Manifest.MinimumApiVersion}'. This should be a semantic version number like {apiVersion}.");
+ continue;
+ }
+ if (minVersion.IsNewerThan(apiVersion))
+ {
+ mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.");
+ continue;
+ }
+ }
+
+ // validate DLL path
+ string assemblyPath = Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll);
+ if (!File.Exists(assemblyPath))
+ mod.SetStatus(ModMetadataStatus.Failed, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
+ }
+ }
+
+ /// <summary>Sort the given mods by the order they should be loaded.</summary>
+ /// <param name="mods">The mods to process.</param>
+ public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods)
+ {
+ mods = mods.ToArray();
+ var sortedMods = new Stack<IModMetadata>();
+ var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued);
+ foreach (IModMetadata mod in mods)
+ this.ProcessDependencies(mods.ToArray(), mod, states, sortedMods, new List<IModMetadata>());
+
+ return sortedMods.Reverse();
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
+ /// <param name="mods">The full list of mods being validated.</param>
+ /// <param name="mod">The mod whose dependencies to process.</param>
+ /// <param name="states">The dependency state for each mod.</param>
+ /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param>
+ /// <param name="currentChain">The current change of mod dependencies.</param>
+ /// <returns>Returns the mod dependency status.</returns>
+ private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain)
+ {
+ // check if already visited
+ switch (states[mod])
+ {
+ // already sorted or failed
+ case ModDependencyStatus.Sorted:
+ case ModDependencyStatus.Failed:
+ return states[mod];
+
+ // dependency loop
+ case ModDependencyStatus.Checking:
+ // This should never happen. The higher-level mod checks if the dependency is
+ // already being checked, so it can fail without visiting a mod twice. If this
+ // case is hit, that logic didn't catch the dependency loop for some reason.
+ throw new InvalidModStateException($"A dependency loop was not caught by the calling iteration ({string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {mod.DisplayName})).");
+
+ // not visited yet, start processing
+ case ModDependencyStatus.Queued:
+ break;
+
+ // sanity check
+ default:
+ throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
+ }
+
+ // no dependencies, mark sorted
+ if (mod.Manifest.Dependencies == null || !mod.Manifest.Dependencies.Any())
+ {
+ sortedMods.Push(mod);
+ return states[mod] = ModDependencyStatus.Sorted;
+ }
+
+ // missing required dependencies, mark failed
+ {
+ string[] missingModIDs =
+ (
+ from dependency in mod.Manifest.Dependencies
+ where mods.All(m => m.Manifest.UniqueID != dependency.UniqueID)
+ orderby dependency.UniqueID
+ select dependency.UniqueID
+ )
+ .ToArray();
+ if (missingModIDs.Any())
+ {
+ sortedMods.Push(mod);
+ mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", missingModIDs)}).");
+ return states[mod] = ModDependencyStatus.Failed;
+ }
+ }
+
+ // process dependencies
+ {
+ states[mod] = ModDependencyStatus.Checking;
+
+ // get mods to load first
+ IModMetadata[] modsToLoadFirst =
+ (
+ from other in mods
+ where mod.Manifest.Dependencies.Any(required => required.UniqueID == other.Manifest.UniqueID)
+ select other
+ )
+ .ToArray();
+
+ // recursively sort dependencies
+ foreach (IModMetadata requiredMod in modsToLoadFirst)
+ {
+ var subchain = new List<IModMetadata>(currentChain) { mod };
+
+ // detect dependency loop
+ if (states[requiredMod] == ModDependencyStatus.Checking)
+ {
+ sortedMods.Push(mod);
+ mod.SetStatus(ModMetadataStatus.Failed, $"its dependencies have a circular reference: {string.Join(" => ", subchain.Select(p => p.DisplayName))} => {requiredMod.DisplayName}).");
+ return states[mod] = ModDependencyStatus.Failed;
+ }
+
+ // recursively process each dependency
+ var substatus = this.ProcessDependencies(mods, requiredMod, states, sortedMods, subchain);
+ switch (substatus)
+ {
+ // sorted successfully
+ case ModDependencyStatus.Sorted:
+ break;
+
+ // failed, which means this mod can't be loaded either
+ case ModDependencyStatus.Failed:
+ sortedMods.Push(mod);
+ mod.SetStatus(ModMetadataStatus.Failed, $"it needs the '{requiredMod.DisplayName}' mod, which couldn't be loaded.");
+ return states[mod] = ModDependencyStatus.Failed;
+
+ // unexpected status
+ case ModDependencyStatus.Queued:
+ case ModDependencyStatus.Checking:
+ throw new InvalidModStateException($"Something went wrong sorting dependencies: mod '{requiredMod.DisplayName}' unexpectedly stayed in the '{substatus}' status.");
+
+ // sanity check
+ default:
+ throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
+ }
+ }
+
+ // all requirements sorted successfully
+ sortedMods.Push(mod);
+ return states[mod] = ModDependencyStatus.Sorted;
+ }
+ }
+
+ /// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary>
+ /// <param name="rootPath">The root folder path to search.</param>
+ private IEnumerable<DirectoryInfo> GetModFolders(string rootPath)
+ {
+ foreach (string modRootPath in Directory.GetDirectories(rootPath))
+ {
+ DirectoryInfo directory = new DirectoryInfo(modRootPath);
+
+ // if a folder only contains another folder, check the inner folder instead
+ while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1)
+ directory = directory.GetDirectories().First();
+
+ yield return directory;
+ }
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModRegistry.cs b/src/StardewModdingAPI/Framework/ModRegistry.cs
index c2a8b2ef..3899aa3f 100644
--- a/src/StardewModdingAPI/Framework/ModRegistry.cs
+++ b/src/StardewModdingAPI/Framework/ModRegistry.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
-using StardewModdingAPI.Framework.Models;
namespace StardewModdingAPI.Framework
{
@@ -19,21 +18,10 @@ namespace StardewModdingAPI.Framework
/// <summary>The friendly mod names treated as deprecation warning sources (assembly full name => mod name).</summary>
private readonly IDictionary<string, string> ModNamesByAssembly = new Dictionary<string, string>();
- /// <summary>Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
- private readonly ModCompatibility[] CompatibilityRecords;
-
/*********
** Public methods
*********/
- /// <summary>Construct an instance.</summary>
- /// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
- public ModRegistry(IEnumerable<ModCompatibility> compatibilityRecords)
- {
- this.CompatibilityRecords = compatibilityRecords.ToArray();
- }
-
-
/****
** IModRegistry
****/
@@ -125,21 +113,5 @@ namespace StardewModdingAPI.Framework
// no known assembly found
return null;
}
-
- /// <summary>Get metadata that indicates whether SMAPI should assume the mod is compatible or broken, regardless of whether it detects incompatible code.</summary>
- /// <param name="manifest">The mod manifest.</param>
- /// <returns>Returns the incompatibility record if applicable, else <c>null</c>.</returns>
- internal ModCompatibility GetCompatibilityRecord(IManifest manifest)
- {
- string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
- return (
- from mod in this.CompatibilityRecords
- where
- mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase)
- && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
- && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
- select mod
- ).FirstOrDefault();
- }
}
}
diff --git a/src/StardewModdingAPI/Framework/Models/Manifest.cs b/src/StardewModdingAPI/Framework/Models/Manifest.cs
index 79be2075..be781585 100644
--- a/src/StardewModdingAPI/Framework/Models/Manifest.cs
+++ b/src/StardewModdingAPI/Framework/Models/Manifest.cs
@@ -21,7 +21,7 @@ namespace StardewModdingAPI.Framework.Models
public string Author { get; set; }
/// <summary>The mod version.</summary>
- [JsonConverter(typeof(SemanticVersionConverter))]
+ [JsonConverter(typeof(ManifestFieldConverter))]
public ISemanticVersion Version { get; set; }
/// <summary>The minimum SMAPI version required by this mod, if any.</summary>
@@ -30,6 +30,10 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
public string EntryDll { get; set; }
+ /// <summary>The other mods that must be loaded before this mod.</summary>
+ [JsonConverter(typeof(ManifestFieldConverter))]
+ public IManifestDependency[] Dependencies { get; set; }
+
/// <summary>The unique mod ID.</summary>
public string UniqueID { get; set; }
diff --git a/src/StardewModdingAPI/Framework/Models/ManifestDependency.cs b/src/StardewModdingAPI/Framework/Models/ManifestDependency.cs
new file mode 100644
index 00000000..2f580c1d
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Models/ManifestDependency.cs
@@ -0,0 +1,23 @@
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>A mod dependency listed in a mod manifest.</summary>
+ internal class ManifestDependency : IManifestDependency
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod ID to require.</summary>
+ public string UniqueID { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="uniqueID">The unique mod ID to require.</param>
+ public ManifestDependency(string uniqueID)
+ {
+ this.UniqueID = uniqueID;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Serialisation/SemanticVersionConverter.cs b/src/StardewModdingAPI/Framework/Serialisation/ManifestFieldConverter.cs
index 52ec999e..6b5a6aaa 100644
--- a/src/StardewModdingAPI/Framework/Serialisation/SemanticVersionConverter.cs
+++ b/src/StardewModdingAPI/Framework/Serialisation/ManifestFieldConverter.cs
@@ -1,11 +1,13 @@
using System;
+using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
+using StardewModdingAPI.Framework.Models;
namespace StardewModdingAPI.Framework.Serialisation
{
- /// <summary>Overrides how SMAPI reads and writes <see cref="ISemanticVersion"/>.</summary>
- internal class SemanticVersionConverter : JsonConverter
+ /// <summary>Overrides how SMAPI reads and writes <see cref="ISemanticVersion"/> and <see cref="IManifestDependency"/> fields.</summary>
+ internal class ManifestFieldConverter : JsonConverter
{
/*********
** Accessors
@@ -21,7 +23,7 @@ namespace StardewModdingAPI.Framework.Serialisation
/// <param name="objectType">The object type.</param>
public override bool CanConvert(Type objectType)
{
- return objectType == typeof(ISemanticVersion);
+ return objectType == typeof(ISemanticVersion) || objectType == typeof(IManifestDependency[]);
}
/// <summary>Reads the JSON representation of the object.</summary>
@@ -31,12 +33,31 @@ namespace StardewModdingAPI.Framework.Serialisation
/// <param name="serializer">The calling serializer.</param>
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
- JObject obj = JObject.Load(reader);
- int major = obj.Value<int>("MajorVersion");
- int minor = obj.Value<int>("MinorVersion");
- int patch = obj.Value<int>("PatchVersion");
- string build = obj.Value<string>("Build");
- return new SemanticVersion(major, minor, patch, build);
+ // semantic version
+ if (objectType == typeof(ISemanticVersion))
+ {
+ JObject obj = JObject.Load(reader);
+ int major = obj.Value<int>(nameof(ISemanticVersion.MajorVersion));
+ int minor = obj.Value<int>(nameof(ISemanticVersion.MinorVersion));
+ int patch = obj.Value<int>(nameof(ISemanticVersion.PatchVersion));
+ string build = obj.Value<string>(nameof(ISemanticVersion.Build));
+ return new SemanticVersion(major, minor, patch, build);
+ }
+
+ // manifest dependency
+ if (objectType == typeof(IManifestDependency[]))
+ {
+ List<IManifestDependency> result = new List<IManifestDependency>();
+ foreach (JObject obj in JArray.Load(reader).Children<JObject>())
+ {
+ string uniqueID = obj.Value<string>(nameof(IManifestDependency.UniqueID));
+ result.Add(new ManifestDependency(uniqueID));
+ }
+ return result.ToArray();
+ }
+
+ // unknown
+ throw new NotSupportedException($"Unknown type '{objectType?.FullName}'.");
}
/// <summary>Writes the JSON representation of the object.</summary>
diff --git a/src/StardewModdingAPI/IManifest.cs b/src/StardewModdingAPI/IManifest.cs
index 38b83347..9533aadb 100644
--- a/src/StardewModdingAPI/IManifest.cs
+++ b/src/StardewModdingAPI/IManifest.cs
@@ -29,6 +29,9 @@ namespace StardewModdingAPI
/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
string EntryDll { get; }
+ /// <summary>The other mods that must be loaded before this mod.</summary>
+ IManifestDependency[] Dependencies { get; }
+
/// <summary>Any manifest fields which didn't match a valid field.</summary>
IDictionary<string, object> ExtraFields { get; }
}
diff --git a/src/StardewModdingAPI/IManifestDependency.cs b/src/StardewModdingAPI/IManifestDependency.cs
new file mode 100644
index 00000000..7bd2e8b6
--- /dev/null
+++ b/src/StardewModdingAPI/IManifestDependency.cs
@@ -0,0 +1,12 @@
+namespace StardewModdingAPI
+{
+ /// <summary>A mod dependency listed in a mod manifest.</summary>
+ public interface IManifestDependency
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod ID to require.</summary>
+ string UniqueID { get; }
+ }
+}
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 65b4d6dd..228071ce 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -269,7 +269,7 @@ namespace StardewModdingAPI
this.GameInstance.VerboseLogging = this.Settings.VerboseLogging;
// load core components
- this.ModRegistry = new ModRegistry(this.Settings.ModCompatibility);
+ this.ModRegistry = new ModRegistry();
this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
this.CommandManager = new CommandManager();
@@ -313,13 +313,55 @@ namespace StardewModdingAPI
// load mods
int modsLoaded;
{
- // load mods
- JsonHelper jsonHelper = new JsonHelper();
+ this.Monitor.Log("Loading mod metadata...");
+ ModResolver resolver = new ModResolver();
+
+ // load manifests
+ IModMetadata[] mods = resolver.ReadManifests(Constants.ModPath, new JsonHelper(), this.Settings.ModCompatibility).ToArray();
+ resolver.ValidateManifests(mods, Constants.ApiVersion);
+
+ // check for deprecated metadata
IList<Action> deprecationWarnings = new List<Action>();
- ModMetadata[] mods = this.FindMods(Constants.ModPath, new JsonHelper(), deprecationWarnings);
- modsLoaded = this.LoadMods(mods, jsonHelper, (SContentManager)Game1.content, deprecationWarnings);
+ foreach (IModMetadata mod in mods)
+ {
+ // missing fields that will be required in SMAPI 2.0
+ {
+ List<string> missingFields = new List<string>(3);
+
+ if (string.IsNullOrWhiteSpace(mod.Manifest.Name))
+ missingFields.Add(nameof(IManifest.Name));
+ if (mod.Manifest.Version.ToString() == "0.0")
+ missingFields.Add(nameof(IManifest.Version));
+ if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID))
+ missingFields.Add(nameof(IManifest.UniqueID));
- // log deprecation warnings together
+ if (missingFields.Any())
+ deprecationWarnings.Add(() => this.Monitor.Log($"{mod.Manifest.Name} is missing some manifest fields ({string.Join(", ", missingFields)}) which will be required in an upcoming SMAPI version.", LogLevel.Warn));
+ }
+
+ // per-save directories
+ if ((mod.Manifest as Manifest)?.PerSaveConfigs == true)
+ {
+ deprecationWarnings.Add(() => this.DeprecationManager.Warn(mod.DisplayName, $"{nameof(Manifest)}.{nameof(Manifest.PerSaveConfigs)}", "1.0", DeprecationLevel.Info));
+ try
+ {
+ string psDir = Path.Combine(mod.DirectoryPath, "psconfigs");
+ Directory.CreateDirectory(psDir);
+ if (!Directory.Exists(psDir))
+ mod.SetStatus(ModMetadataStatus.Failed, "it requires per-save configuration files ('psconfigs') which couldn't be created for some reason.");
+ }
+ catch (Exception ex)
+ {
+ mod.SetStatus(ModMetadataStatus.Failed, $"it requires per-save configuration files ('psconfigs') which couldn't be created: {ex.GetLogSummary()}");
+ }
+ }
+ }
+
+ // process dependencies
+ mods = resolver.ProcessDependencies(mods).ToArray();
+
+ // load mods
+ modsLoaded = this.LoadMods(mods, new JsonHelper(), (SContentManager)Game1.content, deprecationWarnings);
foreach (Action warning in deprecationWarnings)
warning();
}
@@ -397,7 +439,7 @@ namespace StardewModdingAPI
string[] fields = entry.Value.Split('/');
if (fields.Length < SObject.objectInfoDescriptionIndex + 1)
{
- LogIssue(entry.Key, $"too few fields for an object");
+ LogIssue(entry.Key, "too few fields for an object");
issuesFound = true;
continue;
}
@@ -456,179 +498,31 @@ namespace StardewModdingAPI
}
}
- /// <summary>Find all mods in the given folder.</summary>
- /// <param name="rootPath">The root mod path to search.</param>
- /// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param>
- /// <param name="deprecationWarnings">A list to populate with any deprecation warnings.</param>
- private ModMetadata[] FindMods(string rootPath, JsonHelper jsonHelper, IList<Action> deprecationWarnings)
- {
- this.Monitor.Log("Finding mods...");
- void LogSkip(string displayName, string reasonPhrase, LogLevel level = LogLevel.Error) => this.Monitor.Log($"Skipped {displayName} because {reasonPhrase}", level);
-
- // load mod metadata
- List<ModMetadata> mods = new List<ModMetadata>();
- foreach (string modRootPath in Directory.GetDirectories(rootPath))
- {
- if (this.Monitor.IsExiting)
- return new ModMetadata[0]; // exit in progress
-
- // init metadata
- string displayName = modRootPath.Replace(rootPath, "").Trim('/', '\\');
-
- // passthrough empty directories
- DirectoryInfo directory = new DirectoryInfo(modRootPath);
- while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1)
- directory = directory.GetDirectories().First();
-
- // get manifest path
- string manifestPath = Path.Combine(directory.FullName, "manifest.json");
- if (!File.Exists(manifestPath))
- {
- LogSkip(displayName, "it doesn't have a manifest.", LogLevel.Warn);
- continue;
- }
-
- // read manifest
- Manifest manifest;
- try
- {
- // read manifest file
- string json = File.ReadAllText(manifestPath);
- if (string.IsNullOrEmpty(json))
- {
- LogSkip(displayName, "its manifest is empty.");
- continue;
- }
-
- // parse manifest
- manifest = jsonHelper.ReadJsonFile<Manifest>(Path.Combine(directory.FullName, "manifest.json"));
- if (manifest == null)
- {
- LogSkip(displayName, "its manifest is invalid.");
- continue;
- }
-
- // validate manifest
- if (string.IsNullOrWhiteSpace(manifest.EntryDll))
- {
- LogSkip(displayName, "its manifest doesn't set an entry DLL.");
- continue;
- }
-
- // log warnings for missing fields that will be required in SMAPI 2.0
- {
- List<string> missingFields = new List<string>(3);
-
- if (string.IsNullOrWhiteSpace(manifest.Name))
- missingFields.Add(nameof(IManifest.Name));
- if (manifest.Version.ToString() == "0.0")
- missingFields.Add(nameof(IManifest.Version));
- if (string.IsNullOrWhiteSpace(manifest.UniqueID))
- missingFields.Add(nameof(IManifest.UniqueID));
-
- if (missingFields.Any())
- deprecationWarnings.Add(() => this.Monitor.Log($"{manifest.Name} is missing some manifest fields ({string.Join(", ", missingFields)}) which will be required in an upcoming SMAPI version.", LogLevel.Warn));
- }
-
-
- }
- catch (Exception ex)
- {
- LogSkip(displayName, $"parsing its manifest failed:\n{ex.GetLogSummary()}");
- continue;
- }
- if (!string.IsNullOrWhiteSpace(manifest.Name))
- displayName = manifest.Name;
-
- // validate compatibility
- ModCompatibility compatibility = this.ModRegistry.GetCompatibilityRecord(manifest);
- if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken)
- {
- bool hasOfficialUrl = !string.IsNullOrWhiteSpace(compatibility.UpdateUrl);
- bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl);
-
- string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game";
- string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersionLabel ?? compatibility.UpperVersion} here:";
- if (hasOfficialUrl)
- error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}";
- if (hasUnofficialUrl)
- error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}";
-
- LogSkip(displayName, error);
- }
-
- // validate SMAPI version
- if (!string.IsNullOrWhiteSpace(manifest.MinimumApiVersion))
- {
- try
- {
- ISemanticVersion minVersion = new SemanticVersion(manifest.MinimumApiVersion);
- if (minVersion.IsNewerThan(Constants.ApiVersion))
- {
- LogSkip(displayName, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.");
- continue;
- }
- }
- catch (FormatException ex) when (ex.Message.Contains("not a valid semantic version"))
- {
- LogSkip(displayName, $"it has an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.");
- continue;
- }
- }
-
- // create per-save directory
- if (manifest.PerSaveConfigs)
- {
- deprecationWarnings.Add(() => this.DeprecationManager.Warn(manifest.Name, $"{nameof(Manifest)}.{nameof(Manifest.PerSaveConfigs)}", "1.0", DeprecationLevel.Info));
- try
- {
- string psDir = Path.Combine(directory.FullName, "psconfigs");
- Directory.CreateDirectory(psDir);
- if (!Directory.Exists(psDir))
- {
- LogSkip(displayName, "it requires per-save configuration files ('psconfigs') which couldn't be created for some reason.");
- continue;
- }
- }
- catch (Exception ex)
- {
- LogSkip(displayName, $"it requires per-save configuration files ('psconfigs') which couldn't be created: {ex.GetLogSummary()}");
- continue;
- }
- }
-
- // validate DLL path
- string assemblyPath = Path.Combine(directory.FullName, manifest.EntryDll);
- if (!File.Exists(assemblyPath))
- {
- LogSkip(displayName, $"its DLL '{manifest.EntryDll}' doesn't exist.");
- continue;
- }
-
- // add mod metadata
- mods.Add(new ModMetadata(displayName, directory.FullName, manifest, compatibility));
- }
-
- return mods.ToArray();
- }
-
/// <summary>Load and hook up the given mods.</summary>
/// <param name="mods">The mods to load.</param>
/// <param name="jsonHelper">The JSON helper with which to read mods' JSON files.</param>
/// <param name="contentManager">The content manager to use for mod content.</param>
/// <param name="deprecationWarnings">A list to populate with any deprecation warnings.</param>
/// <returns>Returns the number of mods successfully loaded.</returns>
- private int LoadMods(ModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList<Action> deprecationWarnings)
+ private int LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList<Action> deprecationWarnings)
{
this.Monitor.Log("Loading mods...");
- void LogSkip(ModMetadata mod, string reasonPhrase, LogLevel level = LogLevel.Error) => this.Monitor.Log($"Skipped {mod.DisplayName} because {reasonPhrase}", level);
+ void LogSkip(IModMetadata mod, string reasonPhrase, LogLevel level = LogLevel.Error) => this.Monitor.Log($"Skipped {mod.DisplayName} because {reasonPhrase}", level);
// load mod assemblies
int modsLoaded = 0;
AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor);
AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name);
- foreach (ModMetadata metadata in mods)
+ foreach (IModMetadata metadata in mods)
{
+ // validate status
+ if (metadata.Status == ModMetadataStatus.Failed)
+ {
+ LogSkip(metadata, metadata.Error);
+ continue;
+ }
+
+ // get basic info
IManifest manifest = metadata.Manifest;
string assemblyPath = Path.Combine(metadata.DirectoryPath, metadata.Manifest.EntryDll);
diff --git a/src/StardewModdingAPI/Properties/AssemblyInfo.cs b/src/StardewModdingAPI/Properties/AssemblyInfo.cs
index 348c2109..b0a065f5 100644
--- a/src/StardewModdingAPI/Properties/AssemblyInfo.cs
+++ b/src/StardewModdingAPI/Properties/AssemblyInfo.cs
@@ -1,6 +1,9 @@
using System.Reflection;
+using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Stardew Modding API (SMAPI)")]
[assembly: AssemblyDescription("A modding API for Stardew Valley.")]
[assembly: Guid("5c3f7f42-fefd-43db-aaea-92ea3bcad531")]
+[assembly: InternalsVisibleTo("StardewModdingAPI.Tests")]
+[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
diff --git a/src/StardewModdingAPI/SemanticVersion.cs b/src/StardewModdingAPI/SemanticVersion.cs
index db25dc11..a2adb657 100644
--- a/src/StardewModdingAPI/SemanticVersion.cs
+++ b/src/StardewModdingAPI/SemanticVersion.cs
@@ -182,6 +182,23 @@ namespace StardewModdingAPI
return result;
}
+ /// <summary>Parse a version string without throwing an exception if it fails.</summary>
+ /// <param name="version">The version string.</param>
+ /// <param name="parsed">The parsed representation.</param>
+ /// <returns>Returns whether parsing the version succeeded.</returns>
+ internal static bool TryParse(string version, out ISemanticVersion parsed)
+ {
+ try
+ {
+ parsed = new SemanticVersion(version);
+ return true;
+ }
+ catch
+ {
+ parsed = null;
+ return false;
+ }
+ }
/*********
** Private methods
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index 2a150eb6..61b97baa 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -121,6 +121,11 @@
<Compile Include="Events\EventArgsStringChanged.cs" />
<Compile Include="Events\GameEvents.cs" />
<Compile Include="Events\GraphicsEvents.cs" />
+ <Compile Include="Framework\ModLoading\IModMetadata.cs" />
+ <Compile Include="Framework\ModLoading\InvalidModStateException.cs" />
+ <Compile Include="Framework\ModLoading\ModDependencyStatus.cs" />
+ <Compile Include="Framework\ModLoading\ModMetadataStatus.cs" />
+ <Compile Include="Framework\ModLoading\ModResolver.cs" />
<Compile Include="Framework\ModLoading\AssemblyDefinitionResolver.cs" />
<Compile Include="Framework\ModLoading\AssemblyParseResult.cs" />
<Compile Include="Framework\CommandManager.cs" />
@@ -133,6 +138,7 @@
<Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
<Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
<Compile Include="Framework\CommandHelper.cs" />
+ <Compile Include="Framework\Models\ManifestDependency.cs" />
<Compile Include="Framework\Models\ModCompatibilityType.cs" />
<Compile Include="Framework\Models\SConfig.cs" />
<Compile Include="Framework\ModLoading\ModMetadata.cs" />
@@ -141,13 +147,14 @@
<Compile Include="Framework\SContentManager.cs" />
<Compile Include="Framework\Serialisation\JsonHelper.cs" />
<Compile Include="Framework\Serialisation\SelectiveStringEnumConverter.cs" />
- <Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" />
+ <Compile Include="Framework\Serialisation\ManifestFieldConverter.cs" />
<Compile Include="ICommandHelper.cs" />
<Compile Include="IContentEventData.cs" />
<Compile Include="IContentEventHelper.cs" />
<Compile Include="IContentEventHelperForDictionary.cs" />
<Compile Include="IContentEventHelperForImage.cs" />
<Compile Include="IContentHelper.cs" />
+ <Compile Include="IManifestDependency.cs" />
<Compile Include="IModRegistry.cs" />
<Compile Include="Events\LocationEvents.cs" />
<Compile Include="Events\MenuEvents.cs" />