diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI.Installer/InteractiveInstaller.cs | 1 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 4 | ||||
-rw-r--r-- | src/StardewModdingAPI/packages.config | 1 | ||||
-rw-r--r-- | src/prepare-install-package.targets | 2 |
4 files changed, 8 insertions, 0 deletions
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs index efad0a3e..78d3d10e 100644 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs @@ -82,6 +82,7 @@ namespace StardewModdingApi.Installer yield return GetInstallPath("StardewModdingAPI.config.json"); yield return GetInstallPath("StardewModdingAPI.data.json"); yield return GetInstallPath("StardewModdingAPI.AssemblyRewriters.dll"); + yield return GetInstallPath("System.ValueTuple.dll"); yield return GetInstallPath("steam_appid.txt"); // Linux/Mac only diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index 0e832848..465a5ea7 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -79,6 +79,9 @@ <Reference Include="System.Runtime.Caching"> <Private>True</Private> </Reference> + <Reference Include="System.ValueTuple, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL"> + <HintPath>..\packages\System.ValueTuple.4.3.1\lib\netstandard1.0\System.ValueTuple.dll</HintPath> + </Reference> <Reference Include="System.Windows.Forms" Condition="$(OS) == 'Windows_NT'" /> <Reference Include="System.Xml.Linq" /> <Reference Include="System.Data.DataSetExtensions" /> @@ -263,6 +266,7 @@ <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\System.ValueTuple.dll" DestinationFolder="$(GamePath)" /> </Target> <!-- launch SMAPI on debug --> diff --git a/src/StardewModdingAPI/packages.config b/src/StardewModdingAPI/packages.config index e5fa3c3a..6a2a8d1b 100644 --- a/src/StardewModdingAPI/packages.config +++ b/src/StardewModdingAPI/packages.config @@ -2,4 +2,5 @@ <packages> <package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" /> <package id="Newtonsoft.Json" version="8.0.3" targetFramework="net461" /> + <package id="System.ValueTuple" version="4.3.1" targetFramework="net45" /> </packages>
\ No newline at end of file diff --git a/src/prepare-install-package.targets b/src/prepare-install-package.targets index f2a2b23c..df8bb100 100644 --- a/src/prepare-install-package.targets +++ b/src/prepare-install-package.targets @@ -31,6 +31,7 @@ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackageInternalPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackageInternalPath)\Mono" /> + <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.ValueTuple.dll" DestinationFolder="$(PackageInternalPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\unix-launcher.sh" DestinationFiles="$(PackageInternalPath)\Mono\StardewModdingAPI" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Mono\Mods\%(RecursiveDir)" /> @@ -43,6 +44,7 @@ <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackageInternalPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(PackageInternalPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\Windows" /> + <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.ValueTuple.dll" DestinationFolder="$(PackageInternalPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Windows\Mods\%(RecursiveDir)" /> </Target> |