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-rw-r--r--src/SMAPI/Framework/SGame.cs22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 73c87118..2d3bad55 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -258,7 +258,7 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log("Context: before save creation.", LogLevel.Trace);
SaveEvents.InvokeBeforeCreate(this.Monitor);
}
-
+
// raise before-save
if (Context.IsWorldReady && !this.IsBetweenSaveEvents)
{
@@ -387,23 +387,20 @@ namespace StardewModdingAPI.Framework
}
// raise input events
- bool isTextboxReceiving = Game1.keyboardDispatcher?.Subscriber?.Selected == true;
foreach (var pair in inputState.ActiveButtons)
{
SButton button = pair.Key;
InputStatus status = pair.Value;
- bool isKeyboard = button.TryGetKeyboard(out Keys keyboardKey);
if (status == InputStatus.Pressed)
{
- if (!isTextboxReceiving || !isKeyboard)
- InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton());
+ InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton());
// legacy events
- if (isKeyboard)
+ if (button.TryGetKeyboard(out Keys key))
{
- if (!isTextboxReceiving && keyboardKey != Keys.None)
- ControlEvents.InvokeKeyPressed(this.Monitor, keyboardKey);
+ if (key != Keys.None)
+ ControlEvents.InvokeKeyPressed(this.Monitor, key);
}
else if (button.TryGetController(out Buttons controllerButton))
{
@@ -415,14 +412,13 @@ namespace StardewModdingAPI.Framework
}
else if (status == InputStatus.Released)
{
- if (!isTextboxReceiving || !isKeyboard)
- InputEvents.InvokeButtonReleased(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton());
+ InputEvents.InvokeButtonReleased(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton());
// legacy events
- if (isKeyboard)
+ if (button.TryGetKeyboard(out Keys key))
{
- if (!isTextboxReceiving && keyboardKey != Keys.None)
- ControlEvents.InvokeKeyReleased(this.Monitor, keyboardKey);
+ if (key != Keys.None)
+ ControlEvents.InvokeKeyReleased(this.Monitor, key);
}
else if (button.TryGetController(out Buttons controllerButton))
{