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-rw-r--r--src/SMAPI/Framework/Patching/GameLocationPatch.cs60
-rw-r--r--src/SMAPI/Program.cs2
-rw-r--r--src/SMAPI/StardewModdingAPI.csproj1
3 files changed, 1 insertions, 62 deletions
diff --git a/src/SMAPI/Framework/Patching/GameLocationPatch.cs b/src/SMAPI/Framework/Patching/GameLocationPatch.cs
deleted file mode 100644
index c0216b8f..00000000
--- a/src/SMAPI/Framework/Patching/GameLocationPatch.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-using System.IO;
-using System.Reflection;
-using Harmony;
-using StardewValley;
-using xTile.Tiles;
-
-namespace StardewModdingAPI.Framework.Patching
-{
- /// <summary>A Harmony patch for the <see cref="GameLocation.updateSeasonalTileSheets"/> method.</summary>
- internal class GameLocationPatch : IHarmonyPatch
- {
- /*********
- ** Accessors
- *********/
- /// <summary>A unique name for this patch.</summary>
- public string Name => $"{nameof(GameLocation)}.{nameof(GameLocation.updateSeasonalTileSheets)}";
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Apply the Harmony patch.</summary>
- /// <param name="harmony">The Harmony instance.</param>
- public void Apply(HarmonyInstance harmony)
- {
- MethodInfo method = AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets));
- MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(GameLocationPatch.Prefix));
-
- harmony.Patch(method, new HarmonyMethod(prefix), null);
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>An implementation of <see cref="GameLocation.updateSeasonalTileSheets"/> which correctly handles custom map tilesheets.</summary>
- /// <param name="__instance">The location instance being patched.</param>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument name is defined by Harmony.")]
- private static bool Prefix(GameLocation __instance)
- {
- if (!__instance.IsOutdoors || __instance.Name.Equals("Desert"))
- return false;
- foreach (TileSheet tilesheet in __instance.Map.TileSheets)
- {
- string imageSource = tilesheet.ImageSource;
- string imageFile = Path.GetFileName(imageSource);
- if (imageFile.StartsWith("spring_") || imageFile.StartsWith("summer_") || imageFile.StartsWith("fall_") || imageFile.StartsWith("winter_"))
- {
- string imageDir = Path.GetDirectoryName(imageSource);
- if (string.IsNullOrWhiteSpace(imageDir))
- imageDir = "Maps";
- tilesheet.ImageSource = Path.Combine(imageDir, Game1.currentSeason + "_" + imageFile.Split('_')[1]);
- }
- }
-
- return false;
- }
- }
-}
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index ccdf98ef..53f3749a 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -168,7 +168,7 @@ namespace StardewModdingAPI
// apply game patches
new GamePatcher(this.Monitor).Apply(
- new GameLocationPatch()
+ // new GameLocationPatch()
);
}
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index fcd54c34..bd9e2422 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -290,7 +290,6 @@
<Compile Include="Framework\Monitor.cs" />
<Compile Include="Metadata\InstructionMetadata.cs" />
<Compile Include="Mod.cs" />
- <Compile Include="Framework\Patching\GameLocationPatch.cs" />
<Compile Include="PatchMode.cs" />
<Compile Include="GamePlatform.cs" />
<Compile Include="Program.cs" />