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-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
index 33cd6ebd..91c9e192 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
@@ -10,7 +10,7 @@ namespace StardewModdingAPI.Framework.ModLoading
** Properties
*********/
/// <summary>The known assemblies.</summary>
- private readonly IDictionary<string, AssemblyDefinition> Loaded = new Dictionary<string, AssemblyDefinition>();
+ private readonly IDictionary<string, AssemblyDefinition> Lookup = new Dictionary<string, AssemblyDefinition>();
/*********
@@ -22,8 +22,9 @@ namespace StardewModdingAPI.Framework.ModLoading
{
foreach (AssemblyDefinition assembly in assemblies)
{
- this.Loaded[assembly.Name.Name] = assembly;
- this.Loaded[assembly.Name.FullName] = assembly;
+ this.RegisterAssembly(assembly);
+ this.Lookup[assembly.Name.Name] = assembly;
+ this.Lookup[assembly.Name.FullName] = assembly;
}
}
@@ -44,8 +45,8 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="name">The assembly's short or full name.</param>
private AssemblyDefinition ResolveName(string name)
{
- return this.Loaded.ContainsKey(name)
- ? this.Loaded[name]
+ return this.Lookup.TryGetValue(name, out AssemblyDefinition match)
+ ? match
: null;
}
}