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-rw-r--r--src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs98
1 files changed, 51 insertions, 47 deletions
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
index 0840617a..11987ed6 100644
--- a/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
@@ -1,66 +1,70 @@
using System;
using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
-namespace StardewModdingAPI.Utilities.AssetPathUtilities;
-
-/// <summary>
-/// A helper class that yields out each bit of an asset path
-/// </summary>
-internal ref struct AssetNamePartEnumerator
+namespace StardewModdingAPI.Utilities.AssetPathUtilities
{
- private ReadOnlySpan<char> RemainderImpl;
-
- /// <summary>
- /// Construct an instance.
- /// </summary>
- /// <param name="assetName">The asset name.</param>
- internal AssetNamePartEnumerator(ReadOnlySpan<char> assetName)
+ /// <summary>Handles enumerating the normalized segments in an asset name.</summary>
+ internal ref struct AssetNamePartEnumerator
{
- this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
- }
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The backing field for <see cref="Remainder"/>.</summary>
+ private ReadOnlySpan<char> RemainderImpl;
- /// <summary>
- /// The remainder of the assetName (that hasn't been yielded out yet.)
- /// </summary>
- internal ReadOnlySpan<char> Remainder => this.RemainderImpl;
- /// <summary>
- /// The current segment.
- /// </summary>
- public ReadOnlySpan<char> Current { get; private set; } = default;
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The remainder of the asset name being enumerated, ignoring segments which have already been yielded.</summary>
+ public ReadOnlySpan<char> Remainder => this.RemainderImpl;
- // this is just so it can be used in a foreach loop.
- public AssetNamePartEnumerator GetEnumerator() => this;
+ /// <summary>Get the current segment.</summary>
+ public ReadOnlySpan<char> Current { get; private set; } = default;
- /// <summary>
- /// Moves the enumerator to the next element.
- /// </summary>
- /// <returns>True if there is a new</returns>
- public bool MoveNext()
- {
- if (this.RemainderImpl.Length == 0)
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="assetName">The asset name to enumerate.</param>
+ public AssetNamePartEnumerator(ReadOnlySpan<char> assetName)
{
- return false;
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
}
- int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
-
- // no more separator characters found, I'm done.
- if (index < 0)
+ /// <summary>Move the enumerator to the next segment.</summary>
+ /// <returns>Returns true if a new value was found (accessible via <see cref="Current"/>).</returns>
+ public bool MoveNext()
{
- this.Current = this.RemainderImpl;
- this.RemainderImpl = ReadOnlySpan<char>.Empty;
+ if (this.RemainderImpl.Length == 0)
+ return false;
+
+ int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+
+ // no more separator characters found, I'm done.
+ if (index < 0)
+ {
+ this.Current = this.RemainderImpl;
+ this.RemainderImpl = ReadOnlySpan<char>.Empty;
+ return true;
+ }
+
+ // Yield the next separate character bit
+ this.Current = this.RemainderImpl[..index];
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
return true;
}
- // Yield the next separate character bit
- this.Current = this.RemainderImpl[..index];
- this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
- return true;
- }
- private static ReadOnlySpan<char> TrimLeadingPathSeparators(ReadOnlySpan<char> span)
- {
- return span.TrimStart(new ReadOnlySpan<char>(ToolkitPathUtilities.PossiblePathSeparators));
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Trim path separators at the start of the given path or segment.</summary>
+ /// <param name="span">The path or segment to trim.</param>
+ private static ReadOnlySpan<char> TrimLeadingPathSeparators(ReadOnlySpan<char> span)
+ {
+ return span.TrimStart(new ReadOnlySpan<char>(ToolkitPathUtilities.PossiblePathSeparators));
+ }
}
}