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-rw-r--r--src/SMAPI/Framework/SCore.cs8
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs2
2 files changed, 1 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 77b17c8a..afb82679 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -96,12 +96,6 @@ namespace StardewModdingAPI.Framework
new Regex(@"^DebugOutput:\s+(?:added CLOUD|added cricket|dismount tile|Ping|playerPos)", RegexOptions.Compiled | RegexOptions.CultureInvariant)
};
- /// <summary>Regex patterns which match console error messages to suppress from the console and log.</summary>
- private readonly Regex[] SuppressConsoleErrorPatterns =
- {
- new Regex(@"^Error loading schedule data for (?:Bouncer|Dwarf|Gunther|Henchman|Krobus|Marlon|Mister Qi|Sandy|Wizard): .+ ---> System\.IO\.FileNotFoundException", RegexOptions.Compiled | RegexOptions.CultureInvariant)
- };
-
/// <summary>Regex patterns which match console messages to show a more friendly error for.</summary>
private readonly Tuple<Regex, string, LogLevel>[] ReplaceConsolePatterns =
{
@@ -1321,8 +1315,6 @@ namespace StardewModdingAPI.Framework
// ignore suppressed message
if (level != LogLevel.Error && this.SuppressConsolePatterns.Any(p => p.IsMatch(message)))
return;
- if (level == LogLevel.Error && this.SuppressConsoleErrorPatterns.Any(p => p.IsMatch(message)))
- return;
// show friendly error if applicable
foreach (var entry in this.ReplaceConsolePatterns)
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index a6bfab5c..9bb9a857 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -735,7 +735,7 @@ namespace StardewModdingAPI.Metadata
{
Lazy<Texture2D> texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key));
foreach (Tree tree in trees)
- this.Reflection.GetField<Lazy<Texture2D>>(tree, "texture").SetValue(texture);
+ tree.texture = texture;
return true;
}