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-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 1c603f85..4390d472 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -75,7 +75,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// custom asset from a loader
string locale = this.GetLocale();
IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.AssertAndNormalizeAssetName);
- AssetOperationGroup? operations = this.Coordinator.GetAssetOperations<object>(info);
+ AssetOperationGroup? operations = this.Coordinator.GetAssetOperations<T>(info);
if (operations?.LoadOperations.Count > 0)
{
if (!this.AssertMaxOneRequiredLoader(info, operations.LoadOperations, out string? error))