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Author
2016-11-27
add trace logs when rewriting an assembly (#166)
Jesse Plamondon-Willard
2016-11-27
only rewrite assemblies if needed (#166)
Jesse Plamondon-Willard
2016-11-26
copy pdb/mdb files to assembly cache (#166)
Jesse Plamondon-Willard
2016-11-26
use simpler, non-broken approach for rewriting mod type references (#166)
Jesse Plamondon-Willard
2016-11-26
rewrite type references in mod assemblies to match target platform (#166)
Jesse Plamondon-Willard
2016-11-26
move cache struct into its own file (#166)
Jesse Plamondon-Willard
2016-11-26
pass target platform to assembly rewriter for later use (#166)
Jesse Plamondon-Willard
2016-11-26
add log entry when preprocessing an assembly (#166)
Jesse Plamondon-Willard
2016-11-26
preprocess all mod assemblies for compatibility with multi-assembly mods (#166)
Jesse Plamondon-Willard
2016-11-26
simplify manifest.json path check
Jesse Plamondon-Willard
2016-11-25
preprocess mods through Mono.Cecil to allow rewriting later (#166)
Jesse Plamondon-Willard
2016-11-24
fix audio error on startup for some players by deferring update check
Jesse Plamondon-Willard
2016-11-24
fix release notes log link
Jesse Plamondon-Willard
2016-11-24
update for 1.2 release
Jesse Plamondon-Willard
2016-11-24
tweak readme
Jesse Plamondon-Willard
2016-11-23
fix compatibility with mods which use the previous signature of Command.CallC...
Jesse Plamondon-Willard
2016-11-23
revert Config.GenerateDefaultConfig<T> back to virtual method
Jesse Plamondon-Willard
2016-11-23
log relevant details when a ReflectionTypeLoadException is caught by SMAPI
Jesse Plamondon-Willard
2016-11-23
update release notes for upcoming 1.2 release
Jesse Plamondon-Willard
2016-11-21
update release notes
Jesse Plamondon-Willard
2016-11-21
intercept event handler exceptions (#179)
Jesse Plamondon-Willard
2016-11-19
restore obsolete SPlayer for backwards compatibility, mark deprecated
Jesse Plamondon-Willard
2016-11-19
update for 1.1.1 release
Jesse Plamondon-Willard
2016-11-19
fix race condition where GameLoaded event was sometime fired before the game ...
Jesse Plamondon-Willard
2016-11-19
restore all Log methods for backwards compatibility
Jesse Plamondon-Willard
2016-11-19
merge patch notes into last major release
Jesse Plamondon-Willard
2016-11-19
fix compatibility with mods using Log.Out
Jesse Plamondon-Willard
2016-11-19
fix deprecation warnings beign repeated if the mod can't be identified
Jesse Plamondon-Willard
2016-11-19
update for 1.1.1-alpha
Jesse Plamondon-Willard
2016-11-19
add comment
Jesse Plamondon-Willard
2016-11-17
update for 1.1 release
Jesse Plamondon-Willard
2016-11-17
add global assembly info
Jesse Plamondon-Willard
2016-11-16
minor tweaks
Jesse Plamondon-Willard
2016-11-16
cleanup
Jesse Plamondon-Willard
2016-11-16
use interface for IModHelper
Jesse Plamondon-Willard
2016-11-16
tweak release notes
Jesse Plamondon-Willard
2016-11-16
add emergency interrupt feature (#168)
Jesse Plamondon-Willard
2016-11-16
update for 1.1 beta
Jesse Plamondon-Willard
2016-11-16
fix console closing immediately when some exceptions occur (#171), simplify i...
Jesse Plamondon-Willard
2016-11-16
add optional 'minimum API version' field to manifest (#176)
Jesse Plamondon-Willard
2016-11-16
mark deprecated manifest fields
Jesse Plamondon-Willard
2016-11-14
fix error when json file doesn't exist (#170)
Jesse Plamondon-Willard
2016-11-14
tweak deprecation messages
Jesse Plamondon-Willard
2016-11-14
migrate game loop, events, and commands to new logging framework (#168)
Jesse Plamondon-Willard
2016-11-14
minor cleanup
Jesse Plamondon-Willard
2016-11-14
simplify null guards when rasing events
Jesse Plamondon-Willard
2016-11-14
migrate TrainerMod to new logging framework (#168)
Jesse Plamondon-Willard
2016-11-14
make TrainerMod non-static
Jesse Plamondon-Willard
2016-11-14
migrate main logging to new framework (#168)
Jesse Plamondon-Willard
2016-11-14
hide TrainerMod internals
Jesse Plamondon-Willard
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