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2017-05-13
refactor mod dependency logic a bit (#285)
Jesse Plamondon-Willard
2017-05-13
Added basic topological sort for mod dependencies (#285)
Luke Wale
2017-05-13
add basic dependencies to manifest (#285)
Jesse Plamondon-Willard
2017-05-13
streamline crossplatform build with Mono 5.0, update readme, tweak release notes
Jesse Plamondon-Willard
2017-05-12
fix error on Linux/Mac when a mod tries to load content immediately after sav...
Jesse Plamondon-Willard
2017-05-12
fix SMAPI raising a deprecation warning for its own use of an event
Jesse Plamondon-Willard
2017-05-11
organise a few framework classes
Jesse Plamondon-Willard
2017-05-11
fix IManifest fields being settable
Jesse Plamondon-Willard
2017-05-11
decouple mod metadata vs assembly loading to enable upcoming mod dependencies...
Jesse Plamondon-Willard
2017-05-11
overhaul save handling to fix save events not triggering on Linux/Mac (#284)
Jesse Plamondon-Willard
2017-05-10
merge SGame::UpdateEventCalls into Update
Jesse Plamondon-Willard
2017-05-10
deprecate GameEvents.GameLoaded and GameEvents.FirstUpdateTick
Jesse Plamondon-Willard
2017-05-09
trace locale changes as non-verbose context
Jesse Plamondon-Willard
2017-05-09
fix installer finding redundant game paths on Linux
Jesse Plamondon-Willard
2017-05-09
add warning for mods that don't set the UniqueID manifest field
Jesse Plamondon-Willard
2017-05-09
let mods dispose unmanaged resources when SMAPI is disposing (#282)
Jesse Plamondon-Willard
2017-05-09
add 'debug' console command
Jesse Plamondon-Willard
2017-05-09
when a fatal crash happens, keep a copy of the log and notify the player on r...
Jesse Plamondon-Willard
2017-05-09
reduce max consecutive draw crashes (#283)
Jesse Plamondon-Willard
2017-05-09
don't try to recover from a completely broken sprite batch, which can cause a...
Jesse Plamondon-Willard
2017-05-09
use shared reflection helper
Jesse Plamondon-Willard
2017-05-08
add optional verbose context logging
Jesse Plamondon-Willard
2017-05-08
detect unrecoverable draw errors (#283)
Jesse Plamondon-Willard
2017-05-07
use more robust sprite batch recovery logic (#283)
Jesse Plamondon-Willard
2017-05-07
exit game after many consecutive unrecoverable draw errors (#283)
Jesse Plamondon-Willard
2017-05-07
added basic context logging to simplify troubleshooting
Jesse Plamondon-Willard
2017-05-03
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2017-05-03
fix code style
Jesse Plamondon-Willard
2017-05-03
bump version for release
Jesse Plamondon-Willard
2017-05-03
bundle libgdiplus into SMAPI on Linux/Mac to fix errors loading PNGs (#277)
Jesse Plamondon-Willard
2017-05-03
adopt pufferchick as SMAPI icon
Jesse Plamondon-Willard
2017-05-03
recover game after draw errors to prevent crash
Jesse Plamondon-Willard
2017-05-03
fix mods on Linux/Mac no longer working after the game saves (#281)
Jesse Plamondon-Willard
2017-05-03
support players with multiple copies of the game when installing (#274)
Jesse Plamondon-Willard
2017-05-02
store unknown fields in IManifest::ExtraFields (#275)
Jesse Plamondon-Willard
2017-05-02
default content API to ContentSource.ModFolder (#276)
Jesse Plamondon-Willard
2017-05-02
fix XNBs loaded from the mod folder through the content API never being found...
Jesse Plamondon-Willard
2017-05-02
fix error when using content API to load a PNG during early game init (#280)
Jesse Plamondon-Willard
2017-04-30
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2017-04-30
bump version for release
Jesse Plamondon-Willard
2017-04-30
update release notes (#257)
Jesse Plamondon-Willard
2017-04-30
tweak code inspection rules
Jesse Plamondon-Willard
2017-04-30
fix crossplatform compatibility (#257)
Jesse Plamondon-Willard
2017-04-29
bump minimum game version to released 1.2.26
Jesse Plamondon-Willard
2017-04-29
let mods specify .xnb file extension explicitly (#257)
Jesse Plamondon-Willard
2017-04-29
add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257)
Jesse Plamondon-Willard
2017-04-29
fix mod events triggering during game save in Stardew Valley 1.2
Jesse Plamondon-Willard
2017-04-29
add internal context for more robust draw loop detection (#257)
Jesse Plamondon-Willard
2017-04-29
premultiply alpha when loading PNGs to avoid transparency issues (#257)
Jesse Plamondon-Willard
2017-04-29
add initial content API (#257)
Jesse Plamondon-Willard
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