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AgeCommit message (Collapse)Author
2018-10-20correct instructions on log parser pageJesse Plamondon-Willard
2018-10-20cache wiki data on mod compatibility page (#597)Jesse Plamondon-Willard
2018-10-20add mod compatibility page (#597)Jesse Plamondon-Willard
2018-10-20expand metadata fetched from the wiki (#597)Jesse Plamondon-Willard
2018-10-20recommend compatible SMAPI version in game version check errorJesse Plamondon-Willard
2018-10-11update for beta releaseJesse Plamondon-Willard
2018-10-11update supporter listJesse Plamondon-Willard
2018-10-11fix second-pass dependency check failing for optional dependenciesJesse Plamondon-Willard
2018-10-09fix compile error on Linux/MacJesse Plamondon-Willard
2018-10-08tweak release note (#595)Jesse Plamondon-Willard
2018-10-08Merge pull request #595 from danvolchek/developJesse Plamondon-Willard
Log Parser - Display author of content packs
2018-10-08display author of content packsdanvolchek
2018-10-08move marker files into smapi-internal (#582)Jesse Plamondon-Willard
2018-10-08track game logs separately in log parserJesse Plamondon-Willard
2018-10-08prevent game crash caused by invalid dialogueJesse Plamondon-Willard
2018-10-08make duplicate-mod more intuitiveJesse Plamondon-Willard
The error now shows the relative folder paths (instead of manifest IDs), and only one error will be logged instead of one per duplicate.
2018-10-08add more events (#310)Jesse Plamondon-Willard
2018-10-06add DayEnding event (#310)Jesse Plamondon-Willard
2018-10-06add save and day-started events for 3.0 (#310)Jesse Plamondon-Willard
2018-10-05tweak new event naming convention (#310)Jesse Plamondon-Willard
2018-10-01fix error in second-pass dependency checks if a mod is invalidJesse Plamondon-Willard
2018-10-01special-case '-unofficial' when comparing versionsJesse Plamondon-Willard
2018-10-01add error if player has wrong version of SMAPI installed for their OSJesse Plamondon-Willard
2018-09-29fix command errors logged as SMAPI instead of the affected modJesse Plamondon-Willard
2018-09-29fix mod web API returning a concatenated name for mods with alternate namesJesse Plamondon-Willard
2018-09-27log base update loop errors as 'game' instead of SMAPIJesse Plamondon-Willard
2018-09-27add separate error when player puts an XNB mod in ModsJesse Plamondon-Willard
2018-09-25simplify alpha blendingJesse Plamondon-Willard
2018-09-25add support for semi-transparency when overlaying imagesJesse Plamondon-Willard
2018-09-21fix crash when mods add an invalid location with no nameJesse Plamondon-Willard
2018-09-18fix content packs not loaded before the mods that read themJesse Plamondon-Willard
2018-09-18fix error if mod doesn't have a loaded manifestJesse Plamondon-Willard
2018-09-18fix trace logs not showing path for invalid modsJesse Plamondon-Willard
2018-09-18add Custom Shirts to metadata for dependency messagesJesse Plamondon-Willard
2018-09-18fix dependencies not enforced if the dependency failed in the load phaseJesse Plamondon-Willard
2018-09-18unify logic for loading content packs & mods to simplify common validationJesse Plamondon-Willard
2018-09-18fix translation issues not shown as warningsJesse Plamondon-Willard
2018-09-18update for Stardew Valley 1.3.30Jesse Plamondon-Willard
2018-09-18prefer xterm when launching SMAPIJesse Plamondon-Willard
2018-09-18update support listJesse Plamondon-Willard
2018-09-12update internal dependenciesJesse Plamondon-Willard
2018-09-12update donation creditJesse Plamondon-Willard
2018-09-06bump versions for betaJesse Plamondon-Willard
2018-09-06add support for parallel stable/beta unofficial versions (#594)Jesse Plamondon-Willard
2018-09-06fix SemanticVersionConverter no longer writing JSON in some casesJesse Plamondon-Willard
2018-09-04update compatibility listJesse Plamondon-Willard
2018-09-03fix transparency issues on Linux/Mac due to MonoGame bug (#279)Jesse Plamondon-Willard
2018-09-03rewrite PNG premultiplication so mods can load PNGs during a draw cycleJesse Plamondon-Willard
2018-09-03remove outdated remote version mappings (#593)Jesse Plamondon-Willard
2018-09-03remove unneeded mod compatibility entries (#593)Jesse Plamondon-Willard
The recent game updates broke many mods, so some incompatibilities can now be detected automatically even if the original reason couldn't be.