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2021-01-19
add method to suppress active keybindings (#744)
Jesse Plamondon-Willard
2021-01-19
make buttonState.IsDown() extension public (#744)
Jesse Plamondon-Willard
2021-01-19
add shortcut method to create a keybind list for a single default keybind (#744)
Jesse Plamondon-Willard
2021-01-19
add Input.ButtonsChanged event (#744)
Jesse Plamondon-Willard
2021-01-19
add multi-key binding API (#744)
Jesse Plamondon-Willard
2021-01-19
reset some missed map cache fields (#751)
Jesse Plamondon-Willard
2021-01-18
reset map overrides when reloading a map (#751)
Jesse Plamondon-Willard
2021-01-18
add asset propagation for Strings\StringsFromCSFiles
Jesse Plamondon-Willard
2021-01-18
merge sections in asset propagator
Jesse Plamondon-Willard
2021-01-17
improve game path detection
Jesse Plamondon-Willard
2021-01-17
prefer GOG/Steam registry paths when scanning for game folder
Jesse Plamondon-Willard
2021-01-17
don't send multiplayer broadcasts to players without SMAPI
Jesse Plamondon-Willard
2021-01-17
subclass chatbox to log game errors
Jesse Plamondon-Willard
2021-01-15
improve JSON validator schema for manifest update keys
Jesse Plamondon-Willard
2021-01-15
fix build order for new ErrorHandler project
Jesse Plamondon-Willard
2021-01-15
add split-screen info to multiplayer peer
Jesse Plamondon-Willard
2021-01-15
allow getting all active values from a PerScreen<T> field
Jesse Plamondon-Willard
2021-01-15
allow resetting a PerScreen<T> field
Jesse Plamondon-Willard
2021-01-15
allow get/setting PerScreen<T> values by screen ID
Jesse Plamondon-Willard
2021-01-15
add detailed message for game error when parsing an item text description
Jesse Plamondon-Willard
2021-01-15
tweak recent changes, update release notes
Jesse Plamondon-Willard
2021-01-15
(feat) Disable Mod rewrites if requested
David Camp
2021-01-15
move error-handling Harmony patches into a new Error Handler bundled mod
Jesse Plamondon-Willard
2021-01-15
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-01-15
prepare for release
Jesse Plamondon-Willard
2021-01-15
update for draw code changes in SDV 1.5.3
Jesse Plamondon-Willard
2021-01-15
fix semantic version comparison returning wrong value in rare cases
Jesse Plamondon-Willard
2021-01-15
group mods in solution
Jesse Plamondon-Willard
2021-01-12
tuck location map reload into method (#751)
Jesse Plamondon-Willard
2021-01-10
fix title screen music not stopping after save is loaded
Jesse Plamondon-Willard
2021-01-08
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-01-08
prepare for release
Jesse Plamondon-Willard
2021-01-08
update for draw changes in SDV 1.5.2
Jesse Plamondon-Willard
2021-01-07
add more helpful `help` command output
Jesse Plamondon-Willard
2021-01-06
add a way to send console commands to a specific screen
Jesse Plamondon-Willard
2021-01-06
simplify tilesheet order warning
Jesse Plamondon-Willard
2021-01-06
remove experimental performance counters
Jesse Plamondon-Willard
2021-01-06
rework vanilla tilesheet checking to avoid keeping a copy of the vanilla maps...
Jesse Plamondon-Willard
2021-01-03
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-01-03
prepare for release
Jesse Plamondon-Willard
2021-01-02
update compatibility list
Jesse Plamondon-Willard
2021-01-02
detect and block map replacements that would crash the game due to tilesheet ...
Jesse Plamondon-Willard
2021-01-02
update error text linking to renamed wiki section
Jesse Plamondon-Willard
2021-01-02
detect flatpak Steam install paths (#739)
Jesse Plamondon-Willard
2021-01-02
fix cursor position incorrectly handling UI mode (#741)
Jesse Plamondon-Willard
2021-01-02
fix players in split-screen mode sharing peer state (#747)
Jesse Plamondon-Willard
2021-01-01
fix network messages not using same JSON serializer settings (#745)
Jesse Plamondon-Willard
2020-12-30
fix repeated mods in 'skipped mods' section of console
Jesse Plamondon-Willard
2020-12-30
update compatibility list
Jesse Plamondon-Willard
2020-12-30
add status reason details to past mods, clean out some old blacklist entries
Jesse Plamondon-Willard
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