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Author
2021-12-04
fix code warnings
Jesse Plamondon-Willard
2021-12-03
update for Stardew Valley 1.5.5 hotfix
Jesse Plamondon-Willard
2021-12-03
add build script to set the release version
Jesse Plamondon-Willard
2021-12-03
make installer self-contained
Jesse Plamondon-Willard
2021-12-02
switch to scripted release package process
Jesse Plamondon-Willard
2021-12-01
update mod build package release notes
Jesse Plamondon-Willard
2021-11-30
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-11-30
prepare for release
Jesse Plamondon-Willard
2021-11-30
improve installer's .NET 5 validation to explain how to fix it
Jesse Plamondon-Willard
2021-11-30
fix error running installer from folder paths containing parentheses
Jesse Plamondon-Willard
2021-11-30
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-11-30
prepare for release
Jesse Plamondon-Willard
2021-11-30
Merge branch 'beta' into develop
Jesse Plamondon-Willard
2021-11-28
add support for loading BmFont files for custom languages
Jesse Plamondon-Willard
2021-11-28
update 'set_farm_type' console command for custom farm types
Jesse Plamondon-Willard
2021-11-28
add map overlay patches
Jesse Plamondon-Willard
2021-11-28
keep installer window open if it crashes
Jesse Plamondon-Willard
2021-11-28
fix .NET 5 precheck passing if player has .NET Core installed
Jesse Plamondon-Willard
2021-11-28
fix installer file precheck failing for some users
Jesse Plamondon-Willard
2021-11-28
fix installer precheck errors showing quotes, tweak readability
Jesse Plamondon-Willard
2021-11-28
remove outdated note in config.json
Jesse Plamondon-Willard
2021-11-28
remove walls_and_floors asset propagation
Jesse Plamondon-Willard
2021-11-28
bump upcoming mod build package version
Jesse Plamondon-Willard
2021-11-28
remove package workaround no longer needed with MonoGame
Jesse Plamondon-Willard
2021-11-28
add BundleExtraAssemblies package option for new .NET 5 reference model
Jesse Plamondon-Willard
2021-11-28
remove GameFramework build property from package
Jesse Plamondon-Willard
2021-11-28
remove GameExecutableName build property from package
Jesse Plamondon-Willard
2021-11-28
add IgnoreModFilePaths option to package
Jesse Plamondon-Willard
2021-11-28
ignore reference assemblies and *.deps.json when building a mod
Jesse Plamondon-Willard
2021-11-28
tweak assembly ignore logic in mod build package
Jesse Plamondon-Willard
2021-11-28
update for custom languages
Jesse Plamondon-Willard
2021-11-28
update compatibility list
Jesse Plamondon-Willard
2021-11-28
fix error resolving native DLLs like libSkiaSharp
Jesse Plamondon-Willard
2021-11-28
remove path-too-long exception handling
Jesse Plamondon-Willard
2021-11-28
remove handling for exception no longer thrown by the game
Jesse Plamondon-Willard
2021-11-28
remove reference no longer needed in .NET 5
Jesse Plamondon-Willard
2021-11-28
remove libgdiplus workaround on macOS
Jesse Plamondon-Willard
2021-11-28
reorganize install script
Jesse Plamondon-Willard
2021-11-28
fix SMAPI not working on macOS, improve installer validation
Jesse Plamondon-Willard
2021-11-28
restructure installer for .NET 5 changes
Jesse Plamondon-Willard
2021-11-28
fix segfault on Linux/macOS after .NET 5 update
Jesse Plamondon-Willard
2021-11-28
update for accessibility change in Stardew Valley 1.5.5
Jesse Plamondon-Willard
2021-11-28
fix error reading console title on Linux with .NET 5
Jesse Plamondon-Willard
2021-11-28
use new mod hooks to synchronize tasks
Jesse Plamondon-Willard
2021-11-28
update to .NET 5 build of Harmony 2.1.0
Jesse Plamondon-Willard
2021-11-28
update for other changes in SDV 1.5.5
Jesse Plamondon-Willard
2021-11-28
update for asset name format change
Jesse Plamondon-Willard
2021-11-28
update to .NET 5 and official 64-bit
Jesse Plamondon-Willard
2021-11-28
update for game assembly name now consistent on all platforms
Jesse Plamondon-Willard
2021-11-28
update for Netcode now merged into game assembly on all platforms
Jesse Plamondon-Willard
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