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path: root/StardewModdingAPI/Inheritance
AgeCommit message (Collapse)Author
2016-03-29bug fix according to @CJBok on 07a0b94Zoryn Aaron
2016-03-28Some fixes I guessZoryn Aaron
2016-03-28optimize reflection a littleZoryn Aaron
2016-03-28i dont even know why that was thereZoryn Aaron
2016-03-28fixes obsolete draw event invocationsZoryn Aaron
2016-03-28Added MenuClosed event which fires when the current menu is closed.tyler staples
2016-03-27updates?Zoryn Aaron
2016-03-27bug fixZoryn Aaron
2016-03-27updatesZoryn Aaron
2016-03-27invocations are now internalZoryn Aaron
2016-03-27fuck you @CJBokZoryn Aaron
2016-03-27holy fucking shit fuck my lifeZoryn Aaron
2016-03-27fixes bugsZoryn Aaron
2016-03-27someone needs to generate xml doc info im not fuck that shitZoryn Aaron
2016-03-26uhhhhhh. async logging. an event i think. something or other. mid-update commit.Zoryn Aaron
2016-03-26mid-update commit for resyncZoryn Aaron
2016-03-230.39.1 inbound!Zoryn Aaron
2016-03-23redoes getting keys because sillynessZoryn Aaron
2016-03-22okay. things.Zoryn Aaron
2016-03-21adds first update tickZoryn Aaron
2016-03-20adds some new events for the update loopZoryn Aaron
2016-03-07Perf improvementsJames Finlay
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably. - The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07Finished gamepad input eventsClxS
2016-03-07Partially completed events for gamepad inputClxS
2016-03-06Fixed mod content path not being set correctly. Fixed object draw code. ↵ClxS
Custom objects can now be placed and show up correctly.
2016-03-06Added KeyReleased eventClxS
2016-03-04Pulled Logs into new Log objectJames Finlay
- Greatly simplifies Program.cs - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial. - Added uses of #DEBUG
2016-03-04A few small clean ups and removed a lot of the readme until I think of what ↵ClxS
to put there
2016-03-04Added event handlers for each of the level up eventsClxS
2016-03-04Improved Inventory Changed command to show which items were ↵ClxS
added/removed/alteredQuantity
2016-03-04Added event for Inventory changeClxS
2016-03-04Refactored all of the events into their own categoriesClxS
2016-03-03Added event for when item is placed on groundClxS
2016-03-03Resolved static analysis issuesClxS
Standardised event handlers so there's less hassle with future changes
2016-03-03pu to work from another locationZoryn Aaron
2016-03-02we can have more than 2 args in a command, c'mon brainZoryn Aaron
2016-03-02more eventsZoryn Aaron
2016-03-02update for new event and other crapZoryn Aaron
2016-03-01fixes my derpingZoryn Aaron
2016-03-01sloppy 0.3 release for network dll loads and separation of trainerZoryn Aaron
2016-03-01partial implement of Required event handlersZoryn Aaron
2016-03-01i got it to draw without crashing im going to bed. custom content is still ↵Zoryn Aaron
nyi don't try it yet
2016-03-01HandsomeMatt pull request acceptedZoryn Aaron
2016-03-01trying to get custom content working - do NOT try to implement cc yetZoryn Aaron
2016-02-29updateZoryn Aaron
2016-02-28wow exposing private vars is annoyingZoryn Aaron
2016-02-28expose some private fields for moddingZoryn Aaron