Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-20 | commit things | Zoryn Aaron | |
2016-03-20 | Content paths removed. Mods need to define their own. | Zoryn Aaron | |
2016-03-20 | adds support for old-style mods that don't use manifest. It will be removed ↵ | Zoryn Aaron | |
in future version | |||
2016-03-20 | tick version counter | Zoryn Aaron | |
2016-03-20 | converted mod loading to a manifest structure. mods now go in ↵ | Zoryn Aaron | |
./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example. | |||
2016-03-20 | config all setup. | Zoryn Aaron | |
2016-03-20 | don't ignore packages what's wrong with you | Zoryn Aaron | |
2016-03-20 | Zoryn returns. Added JSON. Added Config.cs. | Zoryn Aaron | |
2016-03-12 | Updated readme. Switched on Optimise Code switch. It only have minimal ↵ | ClxS | |
impact in C#, but might as well. | |||
2016-03-08 | Merge pull request #15 from Jtfinlay/master | Carl | |
Use choose to select build location | |||
2016-03-07 | Perf improvements | James Finlay | |
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably. - The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method. | |||
2016-03-07 | Use choose to select build location | James Finlay | |
- Supports by reference & env var | |||
2016-03-07 | Updated version, and stopped TrainerMod spamming the window with "Cyan" | ClxS | |
2016-03-07 | Finished gamepad input events | ClxS | |
2016-03-07 | Partially completed events for gamepad input | ClxS | |
2016-03-06 | Fixed mod content path not being set correctly. Fixed object draw code. ↵ | ClxS | |
Custom objects can now be placed and show up correctly. | |||
2016-03-06 | Reverting GetFolderPath change | James Finlay | |
2016-03-06 | Additional cleanup | James Finlay | |
- Moved Version & static strings to 'Constants' class - Cleaned out unused code that is not being used | |||
2016-03-06 | Quick fixes | James Finlay | |
2016-03-06 | Merge | James Finlay | |
2016-03-06 | Basic refactor of Main | James Finlay | |
- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker | |||
2016-03-06 | Added KeyReleased event | ClxS | |
2016-03-06 | Added version.cs | ClxS | |
2016-03-06 | Readded Program.cs Logging commands but with Obsolete attribute | ClxS | |
2016-03-05 | Resolving conflict | James Finlay | |
- Cleaning up two trailing vars from Program that are no longer being used | |||
2016-03-05 | Merge branch 'master' into release | James Finlay | |
2016-03-05 | Merge remote-tracking branch 'upstream/master' | James Finlay | |
2016-03-05 | Removed StardewInjector. That'll go in it's own testing branch when we get ↵ | ClxS | |
around trying to integrate it. | |||
2016-03-04 | Pulled Logs into new Log object | James Finlay | |
- Greatly simplifies Program.cs - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial. - Added uses of #DEBUG | |||
2016-03-04 | Modify default steam path | James Finlay | |
- Tries to read from ENV variable 'SteamInstallPath'. - We can investigate using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev. | |||
2016-03-04 | A few small clean ups and removed a lot of the readme until I think of what ↵ | ClxS | |
to put there | |||
2016-03-04 | Added event handlers for each of the level up events | ClxS | |
2016-03-04 | Improved Inventory Changed command to show which items were ↵ | ClxS | |
added/removed/alteredQuantity | |||
2016-03-04 | Fixed bug due to accidental early commit | ClxS | |
2016-03-04 | Added event for Inventory change | ClxS | |
2016-03-04 | Refactored all of the events into their own categories | ClxS | |
2016-03-04 | Merged Zoryn4163/master into master | ClxS | |
2016-03-04 | Deleted unwanted files. Ideally these would not be in source control. | cjones | |
2016-03-03 | i can't find a way to support #14 | Zoryn Aaron | |
2016-03-03 | Merged Feature_AdditionalEventHandlers | ClxS | |
2016-03-03 | Added event for when item is placed on ground | ClxS | |
2016-03-03 | Merged Zoryn4163/master into master | ClxS | |
2016-03-03 | resync for merge conflicts | Zoryn | |
2016-03-03 | Merge remote-tracking branch 'origin/master' | Zoryn | |
# Conflicts: # Release/StardewModdingAPI.exe # StardewModdingAPI/Program.cs # StardewModdingAPI/StardewModdingAPI.csproj # StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt # TrainerMod/bin/Debug/TrainerMod.dll # TrainerMod/obj/Debug/TrainerMod.dll | |||
2016-03-03 | updates to change working location | Zoryn | |
2016-03-03 | Forgot to remove unneeded BlankEventHandler | ClxS | |
2016-03-03 | Resolved static analysis issues | ClxS | |
Standardised event handlers so there's less hassle with future changes | |||
2016-03-03 | update | Zoryn | |
2016-03-03 | pu to work from another location | Zoryn Aaron | |
2016-03-02 | we can have more than 2 args in a command, c'mon brain | Zoryn Aaron | |