Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-23 | 0.39.1 inbound! | Zoryn Aaron | |
2016-03-23 | config updates | Zoryn Aaron | |
2016-03-23 | logging | Zoryn Aaron | |
2016-03-23 | can't do internal there shit | Zoryn Aaron | |
2016-03-23 | hahahaha rewrote the config AND have backwards compatability! (MAYBE!!!) | Zoryn Aaron | |
2016-03-23 | redoes getting keys because sillyness | Zoryn Aaron | |
2016-03-22 | agh | Zoryn Aaron | |
2016-03-22 | yup. | Zoryn Aaron | |
2016-03-22 | okay. things. | Zoryn Aaron | |
2016-03-22 | update version number | Zoryn Aaron | |
2016-03-22 | update config to fix array merging | Zoryn Aaron | |
2016-03-21 | logging refactors | Zoryn Aaron | |
2016-03-21 | adds 'obsolete' tag to deprecated things. these things will need to be ↵ | Zoryn Aaron | |
removed in the future. compatability should not be effected. | |||
2016-03-21 | adds first update tick | Zoryn Aaron | |
2016-03-20 | adds some new events for the update loop | Zoryn Aaron | |
2016-03-20 | commit things | Zoryn Aaron | |
2016-03-20 | Content paths removed. Mods need to define their own. | Zoryn Aaron | |
2016-03-20 | adds support for old-style mods that don't use manifest. It will be removed ↵ | Zoryn Aaron | |
in future version | |||
2016-03-20 | tick version counter | Zoryn Aaron | |
2016-03-20 | converted mod loading to a manifest structure. mods now go in ↵ | Zoryn Aaron | |
./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example. | |||
2016-03-20 | config all setup. | Zoryn Aaron | |
2016-03-20 | don't ignore packages what's wrong with you | Zoryn Aaron | |
2016-03-20 | Zoryn returns. Added JSON. Added Config.cs. | Zoryn Aaron | |
2016-03-12 | Updated readme. Switched on Optimise Code switch. It only have minimal ↵ | ClxS | |
impact in C#, but might as well. | |||
2016-03-08 | Merge pull request #15 from Jtfinlay/master | Carl | |
Use choose to select build location | |||
2016-03-07 | Perf improvements | James Finlay | |
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably. - The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method. | |||
2016-03-07 | Use choose to select build location | James Finlay | |
- Supports by reference & env var | |||
2016-03-07 | Updated version, and stopped TrainerMod spamming the window with "Cyan" | ClxS | |
2016-03-07 | Finished gamepad input events | ClxS | |
2016-03-07 | Partially completed events for gamepad input | ClxS | |
2016-03-06 | Fixed mod content path not being set correctly. Fixed object draw code. ↵ | ClxS | |
Custom objects can now be placed and show up correctly. | |||
2016-03-06 | Reverting GetFolderPath change | James Finlay | |
2016-03-06 | Additional cleanup | James Finlay | |
- Moved Version & static strings to 'Constants' class - Cleaned out unused code that is not being used | |||
2016-03-06 | Quick fixes | James Finlay | |
2016-03-06 | Merge | James Finlay | |
2016-03-06 | Basic refactor of Main | James Finlay | |
- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker | |||
2016-03-06 | Added KeyReleased event | ClxS | |
2016-03-06 | Added version.cs | ClxS | |
2016-03-06 | Readded Program.cs Logging commands but with Obsolete attribute | ClxS | |
2016-03-05 | Resolving conflict | James Finlay | |
- Cleaning up two trailing vars from Program that are no longer being used | |||
2016-03-05 | Merge branch 'master' into release | James Finlay | |
2016-03-05 | Merge remote-tracking branch 'upstream/master' | James Finlay | |
2016-03-05 | Removed StardewInjector. That'll go in it's own testing branch when we get ↵ | ClxS | |
around trying to integrate it. | |||
2016-03-04 | Pulled Logs into new Log object | James Finlay | |
- Greatly simplifies Program.cs - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial. - Added uses of #DEBUG | |||
2016-03-04 | Modify default steam path | James Finlay | |
- Tries to read from ENV variable 'SteamInstallPath'. - We can investigate using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev. | |||
2016-03-04 | A few small clean ups and removed a lot of the readme until I think of what ↵ | ClxS | |
to put there | |||
2016-03-04 | Added event handlers for each of the level up events | ClxS | |
2016-03-04 | Improved Inventory Changed command to show which items were ↵ | ClxS | |
added/removed/alteredQuantity | |||
2016-03-04 | Fixed bug due to accidental early commit | ClxS | |
2016-03-04 | Added event for Inventory change | ClxS | |