Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-01 | add support for *.tmx map files | Jesse Plamondon-Willard | |
2020-01-31 | rework build settings a bit | Jesse Plamondon-Willard | |
2020-01-26 | refactor performance counter code | Jesse Plamondon-Willard | |
This commit performs some general refactoring, including... - avoid manually duplicating the event list; - rework the 'is important' event flag; - remove the new packages (Cyotek.Collections can be replaced with built-in types, and System.ValueTuple won't work in the Mono version used on Linux/Mac); - improve performance; - minor cleanup. | |||
2020-01-10 | Initial commit of the performance counters | Drachenkaetzchen | |
2019-12-02 | migrate from AWS to Azure | Jesse Plamondon-Willard | |
This commit migrates from subdomains to paths (due to the cost of a wildcard HTTPS certificate on Azure), adds a web project to redirect the old subdomains from AWS to Azure, and removes AWS-specific hacks. | |||
2019-10-01 | add support for core translation files | Jesse Plamondon-Willard | |
2019-09-14 | simplify config.json and metadata.json names | Jesse Plamondon-Willard | |
2019-09-14 | simplify project names | Jesse Plamondon-Willard | |
2019-09-13 | migrate to new project file format | Jesse Plamondon-Willard | |
2018-12-14 | fix unix launcher included in Windows installer | Jesse Plamondon-Willard | |
2018-11-19 | fix game crash in MacOS | Jesse Plamondon-Willard | |
This fixes a game crash in MacOS during startup by copying the Windows versions of those DLLs into SMAPI's internal folder. This was handled by the custom build scripts until SMAPI 2.8. | |||
2018-11-19 | fix installer errors on Windows (#602) | Jesse Plamondon-Willard | |
2018-11-18 | shorten bundle file names (#602) | Jesse Plamondon-Willard | |
2018-11-18 | remove 0Harmony.pdb from build scripts (#602) | Jesse Plamondon-Willard | |
The file isn't included in the new Harmony NuGet package. | |||
2018-11-18 | add build logic from the custom scripts (#602) | Jesse Plamondon-Willard | |
2018-11-18 | hide installer's bundled files to avoid confusion (#602) | Jesse Plamondon-Willard | |
2018-08-31 | fix readme filename capitalisation | Jesse Plamondon-Willard | |
2018-08-30 | fix assembly load security exceptions by restructuring installer and adding ↵ | Jesse Plamondon-Willard | |
*.exe.config files (#582, #588) | |||
2018-08-19 | move most SMAPI files into subfolder (#582) | Jesse Plamondon-Willard | |
2018-07-09 | fix various build issues | Jesse Plamondon-Willard | |
- installer not waiting until SaveBackup mod is compiled before preparing release build; - missing XML doc files for new toolkit assemblies; - missing XML doc file in SMAPI release build; - SaveBackup including toolkit DLL. | |||
2018-06-24 | add project for toolkit interfaces visible to SMAPI mods (#532) | Jesse Plamondon-Willard | |
2018-06-06 | add Harmony DLL (#541) | Jesse Plamondon-Willard | |
2018-05-25 | add empty toolkit project & fix misleading build configuration name (#532) | Jesse Plamondon-Willard | |
2018-05-11 | rename 'install.exe' to 'install on Windows.exe' to avoid confusion | Jesse Plamondon-Willard | |
2018-05-10 | fix references to removed file | Jesse Plamondon-Willard | |
2018-05-02 | compile separate Linux/Mac installer to avoid WMI reference errors (#485) | Jesse Plamondon-Willard | |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard | |
2018-04-30 | fix install package on Windows | Jesse Plamondon-Willard | |
2018-04-13 | split mod DB into a separate file | Jesse Plamondon-Willard | |
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it. | |||
2018-02-17 | add install scripts for Linux/Mac (#434) | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |