Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-27 | rename TrainerMod to Console Commands to clarify purpose | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |
2017-10-07 | move mod build config files into subfolder | Jesse Plamondon-Willard | |
2017-10-07 | move manifest version parsing into method | Jesse Plamondon-Willard | |
2017-10-07 | switch create-zip task to class type to simplify encapsulation | Jesse Plamondon-Willard | |
2017-10-07 | add version support to zip filenames (#7) | Death | |
2017-10-07 | Updates exported mod zip files to use a base folder | Death | |
Instead of all of the mod files being in the root directory of the zip file, they are now in /ModName/, making it easier for modders to export upload-ready zip files of their mods. | |||
2017-07-28 | fix duplicate manifest/i18n files added to release zip if they're also ↵ | Jesse Plamondon-Willard | |
copied to build output | |||
2017-07-28 | fix i18n folder being flattened | Jesse Plamondon-Willard | |
2017-07-28 | add option to create release zip files (Windows-only) | Jesse Plamondon-Willard | |
CodeTaskFactory doesn't seem to be available on Linux/Mac. | |||
2017-07-27 | also reference Microsoft.Xna.Framework.Xact by default | Jesse Plamondon-Willard | |
2017-07-10 | combine Linux/Mac paths | Jesse Plamondon-Willard | |
Mono may report Mac as either 'Unix' or 'OSX', and we don't really need to distinguish them for our purposes anyway. | |||
2017-07-10 | remove undocumented & unneeded GamePlatform variable | Jesse Plamondon-Willard | |
2017-07-09 | clear GamePlatform if unknown | Jesse Plamondon-Willard | |
2017-07-09 | improve OS and game path detection to avoid crossplatform issues | Jesse Plamondon-Willard | |
2017-06-05 | add support for deploying mods to game folder automatically | Jesse Plamondon-Willard | |
2017-06-05 | add error if a game folder is detected, but it doesn't contain Stardew ↵ | Jesse Plamondon-Willard | |
Valley or SMAPI | |||
2017-01-22 | add support for setting a custom game path globally | Jesse Plamondon-Willard | |
2017-01-22 | Add GOG Mac path | Jesse Plamondon-Willard | |
Thanks to LeonBlade for the path. | |||
2017-01-10 | remove support custom target platform (never used) | Jesse Plamondon-Willard | |
2017-01-10 | remove support for Silverplum (discontinued), update release notes | Jesse Plamondon-Willard | |
2017-01-10 | remove unneeded duplicate path for GOG, update nuspec (#2) | Jesse Plamondon-Willard | |
2017-01-10 | fix GOG registry support (#2) | Jesse Plamondon-Willard | |
2017-01-10 | Let MSBuild find steam again. | Patrick Müssig | |
Also fixed MsBuild wont find Gogs on x86 computer | |||
2016-12-31 | use simplified registry syntax, update nuspec (#1) | Jesse Plamondon-Willard | |
2016-12-31 | add support for non default Stardew Valley pathes (Steam and gog) | Patrick Müssig | |
2016-10-24 | no longer copy game binaries to build output | Jesse Plamondon-Willard | |
2016-10-21 | add support for platform targeting | Jesse Plamondon-Willard | |
2016-10-21 | add GOG path on Linux | Jesse Plamondon-Willard | |
2016-10-19 | correct home paths on Linux/Mac | Jesse Plamondon-Willard | |
2016-10-19 | add more install paths | Jesse Plamondon-Willard | |
2016-10-19 | tweak error text | Jesse Plamondon-Willard | |
2016-10-19 | expand readme, restructure config | Jesse Plamondon-Willard | |
2016-10-19 | add NuGet package spec + icon | Jesse Plamondon-Willard | |