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2023-04-09prepare for releaseJesse Plamondon-Willard
2023-04-02Use more portable shebangsFreya Arbjerg
2023-01-09prepare for releaseJesse Plamondon-Willard
2022-12-01prepare for releaseJesse Plamondon-Willard
2022-11-12prepare for releaseJesse Plamondon-Willard
2022-10-21prepare for releaseJesse Plamondon-Willard
2022-10-10prepare for releaseJesse Plamondon-Willard
2022-10-09prepare for releaseJesse Plamondon-Willard
2022-10-09fix package errorJesse Plamondon-Willard
2022-10-09update to Harmony 2.2.2Jesse Plamondon-Willard
2022-10-08update installer for VdfConverter & rework avoid custom modelsJesse Plamondon-Willard
2022-08-31prepare for releaseJesse Plamondon-Willard
2022-08-29prepare for releaseJesse Plamondon-Willard
2022-08-20prepare for releaseJesse Plamondon-Willard
2022-08-14switch SMAPI to portable PDB formatJesse Plamondon-Willard
2022-07-06prepare for releaseJesse Plamondon-Willard
2022-06-28migrate update checks to FluentHttpClientJesse Plamondon-Willard
WebClient isn't needed for compatibility with macOS after the .NET 5 update in Stardew Valley 1.5.5, and causes noticeable lag for some players even when running on a background thread.
2022-06-26copy .NET metadata files on local deployJesse Plamondon-Willard
2022-06-26split local deploy into its own targets fileJesse Plamondon-Willard
2022-06-20add flag to disable deprecated codeJesse Plamondon-Willard
2022-06-16prepare for releaseJesse Plamondon-Willard
2022-06-10update to Harmony 2.2.1Jesse Plamondon-Willard
2022-06-01prepare for releaseJesse Plamondon-Willard
2022-05-31add backwards compatibility for mods using now-unused dependenciesJesse Plamondon-Willard
2022-05-31replace MemoryCache with custom cacheJesse Plamondon-Willard
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
2022-05-27prepare for releaseJesse Plamondon-Willard
2022-05-22 prepare for releaseJesse Plamondon-Willard
2022-05-15prepare for releaseJesse Plamondon-Willard
2022-05-12prepare for releaseJesse Plamondon-Willard
2022-05-08prepare for releaseJesse Plamondon-Willard
2022-05-06prepare for releaseJesse Plamondon-Willard
2022-05-01prepare for releaseJesse Plamondon-Willard
2022-05-01fix crossplatform build scriptsJesse Plamondon-Willard
2022-04-29set SMAPI version from main build scriptJesse Plamondon-Willard
2022-04-29enable some disabled steps in Windows build scriptJesse Plamondon-Willard
This simplifies preparing test Windows-only installers.
2022-04-12enable nullable annotations in the web project & related code (#837)Jesse Plamondon-Willard
2022-04-07reverse mod build package migration to .NET 5 (#837)Jesse Plamondon-Willard
The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead.
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
2022-03-25mark build scripts executableJesse Plamondon-Willard
2022-03-05add Pintail to install package (#830)Jesse Plamondon-Willard
2022-02-16move proxying to a separate NuGet libraryShockah
2022-01-16prepare for releaseJesse Plamondon-Willard
2022-01-16prepare for releaseJesse Plamondon-Willard
2022-01-15add detection for Xbox app game foldersJesse Plamondon-Willard
2021-12-05prepare for releaseJesse Plamondon-Willard
2021-12-05add Windows build process to fix application icon until .NET bug is fixedJesse Plamondon-Willard
2021-12-04fix self-contained install on WindowsJesse Plamondon-Willard
2021-12-04migrate SMAPI to self-contained installJesse Plamondon-Willard
This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder.
2021-12-04suppress non-applicable code warningsJesse Plamondon-Willard
2021-12-03add build script to set the release versionJesse Plamondon-Willard