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path: root/src/SMAPI.Installer
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2022-03-06rework launch script argument parsing (#832)Jesse Plamondon-Willard
This commit... * replaces the internal `--no-reopen-terminal` arg with a documented `--use-current-shell` arg that works on Linux too; * replaces the new SKIP_TERMINAL environment variable with the existing SMAPI_NO_TERMINAL one; * moves argument parsing out of the 'initial setup' section (so it's easier for players to edit if needed); * simplfies argument parsing (no need to support short opt names or add arguments for the default behavior); * fixes arguments not parsed after the first unrecognized argument, so `--unknown --no-terminal` would still open a terminal.
2022-03-05Command line optionsRyhon
2022-03-04Make SKIP_TERMINAL default to false if not setRyhon
2022-01-02fix syntax, update release notesJesse Plamondon-Willard
2022-01-02Merge pull request #820 from bruce2409/update-launcher-shJesse Plamondon-Willard
Added shell shebang to MacOS Launcher code
2021-12-23fix uninstaller not removing StardewModdingAPI.deps.json fileJesse Plamondon-Willard
2021-12-22Added shell shebang to MacOS Launcher codebruce2409
2021-12-18simplify running SMAPI without a terminal on Linux/macOSJesse Plamondon-Willard
2021-12-05prepare for releaseJesse Plamondon-Willard
2021-12-05improve error when installer is pointed at a compatibility-branch game folderJesse Plamondon-Willard
2021-12-04improve error when installer is pointed at a SDV 1.5.4 folderJesse Plamondon-Willard
2021-12-04fix self-contained install on WindowsJesse Plamondon-Willard
2021-12-04migrate SMAPI to self-contained installJesse Plamondon-Willard
This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder.
2021-12-03make installer self-containedJesse Plamondon-Willard
This lets players run the installer without manually installing .NET 5, which was causing a lot of support requests.
2021-12-02switch to scripted release package processJesse Plamondon-Willard
2021-11-30improve installer's .NET 5 validation to explain how to fix itJesse Plamondon-Willard
2021-11-30fix error running installer from folder paths containing parenthesesJesse Plamondon-Willard
2021-11-28keep installer window open if it crashesJesse Plamondon-Willard
2021-11-28fix .NET 5 precheck passing if player has .NET Core installedJesse Plamondon-Willard
2021-11-28fix installer file precheck failing for some usersJesse Plamondon-Willard
2021-11-28fix installer precheck errors showing quotes, tweak readabilityJesse Plamondon-Willard
2021-11-28fix error resolving native DLLs like libSkiaSharpJesse Plamondon-Willard
2021-11-28remove path-too-long exception handlingJesse Plamondon-Willard
The path length limit no longer applies in .NET 5.
2021-11-28remove libgdiplus workaround on macOSJesse Plamondon-Willard
This is no longer needed after the .NET 5 migration.
2021-11-28reorganize install scriptJesse Plamondon-Willard
This fixes an issue where Steam messes with the PATH, so dotnet isn't available until the terminal window is opened.
2021-11-28fix SMAPI not working on macOS, improve installer validationJesse Plamondon-Willard
2021-11-28restructure installer for .NET 5 changesJesse Plamondon-Willard
2021-11-28fix segfault on Linux/macOS after .NET 5 updateJesse Plamondon-Willard
Harmony doesn't seem to support tiered compilation on Linux/macOS, but the vanilla game disables that too anyway. The bundled runtimeconfig files match the ones used by the vanilla game. Thanks to 0x0ade for identifying the cause!
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28update versions for Stardew Valley 1.5.5 and remove 1.5.4-specific checksJesse Plamondon-Willard
2021-10-08bump to .NET Framework 4.5.2Jesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-09-01add friendly errors when using SMAPI 3.12.x with Stardew Valley 1.5.5+Jesse Plamondon-Willard
2021-08-25fix some installer errors not showing info headerJesse Plamondon-Willard
2021-07-17add error if player manually installs wrong SMAPI bitnessJesse Plamondon-Willard
2021-07-07update launch script on macOS for 1.4.5 multiplayer hotfix (#789)Jesse Plamondon-Willard
Thanks to Mr. Podunkian for his help investigating this on macOS!
2021-07-02update launch script on Linux for 1.4.5 multiplayer hotfix (#789)Jesse Plamondon-Willard
2021-06-11fix installer error for some Windows playersJesse Plamondon-Willard
2021-05-10set script path in Windows launch script (#777)Jesse Plamondon-Willard
2021-05-03fix installer leaving unneeded StardewModdingAPI-x64.exe file in installerJesse Plamondon-Willard
2021-05-02fix new executable check in Linux launcher, update release notes (#775)Jesse Plamondon-Willard
2021-05-02rename variables in Linux launcher for clarityJesse Plamondon-Willard
2021-05-02use POSIX command directly in Linux launcherJesse Plamondon-Willard
2021-05-02Merge pull request #776 from kuesji/patch-1Jesse Plamondon-Willard
Fix strict Linux sandbox support in launcher
2021-05-02let user install to a custom path even if a game folder was detectedJesse Plamondon-Willard
2021-05-02launcher strict sandbox fix on linuxkuesji koesnu
i added a check for is found terminal is executable. game will launch with standart exec if found terminal is not exist or executable. ( fix for issue #775 )
2021-04-23add 64-bit support to the SMAPI installer (#767)Jesse Plamondon-Willard
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-04-02remove unneeded compile switch (#767)Jesse Plamondon-Willard
This was originally added to reduce antivirus false positives, but they do it anyway at this point.
2021-04-02don't overwrite .bin.osx file unnecessarily to avoid resetting file ↵Jesse Plamondon-Willard
permissions (#768)