summaryrefslogtreecommitdiff
path: root/src/SMAPI.Installer
AgeCommit message (Collapse)Author
2021-11-28fix error resolving native DLLs like libSkiaSharpJesse Plamondon-Willard
2021-11-28remove path-too-long exception handlingJesse Plamondon-Willard
The path length limit no longer applies in .NET 5.
2021-11-28remove libgdiplus workaround on macOSJesse Plamondon-Willard
This is no longer needed after the .NET 5 migration.
2021-11-28reorganize install scriptJesse Plamondon-Willard
This fixes an issue where Steam messes with the PATH, so dotnet isn't available until the terminal window is opened.
2021-11-28fix SMAPI not working on macOS, improve installer validationJesse Plamondon-Willard
2021-11-28restructure installer for .NET 5 changesJesse Plamondon-Willard
2021-11-28fix segfault on Linux/macOS after .NET 5 updateJesse Plamondon-Willard
Harmony doesn't seem to support tiered compilation on Linux/macOS, but the vanilla game disables that too anyway. The bundled runtimeconfig files match the ones used by the vanilla game. Thanks to 0x0ade for identifying the cause!
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28update versions for Stardew Valley 1.5.5 and remove 1.5.4-specific checksJesse Plamondon-Willard
2021-10-08bump to .NET Framework 4.5.2Jesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-09-01add friendly errors when using SMAPI 3.12.x with Stardew Valley 1.5.5+Jesse Plamondon-Willard
2021-08-25fix some installer errors not showing info headerJesse Plamondon-Willard
2021-07-17add error if player manually installs wrong SMAPI bitnessJesse Plamondon-Willard
2021-07-07update launch script on macOS for 1.4.5 multiplayer hotfix (#789)Jesse Plamondon-Willard
Thanks to Mr. Podunkian for his help investigating this on macOS!
2021-07-02update launch script on Linux for 1.4.5 multiplayer hotfix (#789)Jesse Plamondon-Willard
2021-06-11fix installer error for some Windows playersJesse Plamondon-Willard
2021-05-10set script path in Windows launch script (#777)Jesse Plamondon-Willard
2021-05-03fix installer leaving unneeded StardewModdingAPI-x64.exe file in installerJesse Plamondon-Willard
2021-05-02fix new executable check in Linux launcher, update release notes (#775)Jesse Plamondon-Willard
2021-05-02rename variables in Linux launcher for clarityJesse Plamondon-Willard
2021-05-02use POSIX command directly in Linux launcherJesse Plamondon-Willard
2021-05-02Merge pull request #776 from kuesji/patch-1Jesse Plamondon-Willard
Fix strict Linux sandbox support in launcher
2021-05-02let user install to a custom path even if a game folder was detectedJesse Plamondon-Willard
2021-05-02launcher strict sandbox fix on linuxkuesji koesnu
i added a check for is found terminal is executable. game will launch with standart exec if found terminal is not exist or executable. ( fix for issue #775 )
2021-04-23add 64-bit support to the SMAPI installer (#767)Jesse Plamondon-Willard
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-04-02remove unneeded compile switch (#767)Jesse Plamondon-Willard
This was originally added to reduce antivirus false positives, but they do it anyway at this point.
2021-04-02don't overwrite .bin.osx file unnecessarily to avoid resetting file ↵Jesse Plamondon-Willard
permissions (#768)
2021-03-21Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)Jesse Plamondon-Willard
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-07add descriptive error for PathTooLongException which crashes SMAPI or the ↵Jesse Plamondon-Willard
installer
2021-03-07keep window open when installer crashesJesse Plamondon-Willard
2021-01-28fix error running 'install on Windows.bat' for one userJesse Plamondon-Willard
2021-01-20add ErrorHandler to bundled mod listJesse Plamondon-Willard
2020-11-23let players specify game path by running the installer from within itJesse Plamondon-Willard
2020-08-23minor cleanupJesse Plamondon-Willard
2020-07-29format new code, update release notesJesse Plamondon-Willard
2020-07-28avoid expanding arguments into quoted stringsAlena Messmer
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-06-22Update unix-launcher.shJackson Law
$LAUNCHER does not evaluate when enclosed in single quotes. Changed to double quotes to run properly.
2020-06-14tweak build filesJesse Plamondon-Willard
2020-05-11fix Harmony issue when assembly is loaded from memory (#711)Jesse Plamondon-Willard
2020-04-12add config option to disable console colors (#707)Jesse Plamondon-Willard
2020-01-31rework build settings a bitJesse Plamondon-Willard
2020-01-25back up config.user.json when installing (#693)Jesse Plamondon-Willard
2020-01-22fix global data stored in saves folderJesse Plamondon-Willard
2019-12-12Add mate-terminal to the known-to-work terminalsAlexander Paetzelt
2019-12-07fix launcher compatibility on Arch LinuxJesse Plamondon-Willard
Arch Linux sets the $TERMINAL variable, which makes SMAPI think the terminal is being overridden for testing and bypass the terminal selection logic. Since it's only used for testing, we can re-add it locally when needed.
2019-12-02Merge pull request #670 from DanielHeath/patch-1Jesse Plamondon-Willard
Prevent linux install failing with cryptic error
2019-11-30Prevent linux install failing with cryptic errorDaniel Heath
This avoids the error described at https://stackoverflow.com/questions/49242075/mono-bug-magic-number-is-wrong-542 System.TypeInitializationException: The type initializer for 'System.Console' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.ConsoleDriver' threw an exception. ---> System.Exception: Magic number is wrong: 542