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SMAPI.Mods.ConsoleCommands
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SMAPI.Mods.ConsoleCommands.csproj
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2021-11-28
update 'set_farm_type' console command for custom farm types
Jesse Plamondon-Willard
2021-11-28
remove GameExecutableName build property from package
Jesse Plamondon-Willard
2021-11-28
update to .NET 5 and official 64-bit
Jesse Plamondon-Willard
2021-11-28
update for Netcode now merged into game assembly on all platforms
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-10-08
bump to .NET Framework 4.5.2
Jesse Plamondon-Willard
2021-09-02
drop support for unofficial 64-bit mode
Jesse Plamondon-Willard
2021-04-02
add initial support for 64-bit Windows hack (#767)
Jesse Plamondon-Willard
2021-03-21
Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)
Jesse Plamondon-Willard
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2020-06-14
tweak build files
Jesse Plamondon-Willard
2020-01-31
rework build settings a bit
Jesse Plamondon-Willard
2019-09-14
remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent ↵
Jesse Plamondon-Willard
assembly names
2019-09-14
update for SDV 1.4 build change on Linux/Mac (#638)
Jesse Plamondon-Willard
2019-09-14
move assembly references out of common.targets
Jesse Plamondon-Willard
2019-09-14
simplify project names
Jesse Plamondon-Willard