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path: root/src/SMAPI.Mods.ConsoleCommands
AgeCommit message (Collapse)Author
2021-11-28remove GameExecutableName build property from packageJesse Plamondon-Willard
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28update for Netcode now merged into game assembly on all platformsJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-10-30add set_farm_type console commandJesse Plamondon-Willard
2021-10-17prepare for releaseJesse Plamondon-Willard
2021-10-08bump to .NET Framework 4.5.2Jesse Plamondon-Willard
2021-09-18prepare for releaseJesse Plamondon-Willard
2021-09-03prepare for releaseJesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-09-01add hurry_all console commandJesse Plamondon-Willard
2021-08-26prepare for releaseJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-04prepare for releaseJesse Plamondon-Willard
2021-08-03prepare for releaseJesse Plamondon-Willard
2021-08-01prepare for releaseJesse Plamondon-Willard
2021-07-30fix build error on LinuxJesse Plamondon-Willard
2021-07-28refactor new code a bitJesse Plamondon-Willard
2021-07-27world_clear: Adding 'removeable' option that includes everything except ↵bladeoflight16
permanent bushes
2021-07-27world_clear: Lining up parameter descriptionsbladeoflight16
2021-07-09prepare for releaseJesse Plamondon-Willard
2021-05-17add support for filtering the item repoJesse Plamondon-Willard
This isn't used by SMAPI itself, but is used by some mods like Lookup Anything that copy this code.
2021-05-17fix some vanilla shirts not returned by item repoJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-04-02add initial support for 64-bit Windows hack (#767)Jesse Plamondon-Willard
2021-04-02update resource clump logic for SDV 1.5 (#770)Jesse Plamondon-Willard
2021-03-21prepare for releaseJesse Plamondon-Willard
2021-03-21Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)Jesse Plamondon-Willard
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21split compile flag into separate Windows + XNA flags (#767)Jesse Plamondon-Willard
2021-03-21fix double-localization issue in regenerated bundlesJesse Plamondon-Willard
2021-03-16add console command to regenerate bundlesJesse Plamondon-Willard
2021-03-08prepare for releaseJesse Plamondon-Willard
2021-03-07prepare for releaseJesse Plamondon-Willard
2021-02-21prepare for releaseJesse Plamondon-Willard
2021-02-21update ambient light when setting game timeJesse Plamondon-Willard
2021-01-25prepare for releaseJesse Plamondon-Willard
2021-01-22prepare for releaseJesse Plamondon-Willard
2021-01-22rename TrainerCommand to ConsoleCommand to match the rest of the codeJesse Plamondon-Willard
2021-01-22remove inf options for player_sethealth/money/staminaJesse Plamondon-Willard
2021-01-15prepare for releaseJesse Plamondon-Willard
2021-01-08prepare for releaseJesse Plamondon-Willard
2021-01-06remove experimental performance countersJesse Plamondon-Willard
Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players.
2021-01-03prepare for releaseJesse Plamondon-Willard
2020-12-26prepare for releaseJesse Plamondon-Willard
2020-12-26add apply_save_fix commandJesse Plamondon-Willard
2020-12-21prepare for releaseJesse Plamondon-Willard
2020-12-20update for location furniture changesJesse Plamondon-Willard
2020-12-20update for item changesJesse Plamondon-Willard