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SMAPI.Mods.ErrorHandler
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ModEntry.cs
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2022-02-11
use Array.Empty to avoid unneeded array allocations
Jesse Plamondon-Willard
2022-01-29
remove unneeded dictionary patch
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-07-30
rename patch classes for consistency
Jesse Plamondon-Willard
2021-07-30
split patch classes which target multiple types
Jesse Plamondon-Willard
2021-07-29
reduce ErrorHandler's direct references to internal SMAPI code
Jesse Plamondon-Willard
2021-07-28
add accessed key to dictionary KeyNotFoundException message
Jesse Plamondon-Willard
2021-02-08
add error details when an event command fails
Jesse Plamondon-Willard
2021-02-06
add early detection of disposed assets in error handler mod
Jesse Plamondon-Willard
2021-02-06
improve ErrorHandler's error handling if it can't access log manager
Jesse Plamondon-Willard
2021-02-03
enable aggressive memory optimizations by default (#757)
Jesse Plamondon-Willard
2021-01-15
add detailed message for game error when parsing an item text description
Jesse Plamondon-Willard
2021-01-15
move error-handling Harmony patches into a new Error Handler bundled mod
Jesse Plamondon-Willard