Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-11 | use Array.Empty to avoid unneeded array allocations | Jesse Plamondon-Willard | |
2022-01-29 | remove unneeded dictionary patch | Jesse Plamondon-Willard | |
The dictionary errors were improved in .NET 5, so they include the key automatically. | |||
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard | |
That improves validation and error-handling. | |||
2021-07-30 | rename patch classes for consistency | Jesse Plamondon-Willard | |
2021-07-30 | split patch classes which target multiple types | Jesse Plamondon-Willard | |
2021-07-29 | reduce ErrorHandler's direct references to internal SMAPI code | Jesse Plamondon-Willard | |
That will allow removing the InternalsVisibleTo attribute to avoid namespace conflicts in an upcoming commit. | |||
2021-07-28 | add accessed key to dictionary KeyNotFoundException message | Jesse Plamondon-Willard | |
2021-02-08 | add error details when an event command fails | Jesse Plamondon-Willard | |
2021-02-06 | add early detection of disposed assets in error handler mod | Jesse Plamondon-Willard | |
2021-02-06 | improve ErrorHandler's error handling if it can't access log manager | Jesse Plamondon-Willard | |
2021-02-03 | enable aggressive memory optimizations by default (#757) | Jesse Plamondon-Willard | |
The new approach should be safe, and no errors were reported so far by alpha testers. | |||
2021-01-15 | add detailed message for game error when parsing an item text description | Jesse Plamondon-Willard | |
2021-01-15 | move error-handling Harmony patches into a new Error Handler bundled mod | Jesse Plamondon-Willard | |