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path: root/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
AgeCommit message (Collapse)Author
2022-06-12patch PyTK temporarily to fix scale-up compatibility in SMAPI 3.15Jesse Plamondon-Willard
2021-11-28remove GameExecutableName build property from packageJesse Plamondon-Willard
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28update for Netcode now merged into game assembly on all platformsJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-10-08bump to .NET Framework 4.5.2Jesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
That improves validation and error-handling.
2021-07-28add accessed key to dictionary KeyNotFoundException messageJesse Plamondon-Willard
2021-05-01add error-handling for seasonal tilesheet crashJesse Plamondon-Willard
2021-04-02add initial support for 64-bit Windows hack (#767)Jesse Plamondon-Willard
2021-03-21Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)Jesse Plamondon-Willard
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21split compile flag into separate Windows + XNA flags (#767)Jesse Plamondon-Willard
2021-01-15move error-handling Harmony patches into a new Error Handler bundled modJesse Plamondon-Willard