Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-02 | add initial support for 64-bit Windows hack (#767) | Jesse Plamondon-Willard | |
2021-03-21 | prepare for release | Jesse Plamondon-Willard | |
2021-03-21 | Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767) | Jesse Plamondon-Willard | |
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game. | |||
2021-03-21 | add Constants.GameFramework field (#767) | Jesse Plamondon-Willard | |
2021-03-21 | split compile flag into separate Windows + XNA flags (#767) | Jesse Plamondon-Willard | |
2021-03-08 | prepare for release | Jesse Plamondon-Willard | |
2021-03-07 | prepare for release | Jesse Plamondon-Willard | |
2021-03-07 | get patcher names automatically if needed | Jesse Plamondon-Willard | |
2021-02-21 | prepare for release | Jesse Plamondon-Willard | |
2021-02-08 | add error details when an event command fails | Jesse Plamondon-Willard | |
2021-02-06 | add early detection of disposed assets in error handler mod | Jesse Plamondon-Willard | |
2021-02-06 | improve ErrorHandler's error handling if it can't access log manager | Jesse Plamondon-Willard | |
2021-02-03 | enable aggressive memory optimizations by default (#757) | Jesse Plamondon-Willard | |
The new approach should be safe, and no errors were reported so far by alpha testers. | |||
2021-01-25 | prepare for release | Jesse Plamondon-Willard | |
2021-01-22 | prepare for release | Jesse Plamondon-Willard | |
2021-01-20 | add ErrorHandler to bundled mod list | Jesse Plamondon-Willard | |
2021-01-15 | add detailed message for game error when parsing an item text description | Jesse Plamondon-Willard | |
2021-01-15 | move error-handling Harmony patches into a new Error Handler bundled mod | Jesse Plamondon-Willard | |