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path: root/src/SMAPI.Mods.ErrorHandler
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2021-10-09Merge pull request #807 from ellipszist/developJesse Plamondon-Willard
Add Thai translations
2021-10-08bump to .NET Framework 4.5.2Jesse Plamondon-Willard
2021-10-07add key to duplicate-dictionary-key exceptionsJesse Plamondon-Willard
2021-09-18prepare for releaseJesse Plamondon-Willard
2021-09-16Add Thai translationsELL
2021-09-03prepare for releaseJesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-08-26prepare for releaseJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-04prepare for releaseJesse Plamondon-Willard
2021-08-03prepare for releaseJesse Plamondon-Willard
2021-08-01prepare for releaseJesse Plamondon-Willard
2021-07-30recover save when mods leave null objects in the worldJesse Plamondon-Willard
2021-07-30refactor save game patcher to minimize repeated iterationsJesse Plamondon-Willard
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
That improves validation and error-handling.
2021-07-30rename patch classes for consistencyJesse Plamondon-Willard
2021-07-30split patch classes which target multiple typesJesse Plamondon-Willard
2021-07-29reduce ErrorHandler's direct references to internal SMAPI codeJesse Plamondon-Willard
That will allow removing the InternalsVisibleTo attribute to avoid namespace conflicts in an upcoming commit.
2021-07-28add accessed key to dictionary KeyNotFoundException messageJesse Plamondon-Willard
2021-07-13migrate to Harmony 2.1 (#711)Jesse Plamondon-Willard
2021-07-09prepare for releaseJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-01add error-handling for seasonal tilesheet crashJesse Plamondon-Willard
2021-04-02add initial support for 64-bit Windows hack (#767)Jesse Plamondon-Willard
2021-03-21prepare for releaseJesse Plamondon-Willard
2021-03-21Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)Jesse Plamondon-Willard
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2021-03-21split compile flag into separate Windows + XNA flags (#767)Jesse Plamondon-Willard
2021-03-08prepare for releaseJesse Plamondon-Willard
2021-03-07prepare for releaseJesse Plamondon-Willard
2021-03-07get patcher names automatically if neededJesse Plamondon-Willard
2021-02-21prepare for releaseJesse Plamondon-Willard
2021-02-08add error details when an event command failsJesse Plamondon-Willard
2021-02-06add early detection of disposed assets in error handler modJesse Plamondon-Willard
2021-02-06improve ErrorHandler's error handling if it can't access log managerJesse Plamondon-Willard
2021-02-03enable aggressive memory optimizations by default (#757)Jesse Plamondon-Willard
The new approach should be safe, and no errors were reported so far by alpha testers.
2021-01-25prepare for releaseJesse Plamondon-Willard
2021-01-22prepare for releaseJesse Plamondon-Willard
2021-01-20add ErrorHandler to bundled mod listJesse Plamondon-Willard
2021-01-15add detailed message for game error when parsing an item text descriptionJesse Plamondon-Willard
2021-01-15move error-handling Harmony patches into a new Error Handler bundled modJesse Plamondon-Willard