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SMAPI.Mods.ErrorHandler
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Author
2021-07-13
migrate to Harmony 2.1 (#711)
Jesse Plamondon-Willard
2021-07-09
prepare for release
Jesse Plamondon-Willard
2021-05-03
prepare for release
Jesse Plamondon-Willard
2021-05-03
prepare for release
Jesse Plamondon-Willard
2021-05-01
add error-handling for seasonal tilesheet crash
Jesse Plamondon-Willard
2021-04-02
add initial support for 64-bit Windows hack (#767)
Jesse Plamondon-Willard
2021-03-21
prepare for release
Jesse Plamondon-Willard
2021-03-21
Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-08
prepare for release
Jesse Plamondon-Willard
2021-03-07
prepare for release
Jesse Plamondon-Willard
2021-03-07
get patcher names automatically if needed
Jesse Plamondon-Willard
2021-02-21
prepare for release
Jesse Plamondon-Willard
2021-02-08
add error details when an event command fails
Jesse Plamondon-Willard
2021-02-06
add early detection of disposed assets in error handler mod
Jesse Plamondon-Willard
2021-02-06
improve ErrorHandler's error handling if it can't access log manager
Jesse Plamondon-Willard
2021-02-03
enable aggressive memory optimizations by default (#757)
Jesse Plamondon-Willard
2021-01-25
prepare for release
Jesse Plamondon-Willard
2021-01-22
prepare for release
Jesse Plamondon-Willard
2021-01-20
add ErrorHandler to bundled mod list
Jesse Plamondon-Willard
2021-01-15
add detailed message for game error when parsing an item text description
Jesse Plamondon-Willard
2021-01-15
move error-handling Harmony patches into a new Error Handler bundled mod
Jesse Plamondon-Willard
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