Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-26 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-04 | prepare for release | Jesse Plamondon-Willard | |
2021-08-03 | prepare for release | Jesse Plamondon-Willard | |
2021-08-01 | prepare for release | Jesse Plamondon-Willard | |
2021-07-30 | recover save when mods leave null objects in the world | Jesse Plamondon-Willard | |
2021-07-30 | refactor save game patcher to minimize repeated iterations | Jesse Plamondon-Willard | |
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard | |
That improves validation and error-handling. | |||
2021-07-30 | rename patch classes for consistency | Jesse Plamondon-Willard | |
2021-07-30 | split patch classes which target multiple types | Jesse Plamondon-Willard | |
2021-07-29 | reduce ErrorHandler's direct references to internal SMAPI code | Jesse Plamondon-Willard | |
That will allow removing the InternalsVisibleTo attribute to avoid namespace conflicts in an upcoming commit. | |||
2021-07-28 | add accessed key to dictionary KeyNotFoundException message | Jesse Plamondon-Willard | |
2021-07-13 | migrate to Harmony 2.1 (#711) | Jesse Plamondon-Willard | |
2021-07-09 | prepare for release | Jesse Plamondon-Willard | |
2021-05-03 | prepare for release | Jesse Plamondon-Willard | |
2021-05-03 | prepare for release | Jesse Plamondon-Willard | |
2021-05-01 | add error-handling for seasonal tilesheet crash | Jesse Plamondon-Willard | |
2021-04-02 | add initial support for 64-bit Windows hack (#767) | Jesse Plamondon-Willard | |
2021-03-21 | prepare for release | Jesse Plamondon-Willard | |
2021-03-21 | Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767) | Jesse Plamondon-Willard | |
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game. | |||
2021-03-21 | add Constants.GameFramework field (#767) | Jesse Plamondon-Willard | |
2021-03-21 | split compile flag into separate Windows + XNA flags (#767) | Jesse Plamondon-Willard | |
2021-03-08 | prepare for release | Jesse Plamondon-Willard | |
2021-03-07 | prepare for release | Jesse Plamondon-Willard | |
2021-03-07 | get patcher names automatically if needed | Jesse Plamondon-Willard | |
2021-02-21 | prepare for release | Jesse Plamondon-Willard | |
2021-02-08 | add error details when an event command fails | Jesse Plamondon-Willard | |
2021-02-06 | add early detection of disposed assets in error handler mod | Jesse Plamondon-Willard | |
2021-02-06 | improve ErrorHandler's error handling if it can't access log manager | Jesse Plamondon-Willard | |
2021-02-03 | enable aggressive memory optimizations by default (#757) | Jesse Plamondon-Willard | |
The new approach should be safe, and no errors were reported so far by alpha testers. | |||
2021-01-25 | prepare for release | Jesse Plamondon-Willard | |
2021-01-22 | prepare for release | Jesse Plamondon-Willard | |
2021-01-20 | add ErrorHandler to bundled mod list | Jesse Plamondon-Willard | |
2021-01-15 | add detailed message for game error when parsing an item text description | Jesse Plamondon-Willard | |
2021-01-15 | move error-handling Harmony patches into a new Error Handler bundled mod | Jesse Plamondon-Willard | |