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MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
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The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
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It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this:
asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/"))
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