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path: root/src/SMAPI.Toolkit/Framework
AgeCommit message (Collapse)Author
2021-07-17add error if player manually installs wrong SMAPI bitnessJesse Plamondon-Willard
2021-05-09normalize manifest array fieldsJesse Plamondon-Willard
2021-04-24ignore *.ico files when scanning for mods (#773)Jesse Plamondon-Willard
2021-04-23add 64-bit support to the SMAPI installer (#767)Jesse Plamondon-Willard
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-03-21remove unused code (#767)Jesse Plamondon-Willard
2021-02-19fix errors parsing the mod compatibility list on the new wikiJesse Plamondon-Willard
2021-01-28fix mod type defaulted incorrectly in SMAPI toolkitJesse Plamondon-Willard
2021-01-23remove unused AlternativeUrl field in metadata modelJesse Plamondon-Willard
2021-01-21add clearer error for empty Vortex folders to reduce confusionJesse Plamondon-Willard
2021-01-21fix some broken mods incorrectly listed as XNB modsJesse Plamondon-Willard
2021-01-17improve game path detectionJesse Plamondon-Willard
2021-01-17prefer GOG/Steam registry paths when scanning for game folderJesse Plamondon-Willard
2020-12-29show details in TRACE logs when a mod is blocked by compatibility listJesse Plamondon-Willard
2020-12-08clarify not-a-mod error when SMAPI installer is in mods folderJesse Plamondon-Willard
2020-11-23let players specify game path by running the installer from within itJesse Plamondon-Willard
2020-09-08rename PathUtilities.NormalizePathSeparator, add normalization for more casesJesse Plamondon-Willard
2020-08-23 add EarlyConstants for constants needed before external DLLs are loadedJesse Plamondon-Willard
2020-08-23move file for upcoming changeJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-07-21ignore more content file types when detecting modsJesse Plamondon-Willard
2020-05-24add update key overridesJesse Plamondon-Willard
2020-05-24ignore MacOS files starting with ._Jesse Plamondon-Willard
2020-05-24add update subkeysJesse Plamondon-Willard
2020-05-23refactor update check APIJesse Plamondon-Willard
This simplifies the logic for individual clients, centralises common logic, and prepares for upcoming features.
2020-05-16use newer C# featuresJesse Plamondon-Willard
2020-05-09add new 'unknown' compatibility status (#711)Jesse Plamondon-Willard
2020-02-20fix parsing four-part versions from the update-check APIJesse Plamondon-Willard
2020-01-23add full internal support for non-standard four-part versionsJesse Plamondon-Willard
2020-01-12drop pre-3.0 update-check supportJesse Plamondon-Willard
2020-01-11add version mappings from the wiki to API dataJesse Plamondon-Willard
2020-01-11update for compatibility list changeJesse Plamondon-Willard
2019-12-20add console warning in paranoid modeJesse Plamondon-Willard
2019-11-09overhaul update checksJesse Plamondon-Willard
This commit moves the core update-check logic serverside, and adds support for community-defined version mappings. For example, that means false update alerts can now be solved by the community for all players.
2019-11-08add CurseForge to mod metadata (#605)Jesse Plamondon-Willard
2019-11-07add support for CurseForge update keys (#605)Jesse Plamondon-Willard
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2019-09-14track license info for mod GitHub repos (#651)Jesse Plamondon-Willard
2019-09-14add dev note field to compatibility listJesse Plamondon-Willard
2019-09-14add metadata links to mod compatibility listJesse Plamondon-Willard
2019-09-14add stardewvalley.targets support to toolkitJesse Plamondon-Willard
2019-09-14move game detection into toolkit for reuseJesse Plamondon-Willard
2019-09-14improve XNB mod and ignore file matchingJesse Plamondon-Willard
2019-09-14consolidate XNB mods when scanning modsJesse Plamondon-Willard
2019-09-14add mod type to mod scanner resultJesse Plamondon-Willard
2019-09-13migrate to new project file formatJesse Plamondon-Willard