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2021-07-17
add error if player manually installs wrong SMAPI bitness
Jesse Plamondon-Willard
2021-05-09
normalize manifest array fields
Jesse Plamondon-Willard
2021-04-24
ignore *.ico files when scanning for mods (#773)
Jesse Plamondon-Willard
2021-04-23
add 64-bit support to the SMAPI installer (#767)
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-03-21
remove unused code (#767)
Jesse Plamondon-Willard
2021-02-19
fix errors parsing the mod compatibility list on the new wiki
Jesse Plamondon-Willard
2021-01-28
fix mod type defaulted incorrectly in SMAPI toolkit
Jesse Plamondon-Willard
2021-01-23
remove unused AlternativeUrl field in metadata model
Jesse Plamondon-Willard
2021-01-21
add clearer error for empty Vortex folders to reduce confusion
Jesse Plamondon-Willard
2021-01-21
fix some broken mods incorrectly listed as XNB mods
Jesse Plamondon-Willard
2021-01-17
improve game path detection
Jesse Plamondon-Willard
2021-01-17
prefer GOG/Steam registry paths when scanning for game folder
Jesse Plamondon-Willard
2020-12-29
show details in TRACE logs when a mod is blocked by compatibility list
Jesse Plamondon-Willard
2020-12-08
clarify not-a-mod error when SMAPI installer is in mods folder
Jesse Plamondon-Willard
2020-11-23
let players specify game path by running the installer from within it
Jesse Plamondon-Willard
2020-09-08
rename PathUtilities.NormalizePathSeparator, add normalization for more cases
Jesse Plamondon-Willard
2020-08-23
add EarlyConstants for constants needed before external DLLs are loaded
Jesse Plamondon-Willard
2020-08-23
move file for upcoming change
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-07-21
ignore more content file types when detecting mods
Jesse Plamondon-Willard
2020-05-24
add update key overrides
Jesse Plamondon-Willard
2020-05-24
ignore MacOS files starting with ._
Jesse Plamondon-Willard
2020-05-24
add update subkeys
Jesse Plamondon-Willard
2020-05-23
refactor update check API
Jesse Plamondon-Willard
This simplifies the logic for individual clients, centralises common logic, and prepares for upcoming features.
2020-05-16
use newer C# features
Jesse Plamondon-Willard
2020-05-09
add new 'unknown' compatibility status (#711)
Jesse Plamondon-Willard
2020-02-20
fix parsing four-part versions from the update-check API
Jesse Plamondon-Willard
2020-01-23
add full internal support for non-standard four-part versions
Jesse Plamondon-Willard
2020-01-12
drop pre-3.0 update-check support
Jesse Plamondon-Willard
2020-01-11
add version mappings from the wiki to API data
Jesse Plamondon-Willard
2020-01-11
update for compatibility list change
Jesse Plamondon-Willard
2019-12-20
add console warning in paranoid mode
Jesse Plamondon-Willard
2019-11-09
overhaul update checks
Jesse Plamondon-Willard
This commit moves the core update-check logic serverside, and adds support for community-defined version mappings. For example, that means false update alerts can now be solved by the community for all players.
2019-11-08
add CurseForge to mod metadata (#605)
Jesse Plamondon-Willard
2019-11-07
add support for CurseForge update keys (#605)
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
track license info for mod GitHub repos (#651)
Jesse Plamondon-Willard
2019-09-14
add dev note field to compatibility list
Jesse Plamondon-Willard
2019-09-14
add metadata links to mod compatibility list
Jesse Plamondon-Willard
2019-09-14
add stardewvalley.targets support to toolkit
Jesse Plamondon-Willard
2019-09-14
move game detection into toolkit for reuse
Jesse Plamondon-Willard
2019-09-14
improve XNB mod and ignore file matching
Jesse Plamondon-Willard
2019-09-14
consolidate XNB mods when scanning mods
Jesse Plamondon-Willard
2019-09-14
add mod type to mod scanner result
Jesse Plamondon-Willard
2019-09-13
migrate to new project file format
Jesse Plamondon-Willard