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path: root/src/SMAPI.Toolkit
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2022-10-08update installer for VdfConverter & rework avoid custom modelsJesse Plamondon-Willard
2022-09-29Added checking for alternative Steam library install locations when looking ↵pizzaoverhead
for the Stardew Valley install.
2022-07-06fix build warningsJesse Plamondon-Willard
2022-07-06update code annotationsJesse Plamondon-Willard
2022-06-28fix deprecation checkJesse Plamondon-Willard
2022-06-28migrate update checks to FluentHttpClientJesse Plamondon-Willard
WebClient isn't needed for compatibility with macOS after the .NET 5 update in Stardew Valley 1.5.5, and causes noticeable lag for some players even when running on a background thread.
2022-06-22update fluent HTTP clientJesse Plamondon-Willard
2022-06-20add flag to disable deprecated codeJesse Plamondon-Willard
2022-06-10update Newtonsoft.JsonJesse Plamondon-Willard
2022-06-10update unit test & web dependenciesJesse Plamondon-Willard
2022-05-31add backwards compatibility for mods using now-unused dependenciesJesse Plamondon-Willard
2022-05-15fix wiki client not being disposedJesse Plamondon-Willard
2022-05-14remove warning for mods which use `dynamic`Jesse Plamondon-Willard
2022-05-07update filenames for case-insensitive path rewriteJesse Plamondon-Willard
2022-05-07simplify and rewrite case-insensitive file path featureJesse Plamondon-Willard
2022-05-06fix errors reading empty JSON filesJesse Plamondon-Willard
2022-05-04disable case-insensitive paths by default pending performance reworkJesse Plamondon-Willard
2022-05-01fix warnings for model-binding hackJesse Plamondon-Willard
2022-04-30fix model binding for mod update-check APIJesse Plamondon-Willard
2022-04-16fix broken unit testsJesse Plamondon-Willard
2022-04-16remove unused subfolder manifest scanningJesse Plamondon-Willard
This isn't needed anymore with the current is-mod-folder scanning.
2022-04-16make manifest.json filename case-insensitiveJesse Plamondon-Willard
2022-04-16move case-insensitive path lookup into toolkit for reuseJesse Plamondon-Willard
2022-04-13fix spelling warningsJesse Plamondon-Willard
2022-04-13enable nullable annotations in SMAPI where no logic changes are needed (#837)Jesse Plamondon-Willard
2022-04-12enable nullable annotations in unit tests (#837)Jesse Plamondon-Willard
2022-04-12enable nullable annotations in the web project & related code (#837)Jesse Plamondon-Willard
2022-04-11Merge pull request #839 from nuztalgia/developJesse Plamondon-Willard
Ignore dot-prefixed files when scanning for mods
2022-04-10Make IsRelevant return false for any files starting with "."Nuz / Lovegood
2022-04-10Revert "Make ModScanner ignore .gitignore files."Nuz / Lovegood
This reverts commit c92efc65ce7cbfbca3e92e027141e6b8d90073c8.
2022-04-10enable nullable annotations in mod data models (#837)Jesse Plamondon-Willard
2022-04-10Make ModScanner ignore .gitignore files.Nuz / Lovegood
This is helpful for cases like this: https://cdn.discordapp.com/attachments/156109690059751424/962879339739885578/unknown.png
2022-04-09fix misplaced attribute (#837)Jesse Plamondon-Willard
2022-04-07reverse mod build package migration to .NET 5 (#837)Jesse Plamondon-Willard
The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead.
2022-04-07enable nullable annotations for most of the SMAPI toolkit (#837)Jesse Plamondon-Willard
2022-04-07migrate mod build package to .NET 5 to allow full nullable annotations (#837)Jesse Plamondon-Willard
2022-04-07enable nullable annotations for manifests (#837)Jesse Plamondon-Willard
2022-04-07enable nullable annotations for semantic versions (#837)Jesse Plamondon-Willard
2022-04-06allow null values in ISemanticVersion compare methods (#837)Jesse Plamondon-Willard
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
2022-04-06remove some unused/redundant codeJesse Plamondon-Willard
2022-04-06simplify with newer pattern featuresJesse Plamondon-Willard
2022-04-06use target-typed newJesse Plamondon-Willard
2022-02-11use Array.Empty to avoid unneeded array allocationsJesse Plamondon-Willard
2022-01-15add detection for Xbox app game foldersJesse Plamondon-Willard
2021-12-05improve error when installer is pointed at a compatibility-branch game folderJesse Plamondon-Willard
2021-12-04improve error when installer is pointed at a SDV 1.5.4 folderJesse Plamondon-Willard
2021-11-28fix error resolving native DLLs like libSkiaSharpJesse Plamondon-Willard
2021-11-28remove path-too-long exception handlingJesse Plamondon-Willard
The path length limit no longer applies in .NET 5.
2021-11-28update for asset name format changeJesse Plamondon-Willard
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.