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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-12 21:26:10 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:42 -0500
commit8321cbf6eba7ca3fa46d6e452fd9ebff6baa99d0 (patch)
treea3040c8e84314514322bcf39f9bd277b14923c9b /src/SMAPI.Toolkit
parent727d75ae728ba6cc8fc070524264c454aac8404f (diff)
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update for asset name format change
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
Diffstat (limited to 'src/SMAPI.Toolkit')
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathUtilities.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
index c17bb354..1d378042 100644
--- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
+++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
@@ -27,7 +27,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
public static readonly char PreferredPathSeparator = Path.DirectorySeparatorChar;
/// <summary>The preferred directory separator character in an asset key.</summary>
- public static readonly char PreferredAssetSeparator = PathUtilities.PreferredPathSeparator;
+ public static readonly char PreferredAssetSeparator = '/';
/*********