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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-12 21:26:10 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-28 00:01:42 -0500 |
commit | 8321cbf6eba7ca3fa46d6e452fd9ebff6baa99d0 (patch) | |
tree | a3040c8e84314514322bcf39f9bd277b14923c9b /src/SMAPI.Toolkit | |
parent | 727d75ae728ba6cc8fc070524264c454aac8404f (diff) | |
download | SMAPI-8321cbf6eba7ca3fa46d6e452fd9ebff6baa99d0.tar.gz SMAPI-8321cbf6eba7ca3fa46d6e452fd9ebff6baa99d0.tar.bz2 SMAPI-8321cbf6eba7ca3fa46d6e452fd9ebff6baa99d0.zip |
update for asset name format change
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
Diffstat (limited to 'src/SMAPI.Toolkit')
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/PathUtilities.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs index c17bb354..1d378042 100644 --- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs @@ -27,7 +27,7 @@ namespace StardewModdingAPI.Toolkit.Utilities public static readonly char PreferredPathSeparator = Path.DirectorySeparatorChar; /// <summary>The preferred directory separator character in an asset key.</summary> - public static readonly char PreferredAssetSeparator = PathUtilities.PreferredPathSeparator; + public static readonly char PreferredAssetSeparator = '/'; /********* |