Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-06 | fix build warnings | Jesse Plamondon-Willard | |
2022-07-06 | update code annotations | Jesse Plamondon-Willard | |
2022-06-28 | fix deprecation check | Jesse Plamondon-Willard | |
2022-06-28 | migrate update checks to FluentHttpClient | Jesse Plamondon-Willard | |
WebClient isn't needed for compatibility with macOS after the .NET 5 update in Stardew Valley 1.5.5, and causes noticeable lag for some players even when running on a background thread. | |||
2022-06-22 | update fluent HTTP client | Jesse Plamondon-Willard | |
2022-06-20 | add flag to disable deprecated code | Jesse Plamondon-Willard | |
2022-06-10 | update Newtonsoft.Json | Jesse Plamondon-Willard | |
2022-06-10 | update unit test & web dependencies | Jesse Plamondon-Willard | |
2022-05-31 | add backwards compatibility for mods using now-unused dependencies | Jesse Plamondon-Willard | |
2022-05-15 | fix wiki client not being disposed | Jesse Plamondon-Willard | |
2022-05-14 | remove warning for mods which use `dynamic` | Jesse Plamondon-Willard | |
2022-05-07 | update filenames for case-insensitive path rewrite | Jesse Plamondon-Willard | |
2022-05-07 | simplify and rewrite case-insensitive file path feature | Jesse Plamondon-Willard | |
2022-05-06 | fix errors reading empty JSON files | Jesse Plamondon-Willard | |
2022-05-04 | disable case-insensitive paths by default pending performance rework | Jesse Plamondon-Willard | |
2022-05-01 | fix warnings for model-binding hack | Jesse Plamondon-Willard | |
2022-04-30 | fix model binding for mod update-check API | Jesse Plamondon-Willard | |
2022-04-16 | fix broken unit tests | Jesse Plamondon-Willard | |
2022-04-16 | remove unused subfolder manifest scanning | Jesse Plamondon-Willard | |
This isn't needed anymore with the current is-mod-folder scanning. | |||
2022-04-16 | make manifest.json filename case-insensitive | Jesse Plamondon-Willard | |
2022-04-16 | move case-insensitive path lookup into toolkit for reuse | Jesse Plamondon-Willard | |
2022-04-13 | fix spelling warnings | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in SMAPI where no logic changes are needed (#837) | Jesse Plamondon-Willard | |
2022-04-12 | enable nullable annotations in unit tests (#837) | Jesse Plamondon-Willard | |
2022-04-12 | enable nullable annotations in the web project & related code (#837) | Jesse Plamondon-Willard | |
2022-04-11 | Merge pull request #839 from nuztalgia/develop | Jesse Plamondon-Willard | |
Ignore dot-prefixed files when scanning for mods | |||
2022-04-10 | Make IsRelevant return false for any files starting with "." | Nuz / Lovegood | |
2022-04-10 | Revert "Make ModScanner ignore .gitignore files." | Nuz / Lovegood | |
This reverts commit c92efc65ce7cbfbca3e92e027141e6b8d90073c8. | |||
2022-04-10 | enable nullable annotations in mod data models (#837) | Jesse Plamondon-Willard | |
2022-04-10 | Make ModScanner ignore .gitignore files. | Nuz / Lovegood | |
This is helpful for cases like this: https://cdn.discordapp.com/attachments/156109690059751424/962879339739885578/unknown.png | |||
2022-04-09 | fix misplaced attribute (#837) | Jesse Plamondon-Willard | |
2022-04-07 | reverse mod build package migration to .NET 5 (#837) | Jesse Plamondon-Willard | |
The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead. | |||
2022-04-07 | enable nullable annotations for most of the SMAPI toolkit (#837) | Jesse Plamondon-Willard | |
2022-04-07 | migrate mod build package to .NET 5 to allow full nullable annotations (#837) | Jesse Plamondon-Willard | |
2022-04-07 | enable nullable annotations for manifests (#837) | Jesse Plamondon-Willard | |
2022-04-07 | enable nullable annotations for semantic versions (#837) | Jesse Plamondon-Willard | |
2022-04-06 | allow null values in ISemanticVersion compare methods (#837) | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
2022-04-06 | simplify with newer pattern features | Jesse Plamondon-Willard | |
2022-04-06 | use target-typed new | Jesse Plamondon-Willard | |
2022-02-11 | use Array.Empty to avoid unneeded array allocations | Jesse Plamondon-Willard | |
2022-01-15 | add detection for Xbox app game folders | Jesse Plamondon-Willard | |
2021-12-05 | improve error when installer is pointed at a compatibility-branch game folder | Jesse Plamondon-Willard | |
2021-12-04 | improve error when installer is pointed at a SDV 1.5.4 folder | Jesse Plamondon-Willard | |
2021-11-28 | fix error resolving native DLLs like libSkiaSharp | Jesse Plamondon-Willard | |
2021-11-28 | remove path-too-long exception handling | Jesse Plamondon-Willard | |
The path length limit no longer applies in .NET 5. | |||
2021-11-28 | update for asset name format change | Jesse Plamondon-Willard | |
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats. | |||
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-10-08 | fix compile errors on Linux | Jesse Plamondon-Willard | |