Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-09 | enable nullable annotations in log parser (#837) | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-02-12 | add data-* attributes to log parser for external tools | Jesse Plamondon-Willard | |
2022-02-11 | use Array.Empty to avoid unneeded array allocations | Jesse Plamondon-Willard | |
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
2019-03-10 | fix typos and update release notes | danvolchek | |
2019-03-10 | add log sections implementation | danvolchek | |
2019-02-24 | add update info in suggested fixes section | danvolchek | |
2018-05-12 | update log parser for the internal 'critical' log level | Jesse Plamondon-Willard | |
2018-03-29 | show game path on log parser page instead of mods path | Jesse Plamondon-Willard | |
2018-02-25 | always include raw taxt in model | Jesse Plamondon-Willard | |
2018-02-24 | add content pack support to log parser | Jesse Plamondon-Willard | |
2018-02-24 | reimplement log parser with serverside parsing and vue.js frontend | Jesse Plamondon-Willard | |