Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-28 | remove GameFramework build property from package | Jesse Plamondon-Willard | |
2021-11-28 | update for game assembly name now consistent on all platforms | Jesse Plamondon-Willard | |
2021-11-28 | update for Netcode now merged into game assembly on all platforms | Jesse Plamondon-Willard | |
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard | |
Stardew Valley 1.5.5 migrates to MonoGame on all platforms. | |||
2021-11-28 | update versions for Stardew Valley 1.5.5 and remove 1.5.4-specific checks | Jesse Plamondon-Willard | |
2021-10-17 | prepare for release | Jesse Plamondon-Willard | |
2021-09-18 | prepare for release | Jesse Plamondon-Willard | |
2021-09-03 | prepare for release | Jesse Plamondon-Willard | |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-09-01 | add friendly errors when using SMAPI 3.12.x with Stardew Valley 1.5.5+ | Jesse Plamondon-Willard | |
2021-08-26 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | fix assembly resolver not tracking loaded mods correctly | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-08 | fix edge case where Netcode references aren't rewritten correctly | Jesse Plamondon-Willard | |
2021-08-08 | move assembly resolver setup into Constants to centralize hardcoded logic | Jesse Plamondon-Willard | |
2021-08-04 | prepare for release | Jesse Plamondon-Willard | |
2021-08-04 | undo Constants.Save* changes in 3.12.1 | Jesse Plamondon-Willard | |
2021-08-03 | prepare for release | Jesse Plamondon-Willard | |
2021-08-02 | use more reliable method to get save folder name | Jesse Plamondon-Willard | |
SMAPI now tracks the actual folder name being loaded to avoid edge cases where the folder name doesn't match the save ID. | |||
2021-08-01 | prepare for release | Jesse Plamondon-Willard | |
2021-07-31 | fix crash when farm name contains invalid-in-file-path characters (#791) | Jesse Plamondon-Willard | |
2021-07-09 | prepare for release | Jesse Plamondon-Willard | |
2021-06-11 | fix edge case where save constants aren't set correctly | Jesse Plamondon-Willard | |
2021-05-03 | prepare for release | Jesse Plamondon-Willard | |
2021-05-03 | prepare for release | Jesse Plamondon-Willard | |
2021-04-22 | add update alerts for Stardew64Installer (#767) | Jesse Plamondon-Willard | |
2021-04-22 | add SMAPI version and bitness to console title earlier | Jesse Plamondon-Willard | |
2021-04-04 | standardize spelling of 'macOS' | Jesse Plamondon-Willard | |
2021-04-02 | add initial support for 64-bit Windows hack (#767) | Jesse Plamondon-Willard | |
2021-03-21 | prepare for release | Jesse Plamondon-Willard | |
2021-03-21 | add Constants.GameFramework field (#767) | Jesse Plamondon-Willard | |
2021-03-08 | prepare for release | Jesse Plamondon-Willard | |
2021-03-07 | prepare for release | Jesse Plamondon-Willard | |
2021-02-21 | prepare for release | Jesse Plamondon-Willard | |
2021-01-25 | prepare for release | Jesse Plamondon-Willard | |
2021-01-22 | prepare for release | Jesse Plamondon-Willard | |
2021-01-22 | update for new map override logic in SDV 1.5.4 | Jesse Plamondon-Willard | |
Special thanks to the Stardew Valley developers for making the requested changes! | |||
2021-01-15 | prepare for release | Jesse Plamondon-Willard | |
2021-01-15 | update for draw code changes in SDV 1.5.3 | Jesse Plamondon-Willard | |
2021-01-08 | prepare for release | Jesse Plamondon-Willard | |
2021-01-06 | remove experimental performance counters | Jesse Plamondon-Willard | |
Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players. | |||
2021-01-03 | prepare for release | Jesse Plamondon-Willard | |
2020-12-26 | prepare for release | Jesse Plamondon-Willard | |
2020-12-21 | prepare for release | Jesse Plamondon-Willard | |
2020-12-20 | update for new save naming logic | Jesse Plamondon-Willard | |
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
2020-12-20 | update game version | Jesse Plamondon-Willard | |
2020-11-21 | prepare for release | Jesse Plamondon-Willard | |
2020-10-16 | prepare for release | Jesse Plamondon-Willard | |